Menú

Mostrar Mensajes

Esta sección te permite ver todos los mensajes escritos por este usuario. Ten en cuenta que sólo puedes ver los mensajes escritos en zonas a las que tienes acceso en este momento.

Mostrar Mensajes Menú

Temas - npo33770

#1
Trabajo no oficial sobre la construcción de Shadow Warrior con el motor de EDuke32

Otro trabajo en progreso es este no oficial Shadow Warrior Port corriendo el Eduke32

Spoiler
Puerto no oficial del Shadow Warrior que funciona en Eduke32 (20170605-6143).

Este es un puerto no oficial de Shadow Warrior que se ejecuta en EDuke32.

Shadow Warrior 1997 Classic Redux Activos
Termit ha permitido graciosamente este proyecto para incluir los activos de HD UI que fueron desarrollados para Shadow Warrior 1996 Classic Redux. Estos activos se incluyen dentro de swdata / redux /*.*. Estos activos fueron licenciados bajo una licencia de uso no comercial. Gracias de nuevo Termit !!

INSTALACIÓN:
Copie SW.GRP (Shadow Warrior 1.2 juego de archivo grp), WT.GRP (destrucción de destrucción) y TD.GRP (Twin Dragon Grp) en la carpeta donde se extrajo su construcción. Si desea música, copie la carpeta de música (que contiene todos los archivos .ogg) del directorio de instalación de vapor de Shadow Warrior Classic en su directorio de compilación.

Cuando esté hecho, su carpeta debe verse como:

Swdata
   ... todo el ramo de arte.
música
   ... track02.ogg, etc
ShadowWarriorx64.exe
Sw.grp
Td.grp
Wt.grp
Montón entero de dlls
[close]

Página de descarga:

https://github.com/jmarshall23/ShadowWarrior
#2
Ultimamente, volví a jugar a Chasm The Rift, pues descubrí el único source port para él, de manera a jugarlo, en ambiente windows, sin dosbox, se llama PanzerChasm, y se juega bastante bien.

Spoiler
--------------------------------- Acerca de "PANZERCHASM" -------------

"PanzerChasm" - recreación libre del juego "Chash - The Rift".
Para trabajar, se requieren los datos del juego original (archivo CSM.BIN).


------------------------------REQUISITOS DEL SISTEMA------------------ ------------

* Teclado, ratón.
* Sistema operativo Windows XP o posterior.
* Soporte para OpenGL 3.3 en el sistema / drivers (para el modo OpenGL).
* Al menos 128 MB de memoria.


---------------------------- INSTRUCCIONES DE USO ------------------- ---------

Coloque CSM.BIN desde el juego original en el directorio con PanzerChasm.exe. comienzo
PanzerChasm.exe.

Puede especificar otro archivo que contenga los datos del juego a través de la opción de comando
Líneas --csm, por ejemplo:
PanzerChasm.exe --csm CSM_RUS.BIN

Para ejecutar el complemento, también debe especificar la ruta a él en el parámetro
Línea de comandos --addon, por ejemplo:
PanzerChasm.exe --addon ADDON1

Control: WASD - movimiento, ESPACIO - salto, botón izquierdo del ratón - disparar,
Números 1-8 - selección de armas, "~" - abre / cierra la consola, ESC - menú.
Parte del control se puede cambiar en el menú de configuración.

Hay una serie de comandos en la consola. Para ver su lista, presione TAB, luego PGUP - PGDOWN.


------------------------------------- AUTORES ------------ -------------------------

El código fuente está disponible en https://github.com/Panzerschrek/Chasm-Reverse
Copyright © 2016-2017 Artöm "Panzerscrek" Kunz.
[close]

Descarga:

https://github.com/Panzerschrek/Chasm-Reverse/releases

Pagina Oficial:

http://www.gamedev.ru/projects/forum/?id=221817
#3
Duke Nukem 1, 2 y 3 / Duke Forces, ha sallido
Mayo 03, 2017, 07:01:44 AM
Duke Forces, ha sallido



Duke Forces es una modificación de Duke Nukem 3d inspirada en la serie Star Wars Dark Forces. Funciona con todos los niveles de Duke Nukem 3D y convierte automáticamente armas, enemigos, texturas, sprites, música ... prácticamente todo en contenido de Star Wars

Duke Forces es una conversión total de Duke Nukem 3D que se ejecuta en la plataforma EDuke32. Los créditos se pueden ver dentro del juego. Para obtener una guía de armas, artículos de inventario, poderes y actualizaciones, busque PDF, dentro de la carpeta.

Spoiler
Instalar y ejecutar:

Extraiga la carpeta DukeForces del archivo .rar y ejecute EDuke32.exe para iniciar el juego
Debe tener una copia de Duke Nukem 3D instalada en su computadora. Para obtener mejores resultados, coloque una copia del archivo 'DUKE3D.GRP' dentro de la carpeta dukeforces.

El Eduke32.exe incluido es para sistemas Windows de 64 bits. Si necesita un archivo ejecutable de 32 bits, debe descargarlo.


Solución de problemas:

Si tienes Duke Nukem 3D pero obtienes un mensaje de error que "DUKE3D.GRP" no se puede encontrar, o algo similar, entonces necesitas encontrar el archivo "DUKE3D.GRP" y colocar una copia de él dentro de la carpeta DukeForces donde Eduke32 .exe reside.

Si intentas jugar a Duke Forces en un modo gráfico de 8 bits, obtendrás una pantalla emergente en el juego que explica que Duke Forces requiere un modo gráfico de 32 bits para funcionar. Esto es verdad. Seleccione un modo de gráficos de 32 bits (se recomienda el renderizador de polímero). Si no puede seleccionar un modo de gráficos de 32 bits, es posible que el controlador de gráficos no sea compatible con Eduke32.
[close]

Descarga (vs 2.03b):  http://www.moddb.com/mods/duke-forces/downloads/duke-forces-20



Youtube (Trailer):  https://www.youtube.com/watch?v=A9goF4_X_cU

#4
Arcane Dimensions - nuevo mod de campaña SP - ES IMPRESIONANTE



ModDB page: http://www.moddb.com/mods/ad
Quaddicted page: https://www.quaddicted.com/reviews/ad_v1_50final.html
Celephais page: http://celephais.net/board/view_thread.php?id=61381
patch 1: https://www.quaddicted.com/filebase/ad_v1_50patch1.zip
HD Textures Mapas: http://quakeone.com/175261-post117.html
HD Textures Otros: http://quakeone.com/forums/quake-mod-releases/works-progress/12594-arcane-dimensions-hd-overhaul.html

Mapas aún no oficiales:
ad_e1m3 aka ad_sepulcher http://www.quaketastic.com/files/single_player/mods/ad_v1_50_fanP1.zip
ad_fenrir https://www.quaddicted.com/reviews/ad_fenrir.html
ad_scastle https://www.quaddicted.com/reviews/ad_scastle1d.html

Spoiler

Arcane Dimensions (AD) es una nueva campaña de un solo jugador para Quake. Es uno de los mods más grandes de Quake jamás, no importa si lo mide por tamaño de archivo, tiempo de juego, nivel de pulido o el mojo combinado de los autores de mod. "Sock" es el jefe del proyecto, pero también hubo muchos otros contribuyentes que puede reconocer de los "atascos de mapas" recientes y en otros lugares.

Campaña de un solo jugador a gran escala con muchos nuevos niveles, algunos de ellos etiquetados como mapas de "prueba", con toda una línea de nuevos monstruos y elementos, así como varios ajustes y cambios en el juego. También se pretende que sirva como una caja de herramientas para los diseñadores de nivel. Mapa y fuentes de control de calidad están incluidos.

Arcane Dimensions es un mod de juego y texturas y mapas de calcetín (proyecto principal), así como mapas de mfx, FifthElephant, ionous, Scampie y Lunaran. Eric Wasylishen (ha hecho mucho trabajo en Quakespasm y en herramientas de compilador de nivel) para "LD Compiler Support and Level Design", Corey Jones para "Animation and Code Support ", Y Andrew Denner para" herramientas de arte de tubería y soporte de código ".

El mod incluye nuevas armas y muchos monstruos nuevos, incluyendo repurposing algunos modelos de otros mods o juegos de Quake-era. (El final del readme tiene una larga lista de créditos para modelos, sonidos y texturas). Añade soporte para entornos frágiles, un nuevo sistema de partículas y otros nuevos juguetes de mapas. Es de código abierto y tiene mucha documentación con el propósito de apoyar mapas adicionales.
[close]

https://www.youtube.com/watch?v=RB_Ew173NQA
#5
Duke Nukem 1, 2 y 3 / EDuke32 Addon Compilation
Abril 12, 2015, 05:45:25 AM
NightFright, ha lanzado EDuke32 Addon Compilación,

La instalación es muy fácil: Después de descargar y descomprimir el archivo en su instalación dir EDuke32, lanzar el juego con un parámetro -addons adicional. Luego, usted verá una enorme lista de complementos en el lanzador como esto:


Spoiler
Desde mediados de 2013, que había estado trabajando en un paquete de complementos Duke3D que se pueden ejecutar fácilmente desde el lanzador EDuke32 mediante la característica de agrupación. El resultado es una colección de cerca de 109 archivos de grupo que contiene alrededor de 1100 niveles, más de 1,1 GB de datos (sin comprimir). Funciona muy fácilmente: Se presenta como una carpeta adicional ("addons") que contiene todos los groupfiles, agrega -jaddons a su acceso directo EDuke32 y ver todos los groupfiles en el lanzador después.
[close]


CHANGELOG v1.0 (DECEMBER 24, 2014)

Spoiler
- "1999/2000 TC" by Curtis Tuckfield (1999/2000)
- "25th Century Duke" by Kaotik Industries (1997)
- "ADG Episode" by Alejandro Glavic (2001)
- "Age of Evil" by Benjamin Richard 'Yahtzee' Croshaw (2003)
- "Alien Invasion" by Fred Hero (1998)
- "American Assault" by Wardie Entertainment (1999)
- "Battlefield 3" by Cedric 'Sang' Haegeman (2005)
- "BobSP Series" by Bob Averill (1999-2013)
- "Borg Nukem" by Kevin 'Kef_Nukem' Cools/Borg Team (2002)
- "Burnt" by Steven Petrovics Griffiths (1999)
- "Chimera" by George-William Bernard (2001)
- "Community Build Project Series" by the Duke3D Community (2001-2012) - contains BJSHRINE & CBP2-8
- "Critical Mass" by Vitor 'Bocao' de Paulo (2003)
- "Crucial Conflict" by Maarten Pinxten (2001)
- "DaikariN" by Gabriele R. 'saarek' Giaminardi (2008)
- "Duke Hard" by the Duke4.net Community (2014)
- "Duke Is Ten" by Iggy, the Oostrum Bros., William Gee et al. (2006)
- "Duke Los Angeles" by Daniel Mitchell (2000)
- "Duke Tournament" by Mikko Sandt and Duke Tournament Team (1999/2000)
- "Duke, It's ZeroHour" by ZeroHour Software (1997)
- "Dukeland" by Parasite Productions (1997)
- "Forklift Pack" by Jeremy 'Forklift' Wilson/Forklift Productions (1997-1999) - contains "Complex", "The Prequel to Time", "Time"
- "Fusion TC" by Roberto Diaz (2000)
- "Glavic Pack" by Alejandro Glavic (2001-2006) - contains 10 maps from A. Glavic (grouped by theme)
- "God of War" by Ben 'Existence' Bradley (2001)
- "Grins of Divinity" by BIG Productions (2002)
- "Incubation: Alien Apocalypse" by James Hollidge (1999)
- "Infestation in Time" by Zykov Eddy (2008/2012)
- "JJ Duke Nukem 3D" by Jonathon Fowler and Jason Bredhauer (1998)
- "Last Reaction & Water Bases" by George-William Bernard (1999)
- "Lost Highway" by Petr and Lukáš (1999)
- "MatH Pak" by Matjaz 'MatH' M. (1997)
- "Metropolitan Mayhem" by MetHunter, MRCK, Mikko Sandt and Merlijn van Oostrum (2012)
- "Mic Episode" by Michel Dorange (1997/1998)
- "Moonbase Accident" by Zykov Eddy (2008)
- "MSSP Episode" by Mikko Sandt (2001)
- "New York Rebellion & Orbital Oblivion" by Fernando Márquez (2009)
- "Nuclear Pack" by Michael Clark, Matt Harris et al. (1997)
- "Nuclear Showdown" by James 'JBlade' Stanfield (2008)
- "Oblivion" by Cedric 'Zaxtor Znort' Lutes (2003-2009)
- "Platoon TC" by The TNT Team (1997)
- "Plug and Pray Remake" by ozelot47 (2013)
- "Red Series" by Merlijn van Oostrum (2001-2005/2013-2014)
- "Roch Series" by Pascal Rouaud (1999-2003)
- "Secrets of the Acropolis" by Level Infinity (1997)
- "Starship Troopers TC" by BGame and SST TC Team (2009)
- "Steve Long Episodes" by Steve W. Long (1998)
- "Taivo Pack" by Taivo Maripuu (2003-2009) - contains "Dark Place" 1-5 & 5 more SP maps by the same author
- "The Army of Death" by Geoffrey 'Fakir' van Dijk & James 'JBlade' Stanfield (2004)
- "The Brave New World" by Mikko Sandt (2004)
- "The Christmas Project" by Rusty Nails & Mblackwell (2003)
- "The Final Confrontation" by 3D Visions (1998)
- "The Gate" by BDP Team (1997)
- "The Lost Duke Episodes" by Mark Hadley (1997)
- "Total Infiltration" by Devastator (2004)
- "Vacation Cove" by N. E. 'HangNail' Voigt (2008)
- "Vermin Clearance" by Frode 'Puritan' Waksvik (2006)
- "WGRealms" by William Gee (2004)
- "WGRealms 2: Siege Breaker" by DeeperThought, William Gee, Cage, Spiker et al. (2009/2011)
- "WGSpace Episode" by William Gee (2008)
[close]

CHANGELOG v2.0 (APRIL 19, 2016)

Spoiler
[NEW] Alien Extermination
[NEW] Aqua Series
[NEW] Bad Weekend
[NEW] C3PO Pack (4 maps by C3PO: "Leaving L.A.", "Research Station", "Fruit Loops", "Holiday Holocaust")
[NEW] Castle Dukenstein (with Duke3D v1.5 compatibility and tons of fixes)
[NEW] Cerovsky Pack (6 maps by Lukáš Cerovsky: "Bitva", "Palác Charitas", "Boeing 747", "Metro", "Divadlo", "Hasit")
[NEW] Countdown to Christmas
[NEW] Death Drive (with fix for broken EDuke32 startup)
[NEW] DN64 Revisited
[NEW] Escape from San Angelos (escape1-5 by Chaos as one coherent episode)
[NEW] Eye of Cul Episode
[NEW] Haunted Nukem
[NEW] KaiseR Land Trilogy (KaiseR Land 01-03)
[NEW] Kucera Pack (11 maps by Petr Kucera: "Skola", "Sicilie", "Banka", "Doly", "Risk", "Vlak", "Aliens", "Letiste", "XXX", "Petrin", "Reichskanzlei")
[NEW] Mill Town Rampage
[NEW] Operation Blitzkrieg
[NEW] Outpost X
[NEW] Quakis Pack (8 maps by Quakis: "EDF Overtaken", "Q-Red", "Opposing Facility", "Simple Minded", "Enlighten the Darkness: Again", "Discarded Stronghold", "Done & Dusted", "The Flaming Shipwreck")
[NEW] Space Map Pack (33 space maps by various authors, arranged in three episodes)
[NEW] Space Mission
[NEW] TamDuke
[NEW] The Chronic
[NEW] The Final Fight
[NEW] underTaker Series (5 maps by underTaker: "Forever and One More Day", "Day After Forever", "Desert Complex", "Brainwash Facility", "Border Town")
[NEW] Urban Map Pack (78+1 city maps by various authors, arranged in six episodes)
[NEW] Wolf Pack
[NEW] XarTech Invasion

[UPDATE] Undefined unused episode slot(s) to hide them from ingame menu for:
Battlefield 3, Burnt, Duke is Ten, Duke Los Angeles, MSSP, Red Series, Roch Series, The Army of Death, The Brave New World, The Final Confrontation, Total Infiltration, Vacation Cove
[UPDATE] CON warnings removed for:
Age of Evil, Borg Nukem, Critical Mass, Dukeland, It's ZeroHour, Fusion, God of War, Grins of Divinity, Infestation in Time, JJ Duke Nukem 3D, Lost Highway, MatH Pack, MSSP Episode, Nuclear Pack, Platoon TC, Starship Troopers TC, The Brave New World, The Gate, The Lost Duke Episodes, Total Infiltration, Vermin Clearance
[UPDATE] CON code efficiency update for:
1999/2000 TC, 25th Century Duke, Age of Evil, Alien Invasion, American Assault, Battlefield 3, BobSP Series, Burnt, Chimera, Community Build Project, Crucial Conflict, DaikariN, Duke is Ten, Duke Tournament, Dukeland, Forklift Pack, Glavic Pack, Incubation, JJ Duke Nukem 3D, Last Reaction & Water Bases, Lost Highway, MatH Pak, Metropolitan Mayhem, Mic Episode, Moonbase Accident, MSSP Episode, Plug and Pray Remake, Red Series, Roch Series, Secrets of the Acropolis, Steve Long Pack, Taivo Pack, The Army of Death, The Brave New World, The Final Confrontation, The Lost Duke Episodes, Total Infiltration, Vacation Cove, WGRealms Episode, WG Space
[UPDATE] Widescreen graphics (statusbars and/or weapons) for:
Age of Evil, Alien Extermination, American Assault, Bad Weekend, Borg Nukem, Critical Mass, Duke Tournament, Fusion TC, God of War, Grins of Divinity, Infestation in Time, Moonbase Accident, Platoon TC, Starship Troopers TC, The Brave New World, The Christmas Project, The Gate, WGRealms, WGRealms 2, ZeroHour
[UPDATE] Broken sprite resize bug patches fixed for:
Grins of Divinity, Infestation in Time, The Gate, ZeroHour
[UPDATE] ADG Episode: Corruption fixes for ADG01 and ADG03, user.con replaced by adg.con
[UPDATE] Age of Evil: Added code to skip ep.2 cutscene
[UPDATE] Alien Invasion: Training level now selectable as one-level episode
[UPDATE] American Assault: (Bugged) multiplayer episode/levels removed
[UPDATE] Chimera: Fix for Overlord boss freezing (by Fox), assets (maps, music, sounds, art) from LR&WB removed, maps moved to ep.5 slot
[UPDATE] DaikariN: Difficulty setting fix for 17 enemies in daikarn1.map, typos in #3293 fixed, ep.2 cutscene (without panel) deactivated
[UPDATE] Death Drive: Demo maps and assigned MIDIs removed
[UPDATE] Duke Los Angeles: Removed "Penthouse Paradise", code fixes for nfdukela.con (redefined values should work now) and dukela.con (2 warnings removed), ladefs.con and dummy cutscenes removed, ep.4 cutscenes + Duke Team text skipped via CON code, #2493 (Duke title screen) replaced with original tile
[UPDATE] FM3X: Replaces FM2x (11+8 new levels, fixes for FM2x episodes, new music and more)
[UPDATE] God of War: #3292 fixed (typos removed, format cropped to 320x200), ep.1 cutscene disabled
[UPDATE] Grins of Divinity: Sprite resize bugfix for white robot hulk corrected
[UPDATE] Infestation In Time: Sprite resize bugfixes added for Golden Pistol ammo, grenade ammo and red slimer egg
[UPDATE] Last Reaction & Water Bases: Fix for Overlord boss freezing (by Fox)
[UPDATE] Moonbase Accident: Bonusscreen changed from city to space via def file, Dukematch episode moved to slot 5
[UPDATE] Nuclear Pack: Ep.2 cutscene disabled via CON code, multiplayer episodes moved to slots #5/6
[UPDATE] Penthouse Paradise: Now separate one-lvl episode with monsters; fixes from Duke LA version implemented + additional fix for underwater teleport
[UPDATE] Platoon: Removed empty dummy cutscenes (skipped via code), bonus episodes moved to slots #5-7
[UPDATE] Starship Troopers TC: Moloch's map fixes from 2006 (with additional corruption removal) integrated, DM levels rearranged in separate episode, missing sounds added, unused custom.mid and duketeam.anm deleted
[UPDATE] The Final Confrontation: Typos in #3293 fixed, bonusscreen changed from space to city
[UPDATE] The Gate: 4 corrupted maps (GATE102/104/401/407) fixed, removed empty ep.4 dummy cutscene (skipped via code now)
[UPDATE] Vacation Cove: Grpinfo gameflag corrected (was GAMEFLAG_DUKE instead of GAMEFLAG_ADDON)
[UPDATE] Vermin Clearance: Fix for 2 corrupted maps (VERMIN02/09), episode moved to slot 5
[UPDATE] WG Realms 2: Skybox fixes, definitions update and file cleanup for wgr2.dat, added autoexec.cfg with POW menu/key bindings to wgr2.dat, added chest model (by Drek) for Polymost/Polymer renderers, fix for shotgun zoom (by Drek)
[UPDATE] WGSpace: Shotgun reload sound works now (renamed shotgnk.voc --> shotgnck.voc)

[REMOVED] Nuclear Showdown
[REMOVED] Oblivion
[close]

CHANGELOG v3.0 (June 30, 2016

Spoiler
[NEW] A.Dream Trilogy
[NEW] Alien vs Predator
[NEW] Castle Quest
[NEW] Command & Conquer Map Pack
[NEW] Complex (formerly part of Forklift Pack)
[NEW] Dark Place Series (formerly part of Taivo Pack)
[NEW] Duke Is 007
[NEW] DukeVR
[NEW] FbSp Series
[NEW] Industrial Complex
[NEW] Jungle Tour Trilogy (Jungle Tour 1-3 by Stephano Lessa)
[NEW] Layre
[NEW] LORCH Trilogy (LORCH 1-3 by Sanek, featuring his latest update for LORCH 3 from June 16, 2016)
[NEW] Pinxten Pack (all 9 SP maps by Maarten Pinxten)
[NEW] Pipeline Series (formerly part of Space/Urban Pack + 1 SP map + 3 DM maps)
[NEW] Redrum: The Shining II
[NEW] Shark's Cove
[NEW] Spiegul Contest
[NEW] Sun Burn
[NEW] The Prequel to Time (formerly part of Forklift Pack)
[NEW] Time (formerly part of Forklift Pack)
[NEW] Total Apocalypse
[NEW] Zombie Crisis

[UPDATE] Update to include newer versions of maps: C3PO (Fruit Loops), Pinxten (The Railway Station), Quakis (Done & Dusted), Space (Munasta1), Urban (ACB Studios, Bank, Jailbird2, Lessing5, Paradisiac Shopping, Retrospective)
[UPDATE] Reset.con fix for maps starting without weapons: Aqua, BobSP, CBP, Glavic, KaiseR, Kucera, Red, Roch, Space, UnderTaker, Urban
[UPDATE] Demo (*.dmo) files removed in: 1999/2000 TC, American Assault, Army of Death, Bad Weekend, Critical Mass, Duke LA, Castle Dukenstein, Duke Tournament, FM3X, Fusion TC, God of War, Grins of Divinity, Incubation: Alien Apocalypse, Alien Invasion, JJ Duke, Last Reaction & Water Bases, Lost Duke Episodes, MatH Pak, MSSP Episode, Platoon, Starship Troopers, The Final Confrontation, The Christmas Project, ZeroHour
[UPDATE] MIDI/OGG file rename to avoid conflicts with music packs: Age of Evil, Bad Weekend, Battlefield 3, Borg Nukem, DN64 Revisited, Duke Tournament, FM3X, Haunted, Infestation in Time, Nuclear Pack, Oblivion, The Brave New World, WGRealms
[UPDATE] General groupfile renaming (exceeding old 8-char filename limit) for better file recognition
[UPDATE] C3PO Pack: Typo in "Leaving L.A." corridor message fixed
[UPDATE] Chimera: Missing intro sound added, nukebutton for last level fixed, Mini Overlord freeze fix from LR&WB
[UPDATE] Duke Hard: Updated to version 1.2 (released on June 8, 2016)
[UPDATE] Last Reaction & Water Bases: Episodes now in correct menu order, RADLOGO removed from LR ending
[UPDATE] Space Pack: Hell-Station and Mothership moved to Pipeline Series, MPOrbit moved to Pinxten Pack, Space Station Carnage added, AlienX removed (already part of WGSpace)
[UPDATE] Taivo Pack: Dark Place maps moved to separate Pack (Dark Place Series), episodic format changed from one 5-lvl episode to five 1-lvl episodes
[UPDATE] Time: Restored custom pistol (including widescreen graphics)
[UPDATE] Urban Pack: Moved maps: DoomCity (now in Pipeline Series), FbSp003 (now in FbSp Series), The Railway Station (now in Pinxten Pack), Tropical Alien Massacre (now in Sun Burn). New: Azneer Building, Overtime, The Slums of L.A., The Root
[UPDATE] WGRealms 2: Widescreen graphics moved from wgrealms2.dat to widescreen.dat

[RE-ADDED] Oblivion: Returns with additional fixes (widescreen statusbar, 11 more useless files removed, maps renamed from ExLxx to OBLVNxxx, MIDI soundtrack normalized, realigned level ending screens)
[close]

CHANGELOG v3.1 (September 30, 2016

Spoiler
Note: Compilation can now optionally also be launched through addons.bat.

[NEW] Ruohonen Pack
[NEW] Stranger Pack
[NEW] V Series
[NEW] WGRealms 2: Knee Deep

[UPDATE] Age of Evil: Fixed wrong MIDI track assignments
[UPDATE] Bad Weekend: Maps replaced with slightly updated versions from latest addon release
[UPDATE] Battlefield 3: Map update for SECRETQ "The Holy Yards" (from Oct 15, 2005)
[UPDATE] BobSP Series: Added episode "BobSP Alternate" featuring BOBSPX with alternate ending (boss fight)
[UPDATE] Castle Dukenstein: Elevator switches in DUKSTN14/DUKSTN15/DUKSTN16 can't be used any more; leaving DUKSTN19 won't load DUKSTN1S any more; fixed secret room in DUKSTN2S ending level prematurely
[UPDATE] Death Drive: Fix for the pit teleporter in T1M5 randomly killing player
[UPDATE] Duke Is 007: Fixes for SNOWBASE (one-way snow passage) and WATERBAS (non-functional slide door switch)
[UPDATE] DukeVR: Removed (empty) episode "User Missions"
[UPDATE] FM3X: Updates added from latest version dated May 25, 2016
[UPDATE] Glavic Pack: Map update for EWITNESS "Eye-Witness" (from Jan 26, 2002)
[UPDATE] Kucera Pack: Incorrectly named tiles014.art file fixed, 4 maps added (BOYARD, VESMIR, SOUTPARK, STADION)
[UPDATE] Last Reaction & Water Bases: Fixed missing level name on stats screen for "Great Stadium" (LAST10), fixed red keycard pool flooding level and realigned hanging slime babe in "Ace of Clover" (WBASE07)
[UPDATE] Layre: Fixed 2 untextured walls + 1 ceiling sprite in CHAPTR1; fixed mirror issue in CHAPTR2
[UPDATE] Oblivion: Fixed broken Muddlelizer; readded removed music definitions for bosses/escaping sequences; 6 deleted MIDIs readded; MIDI music in OBLVN303 boss fight fixed; Muddlelizer pickup message corrected; ep.5 hidden from selection menu; two issues fixed in OBLVN102 (dying upon level start + getting stuck behind invisible wall)
[UPDATE] Platoon: Weapon/inventory reset for "Bonus Missions"; added TOD3 bonus map BODYPART
[UPDATE] Roch: Map update for ROCH3 (from Apr 21, 2003)
[UPDATE] Space Map Pack: Added 8 maps ("Atmospheric Processing Facility", "Bowels of Hell Space Station", "Eclipse", "Mars!4", "Moonbase", "Munasta: Part 2+3", "War Pigs"), "Moonbase Mayhem" removed (now in "Ruohonen Pack"), now 4 episodes instead of 3
[UPDATE] Starship Troopers TC: Added bonus episodes "Storm Trilogy" (3 maps) + "Bonus Missions" (4 maps: "Operation Devil's Dance", "Icy Hot", "Onslaught", "Golgi Mission"), code fix to prevent cheats from breaking level flow
[UPDATE] Spiegul Contest: Fixed Pigcop not dropping through ceiling grate in SPG_DEV
[UPDATE] Urban Map Pack: "HCR" removed (now part of "V Series"), "ARSP1" removed (now in "Ruohonen Pack"), now 7 episodes instead of 6
[UPDATE] WGRealms: Map update for BEERZITY "Beerzity" (from Aug 10, 2005)
[UPDATE] Zombie Crisis: "Basement" and "The Railyard" are now separate episodes (also fixes level looping when finishing "The Railyard")
[close]


CHANGELOG v3.1.1 (November 04, 2016

Spoiler
[FEATURE] Plutonium Pak and World Tour now also supported (due to code changes in addons.grpinfo)
[UPDATE] Total Apocalpyse: Two minor texture fixes in EDF
[close]

http://hrp.duke4.net/download.php
#6
Duke Hard  (a Duke4 community episode)



17 maps episode for Duke Nukem 3D. 15 mappers, 1 building, 17 floors. A duke4 community episode. Eduke32 sourceport required. RELEASED !

http://www.moddb.com/mods/duke-hard
#7
Para los amantes de Doom e coleccionistas:

Spoiler
Chex Quest
Chex Quest 2
Chex Quest 3 Beta
Doom II v1.666
Doom II v1.666 (German)
Doom II v1.7
Doom II v1.7a
Doom II v1.8
Doom II v1.9
Doom Press-Release Beta
Doom v0.2
Doom v0.4
Doom v0.5
Doom v1.0 Shareware
Doom v1.1
Doom v1.1 Shareware
Doom v1.2
Doom v1.2 Shareware
Doom v1.25 Shareware
Doom v1.4 Shareware
Doom v1.5 Shareware
Doom v1.6 Shareware
Doom v1.666
Doom v1.666 Shareware
Doom v1.8 Shareware
Doom v1.9
Doom v1.9 Shareware
Doom v1.9u - The Ultimate Doom
Final Doom - Evilution
Final Doom - The Plutonia Experiment
Hacx v1.0 Shareware
Hacx v1.1
Hell to Pay
Heretic - Shadow of the Serpent Riders v1.3.zip
Heretic v1.0
Heretic v1.0 Shareware
Heretic v1.2
Heretic v1.2 Shareware
Heretic Wide Area Beta
Hexen - Beyond Heretic Demo
Hexen - Beyond Heretic v1.0
Hexen - Beyond Heretic v1.1
Hexen - Deathkings of the Dark Citadel
Hexen - Deathkings of the Dark Citadel (Fixed)
Lost Episodes of Doom, The
Perdition's Gate
Strife v1.0
Strife v1.1 Demo
Strife v1.2
Strife Voices
[close]

http://cloudstor.es/file/Qs_3Hk/
#8
Tricks of the Doom Gurus



Spoiler
Secretos del DOOM Programación Gurus es un libro excelente, debido al hecho de que es fácil de seguir y * todos * lecciones están obligados a hacer lo contrario, el WAD final no estará completo (a diferencia de algunos otros libros sobre procedimientos informáticos) gráficos, diagramas y tablas se incluyen para ayudar al lector a comprender los distintos elementos de la Perdición. Una excelente característica de este libro es que cuando termine de leerlo va a estar plenamente capacitado para hacer excelentes archivos WAD sin necesidad de hacer referencia al libro, y su otro punto de su fácil de entender característica. En general, el libro es una obra excelente y bueno. Sin embargo, su única decepción es que la condenación pone fuera de fecha muy rápidamente con los juegos más modernos, y no te enseña mucho para el futuro, sin embargo, esto no tiene ninguna responsabilidad de los autores.http://www.amazon.com/Tricks-Doom-Programming-Gurus-Book/dp/0672307170
[close]


http://cd.textfiles.com/instantdoom/EBOOK/
#10
Dale un vistazo, desde aquí:

http://sdrv.ms/1acB4dF
#11
Blood / Blood DosBox Launcher
Mayo 29, 2013, 10:50:37 PM
Para los fanaticos de Blood, aqui esta un launcher de lo juego e sus expansiones e tambiem de mapas e mods, uno de los mejores "lançadores" que hei visto:

http://buildgamedosboxlaunchers.weebly.com/blood-dosbox-launcher.html

#12
Ola amigos, aqui esta una buena colleccion de addons para Quake 1:

http://www-personal.umich.edu/~jimw/ClassicFPS/QuakeI_MPs/

pero visiten tambien esta pagina, mucho que ver

http://www-personal.umich.edu/~jimw/ClassicFPS/