Salió el trailer.
Se ve menos caricaturesco y los niveles parecen ser mas grandes, habra que ver como sale.
Se ve menos caricaturesco y los niveles parecen ser mas grandes, habra que ver como sale.
Esta sección te permite ver todos los mensajes escritos por este usuario. Ten en cuenta que sólo puedes ver los mensajes escritos en zonas a las que tienes acceso en este momento.
Mostrar Mensajes MenúCita de: BOT69 en Mayo 11, 2020, 06:55:16 PMChocolate Doom se parece mas a 1.9 que 1.10, hasta tiene modos extra de compatibilidad para los ejecutables de Ultimate y Final Doom respectivamente.Cita de: AlektorophobiA en Mayo 11, 2020, 06:28:13 PMChocolate-DOOM es más restrictivo que Vanilla DOOM en varios aspectos.
O mejor, que solo copie el IWAD del directorio del juego, bajarse un source-port, y agregarlo a la lista de Steam.
La version de DOS emulada por DOSbox no es la mejor opcion, Chocolate Doom es mejor si quiere la experiencia original sin muchos atados.
Hay algunos mapas que se pueden jugar sin problemas en Vanilla mientras que en Chocolate-DOOM te sale un mensaje de "limite excedido".
Se debe a que la versión Vanilla no tiene unos comprobantes para evitar fugas de memoria, cosa que sí añadieron en la versión 1.10 source code.
CitarWith Wolfenstein: Enemy Territory Single-Player, we are aiming to bring the missing chapter of the series to life. To do so, we've been searching and examining old news articles from 2002, very early screenshots of the game... to find clues regarding the single-player campaign of Wolfenstein: Enemy Territory. And we did, thanks to IGN, who got to see a pre-alpha version of it a night of November 2002. So, before we talk about our single-player campaign, let's talk about how the original -scrapped- one was going to be.
The deleted single-player campaign of Wolfenstein: Enemy Territory was in fact a team-based one, what the developers called back then a "squad-based single-player campaign" - where you played alongside AIs, similarly to Medal of Honor: Allied Assault for example.
Each member of your team were to be granted with a specific role, through the classes system. You would have given your companions specific orders matching their abilities, and even have assigned yourself a different class if you wanted. The missions themselves were designed following this concept. You needed to use the orders to complete the missions!
Story-wise, the single-player campaign of Wolfenstein: Enemy Territory was supposed to be a continuation to the original game's, with B.J. Blazkowicz returning as the main character, to fight against a Nazi occult threat. What's worth noting is that he was to be assisted by some of his "friends" - most likely the other members of your team depending of the mission.
With the Return to Castle Wolfenstein engine, we know that we can't achieve a team-based gameplay properly. That's why Wolfenstein: Enemy Territory Single-Player will not feature team-based gameplay, and it will instead feature an experience similar to the Return to Castle Wolfenstein campaign. However, it doesn't mean that B.J. won't encounter friendly AIs to fight alongside him, or escort him. There will be plenty of chances to catch in that regard.
That being said, we still want to bring the "team" concept to life. And we've found the best of ways to achieve this: thus we'll be bringing Wolfenstein: Enemy Territory Single-Player not only to the original Return to Castle Wolfenstein game, but also to the Return To Castle Wolfenstein: Cooperative Gameplay mod. The cooperative iteration of Wolfenstein: Enemy Territory Single-Player, Wolfenstein: Enemy Territory Cooperative, will be different in many ways, relying almost completely on team-work, while retaining the story we have imagined. However, we can't expand on the subject yet, since Wolfenstein: Enemy Territory Single-Player is still in early development stages.
Cita de: Skywalker en Marzo 30, 2020, 04:05:12 PMUna demo para el Doom 2016 salió unos meses despues de que salió ese juego, quizas sea el mismo caso para Eternal.
Lamentablemente no veo que tengan intención de liberar una demo del juego por lo que tendré que visitar la bahía de los piratas para saber que tal anda el juego en mi PC
Cita de: Papamonos en Marzo 27, 2020, 09:13:37 PMAca muestran algo del editor que usaron para hacer el juego, espero que lo lanzen algun dia, aunque la verdad no recuerdo que hayan prometido un SDK, solo que "lo considerarian".
Esperando impaciente a las DLC's, ¡y que añadan herramientas para mapear y moddear en condiciones, tal y como prometieron!