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#1
Rol / Kingdom Come: Deliverance
Febrero 21, 2018, 05:51:04 AM
Kingdom Come: Deliverance es un survival de rol ambientado en la edad media y posiblemente el juego del año si nadie lo remedia.

http://www.youtube.com/watch?v=2Ko0BlHrkgg
Tutorial para aprender alquimia
https://www.youtube.com/watch?v=JgR1vmd1wK0





















#2
Mapas y "total conversions" / [SAMP] Interiores
Febrero 19, 2014, 06:59:33 PM
Un interior de una caravana royo Trailer Park Boys.





Código (Coords de la entrada) [Seleccionar]
2513.5132, -1729.1434, 778.7484
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CreateDynamicObject(6959, 2509.99023, -1725.06543, 777.64142,   0.00000, 0.00000, 0.00000);
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CreateDynamicObject(970, 2513.85938, -1725.26660, 778.63898,   90.00000, 179.99451, 0.00000);
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CreateDynamicObject(3882, 2515.62158, -1727.21484, 778.73315,   0.00000, 0.00000, 173.50000);
CreateDynamicObject(14792, 2499.67480, -1731.37695, 777.90527,   0.00000, 179.99451, 0.24719);
CreateDynamicObject(3882, 2507.34375, -1730.58594, 779.45837,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(3882, 2507.34180, -1729.19165, 780.48315,   0.00000, 270.00000, 272.00000);
CreateDynamicObject(3882, 2507.34302, -1728.20898, 776.28320,   0.00330, 89.74979, 266.49097);
CreateDynamicObject(3119, 2511.17334, -1731.36597, 778.46405,   0.00000, 0.00000, 279.99756);
CreateDynamicObject(14633, 2498.01660, -1727.52539, 780.12848,   0.00000, 0.00000, 229.49890);
CreateDynamicObject(2801, 2512.41235, -1725.27368, 778.33301,   0.00000, 0.00000, 160.00000);
CreateDynamicObject(18059, 2503.31372, -1726.64905, 779.76477,   270.79053, 341.55078, 341.55261);
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CreateDynamicObject(14399, 2507.34692, -1723.35071, 777.56036,   359.97723, 90.24921, 359.99988);
CreateDynamicObject(14827, 2506.91602, -1715.21484, 778.83691,   0.00000, 0.00000, 270.00000);
CreateDynamicObject(951, 2514.33398, -1729.16504, 778.62836,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(14515, 2480.00684, -1686.86035, 778.87195,   0.00000, 0.00000, 91.99402);
CreateDynamicObject(14515, 2510.33594, -1711.49023, 778.10120,   0.00000, 0.00000, 0.48889);
CreateDynamicObject(14515, 2542.93457, -1703.63281, 777.85095,   0.00000, 179.49463, 269.98901);
CreateDynamicObject(14515, 2542.21289, -1768.89941, 779.00488,   0.00000, 0.00000, 270.24719);
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CreateDynamicObject(18109, 2518.55176, -1718.56738, 779.46002,   0.00000, 0.00000, 359.74731);
CreateDynamicObject(2074, 2512.24878, -1727.47363, 779.84137,   0.00000, 0.00000, 338.25000);
CreateDynamicObject(2342, 2512.08130, -1730.60217, 778.27698,   0.00000, 0.00000, 90.50000);
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CreateDynamicObject(1510, 2511.97144, -1727.27576, 778.53699,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1485, 2511.78125, -1727.24219, 778.56299,   0.00000, 4.25000, 0.00000);
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CreateDynamicObject(1897, 2510.34766, -1723.40527, 777.56226,   0.00000, 179.99451, 270.00000);
CreateDynamicObject(14482, 2517.00391, -1733.34473, 778.15485,   0.00000, 0.00000, 270.00000);
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CreateDynamicObject(1933, 2512.23779, -1727.38184, 778.43787,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1916, 2512.12622, -1727.17908, 778.51294,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2141, 2513.40967, -1721.14746, 777.66742,   0.00000, 0.00000, 269.74731);
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CreateDynamicObject(3002, 2510.08984, -1726.57910, 779.82001,   0.00000, 0.00000, 249.99939);
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CreateDynamicObject(5856, 2510.47266, -1718.52710, 780.11633,   0.00000, 0.00000, 180.00000);
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CreateDynamicObject(2812, 2509.82324, -1723.68848, 778.48224,   0.00000, 0.00000, 340.75000);
CreateDynamicObject(2816, 2510.21362, -1731.61340, 778.29999,   357.50092, 1.50143, 332.81543);
CreateDynamicObject(2813, 2509.28662, -1729.17590, 779.66187,   275.53827, 263.26288, 82.82956);
CreateDynamicObject(2813, 2509.34277, -1729.13794, 779.52472,   70.22913, 87.48904, 356.76605);
CreateDynamicObject(2831, 2510.16040, -1724.59290, 778.70001,   0.00000, 0.00000, 156.00000);
CreateDynamicObject(2827, 2509.64233, -1727.96570, 778.78723,   0.00000, 359.50000, 25.75000);
CreateDynamicObject(2827, 2509.54468, -1727.57922, 778.67438,   43.50488, 90.23724, 266.40210);
CreateDynamicObject(2824, 2513.54150, -1726.11646, 778.28772,   359.08655, 1.00000, 89.42963);
CreateDynamicObject(2853, 2509.61719, -1727.18042, 778.94037,   0.74985, 180.25049, 70.24658);
CreateDynamicObject(14830, 2498.98999, -1721.88245, 779.26385,   0.00000, 0.00000, 270.25000);
CreateDynamicObject(2247, 2510.05200, -1723.52014, 780.00183,   334.13693, 349.43109, 160.84692);
CreateDynamicObject(2684, 2511.98950, -1727.61658, 778.54401,   271.03418, 299.16052, 219.31554);
CreateDynamicObject(1324, 2511.34741, -1720.61023, 779.22156,   0.00000, 0.50000, 269.50000);
CreateDynamicObject(7313, 2509.38794, -1728.04419, 776.30499,   359.75122, 269.97278, 90.50012);
CreateDynamicObject(7313, 2509.39185, -1728.04468, 776.06177,   359.74731, 269.97253, 90.24695);
CreateDynamicObject(12954, 2509.72559, -1735.59570, 772.49335,   338.10974, 269.99451, 179.93958);
CreateDynamicObject(1897, 2510.03979, -1729.11389, 778.63708,   89.73633, 72.40540, 287.50391);
CreateDynamicObject(2860, 2513.73828, -1721.21521, 780.16400,   0.00000, 0.00000, 164.00000);
CreateDynamicObject(1209, 2513.19287, -1721.95972, 778.08490,   0.00000, 270.00000, 90.00000);
CreateDynamicObject(2558, 2514.14819, -1727.60510, 778.66211,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2872, 2509.50293, -1727.84033, 777.83728,   344.75000, 0.00000, 106.50000);
CreateDynamicObject(18866, 2511.70630, -1730.56201, 778.14502,   0.00000, 0.00000, 40.00000);
CreateDynamicObject(18644, 2513.01465, -1724.63196, 778.70099,   90.00000, 0.00000, 250.00000);
CreateDynamicObject(18635, 2513.01611, -1725.57214, 778.66998,   90.00000, 111.00000, 0.00000);
CreateDynamicObject(2673, 2509.37109, -1728.60034, 779.81000,   0.00000, 0.00000, 239.00000);
#3
Rol / Rust: Crafting y Supervivencia
Febrero 02, 2014, 05:11:46 AM


~Servidor Español del Rust 188.138.24.152:29215



RUST: Crafting y Supervivencia
http://www.youtube.com/v/3ja0fOe2-cU?hl=ca_ES&version=3

No lo he podido probar porque mi ordenador no llega pero el concepto me ha gustado bastante así que aquí lo dejo.
#4
Mapas y "total conversions" / [SAMP] El Corona
Enero 23, 2014, 12:13:52 PM
Spoiler









[close]

CreateDynamicObject(1481, 1802.09998, -2136.50000, 13.30000, 0.00000, 0.00000, 340.00000);
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CreateDynamicObject(3409, 1803.00000, -2153.39990, 12.50000, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(1227, 1808.19922, -2154.69922, 13.47500, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(1764, 1791.76929, -2153.65381, 12.55000, 0.00000, 0.00000, 107.99561);
CreateDynamicObject(1707, 1797.40002, -2154.30005, 12.50000, 0.00000, 0.00000, 208.00000);
CreateDynamicObject(3014, 1796.90002, -2150.50000, 12.80000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(3014, 1796.50000, -2150.10010, 12.80000, 0.00000, 0.00000, 0.00000);
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CreateDynamicObject(11472, 1734.62305, -2130.04590, 9.55783, 0.00000, 0.00000, 89.00000);
CreateDynamicObject(11472, 1727.88586, -2141.92627, 9.55783, 0.00000, 0.00000, 179.99451);
CreateDynamicObject(1413, 1821.80286, -2042.25586, 15.11795, 0.00000, 269.74976, 359.25000);
CreateDynamicObject(1413, 1826.87854, -2042.33130, 15.06795, 0.00000, 91.24744, 0.75000);
CreateDynamicObject(1413, 1820.23340, -2017.42480, 13.81796, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1413, 1825.48523, -2017.43164, 13.81796, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(17513, 1821.22534, -2026.08594, 4.43698, 0.50000, 0.00000, 0.00000);
CreateDynamicObject(8417, 1897.29199, -2022.08105, 12.45099, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(1413, 1886.86133, -2042.59583, 15.04296, 0.00000, 269.74744, 180.00000);
CreateDynamicObject(1413, 1884.38916, -2042.77295, 15.09296, 0.00000, 90.00000, 359.74463);
CreateDynamicObject(1413, 1880.47424, -2017.60217, 13.81796, 0.00000, 179.74731, 179.99451);
CreateDynamicObject(1413, 1885.87000, -2017.61560, 13.81796, 0.00000, 179.74731, 179.74451);
CreateDynamicObject(1413, 1824.32642, -2042.21643, 15.14295, 0.00000, 89.49994, 181.74994);
CreateDynamicObject(1413, 1819.27539, -2042.27930, 15.14295, 0.00000, 89.48914, 1.74683);
CreateDynamicObject(8417, 1889.00452, -2037.29639, 12.32599, 359.75000, 0.25000, 270.00104);
CreateDynamicObject(1413, 1828.21643, -2020.06482, 13.81796, 0.00000, 0.00000, 90.00000);
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CreateDynamicObject(947, 1883.14612, -2018.42749, 14.71569, 0.00000, 0.00000, 178.99475);
CreateDynamicObject(947, 1883.04773, -2041.67627, 14.71569, 0.00000, 0.00000, 358.99475);
CreateDynamicObject(1413, 1878.00952, -2040.04053, 13.74296, 0.00000, 179.99731, 88.74194);
CreateDynamicObject(1413, 1888.17065, -2040.07593, 13.76796, 0.00000, 179.99451, 88.48962);
CreateDynamicObject(1413, 1877.99255, -2020.29260, 13.81796, 0.00000, 179.74731, 89.99451);
CreateDynamicObject(1413, 1888.36292, -2020.32410, 13.81796, 0.00000, 179.74731, 268.99451);
CreateDynamicObject(1413, 1881.83911, -2042.68030, 15.09296, 0.00000, 90.00000, 180.74231);
CreateDynamicObject(1413, 1879.30090, -2042.71155, 15.04296, 0.00000, 270.00000, 180.49155);
CreateDynamicObject(2670, 1845.56677, -2018.35266, 12.63893, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(947, 1823.01465, -2041.21753, 14.66569, 0.00000, 0.00000, 358.99475);
CreateDynamicObject(1329, 1845.36890, -2017.47900, 12.99951, 0.00000, 0.00000, 269.50000);
CreateDynamicObject(1300, 1813.48730, -2047.59949, 12.91679, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(1343, 1736.43542, -2098.13574, 13.31427, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1344, 1824.10657, -2042.94922, 13.24103, 0.00000, 0.00000, 358.00000);
CreateDynamicObject(1344, 1884.47986, -2043.46741, 13.16603, 0.00000, 0.00000, 359.74182);
CreateDynamicObject(1344, 1821.81470, -2042.78406, 13.24103, 0.00000, 0.00000, 359.99451);
CreateDynamicObject(1357, 1765.00769, -2102.10278, 12.81389, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1365, 1834.83984, -2028.95813, 13.68979, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(1409, 1895.92920, -2141.61523, 12.66390, 0.00000, 0.00000, 0.25000);
CreateDynamicObject(1415, 1882.18591, -2043.30835, 12.59687, 0.00000, 0.00000, 0.75000);
CreateDynamicObject(1438, 1879.64429, -2043.94067, 12.38281, 0.00000, 0.00000, 2.00000);
CreateDynamicObject(1440, 1826.57983, -2043.13403, 12.97693, 0.00000, 0.00000, 359.25000);
CreateDynamicObject(1441, 1833.06287, -2029.78162, 13.19852, 0.00000, 0.00000, 269.00000);
CreateDynamicObject(1442, 1889.80188, -2030.31934, 13.09536, 0.00000, 0.00000, 268.74316);
CreateDynamicObject(1462, 1727.82910, -2098.66113, 12.53281, 359.24744, 0.00000, 93.49915);
CreateDynamicObject(1777, 1832.96313, -2027.52039, 12.87196, 0.00000, 270.00000, 267.75000);
CreateDynamicObject(18099, 1877.89417, -2044.41467, 12.38281, 0.00000, 0.00000, 210.00000);
CreateDynamicObject(18100, 1833.09033, -2027.83044, 12.60782, 0.00000, 0.00000, 108.25000);
CreateDynamicObject(3119, 1872.04187, -2026.76245, 12.85073, 0.00000, 0.00000, 209.99817);
CreateDynamicObject(921, 1870.51746, -2020.53125, 14.73607, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(926, 1869.48657, -2041.60596, 12.79619, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(928, 1694.46643, -2081.99292, 12.83051, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(14397, 1716.50488, -2092.94775, 16.12188, 270.00000, 179.30237, 89.30237);
CreateDynamicObject(931, 1711.10645, -2088.08887, 13.53378, 0.00000, 0.49988, 179.99451);
CreateDynamicObject(930, 1711.50403, -2087.62891, 14.11050, 0.00000, 0.00000, 176.49451);
CreateDynamicObject(1271, 1710.85742, -2078.18359, 12.92188, 0.00000, 0.00000, 89.74731);
CreateDynamicObject(2062, 1716.11169, -2086.19385, 13.14051, 0.00000, 0.00000, 50.00000);
CreateDynamicObject(3585, 1753.66187, -2081.96143, 13.55177, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(942, 1721.48816, -2151.73608, 14.91606, 0.00000, 0.00000, 89.97803);
CreateDynamicObject(944, 1813.82202, -2012.04419, 13.33166, 0.00000, 0.00000, 180.00000);
CreateDynamicObject(3287, 1778.03943, -2088.36255, 18.08833, 0.00000, 0.00000, 179.75000);
CreateDynamicObject(1363, 1872.36572, -2042.91907, 13.20824, 14.71649, 356.38110, 14.16513);
CreateDynamicObject(1214, 1713.32324, -2151.60156, 16.95930, 0.00000, 100.00012, 179.49701);
CreateDynamicObject(951, 1873.55554, -2071.64795, 15.63448, 0.00000, 0.00000, 359.25000);
CreateDynamicObject(11494, 1717.45410, -2151.61768, 13.73281, 0.00000, 0.00000, 44.50000);
CreateDynamicObject(11494, 1717.45508, -2151.61816, 13.75781, 0.00000, 179.99451, 315.49438);
CreateDynamicObject(11393, 1707.17676, -2087.76855, 14.01820, 0.00000, 0.00000, 179.74731);
CreateDynamicObject(10282, 1707.53906, -2082.48438, 13.47971, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(8947, 1785.22717, -2090.55640, 9.52807, 0.00000, 0.00000, 180.24194);
CreateDynamicObject(16480, 1807.54700, -2088.53027, 12.13170, 315.00000, 270.00037, 1.00079);
CreateDynamicObject(2587, 1951.10181, -2029.81506, 14.84088, 0.00000, 358.25000, 0.00000);
CreateDynamicObject(16759, 1726.31641, -2087.82520, 12.61037, 359.74731, 0.00000, 177.99500);
CreateDynamicObject(9131, 1875.09290, -2065.59741, 15.05052, 0.00000, 0.00000, 269.25000);
CreateDynamicObject(9131, 1871.85156, -2065.58301, 15.07552, 0.00000, 0.00000, 270.50000);
CreateDynamicObject(7017, 1694.78711, -2078.75879, 5.92280, 76.50330, 90.00000, 270.00000);
CreateDynamicObject(7017, 1659.01514, -2078.73560, -22.37720, 0.00000, 90.00000, 270.24463);
CreateDynamicObject(7017, 1621.99719, -2079.75146, 15.73779, 268.20001, 90.00000, 271.49719);
CreateDynamicObject(3115, 1883.69543, -2021.03662, 12.09666, 0.00000, 0.00000, 179.75000);
CreateDynamicObject(14826, 1713.65430, -2087.11816, 13.27100, 0.00000, 0.00000, 359.99719);
CreateDynamicObject(7017, 1717.41626, -2091.61719, -20.55219, 0.00000, 90.00000, 89.99451);
CreateDynamicObject(14826, 1712.10059, -2080.29688, 9.74600, 0.39001, 76.74500, 278.53638);
CreateDynamicObject(14826, 1712.14551, -2079.53418, 9.74600, 0.38452, 76.73950, 278.53638);
CreateDynamicObject(11393, 1715.41797, -2092.32422, 14.82127, 0.00000, 0.00000, 279.99756);
CreateDynamicObject(11292, 1667.02795, -2106.31787, 10.98592, 359.50000, 0.00000, 180.00000);
CreateDynamicObject(11392, 1704.30774, -2081.08447, 12.58281, 0.00000, 0.00000, 87.75000);
CreateDynamicObject(16022, 1713.64355, -2042.62793, 11.74590, 0.49988, 0.00000, 179.99451);
CreateDynamicObject(16498, 1712.41113, -2071.67773, 12.60109, 0.24719, 0.24719, 162.24060);
CreateDynamicObject(1413, 1762.16663, -2139.09204, 16.26795, 270.24719, 182.43896, 92.68066);
CreateDynamicObject(1387, 1704.02246, -2082.71777, 15.87799, 0.00000, 0.00000, 223.24768);
CreateDynamicObject(14792, 1713.83496, -2079.28418, 6.56925, 0.00000, 270.00000, 90.00000);
CreateDynamicObject(16101, 1698.07202, -2082.75024, 16.55782, 0.00000, 90.00000, 0.00000);
CreateDynamicObject(14792, 1704.61914, -2078.29492, 6.54425, 0.00000, 270.00000, 179.99451);
CreateDynamicObject(14792, 1704.51465, -2087.57227, 5.71425, 89.05664, 212.01343, 238.18494);
CreateDynamicObject(14792, 1712.59863, -2087.56152, 5.68925, 89.03870, 212.00317, 328.18359);
CreateDynamicObject(8507, 1712.32617, -2082.89941, 10.24000, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(8508, 1898.92566, -2116.47852, 11.16090, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(5709, 1706.08679, -2154.80493, 3.59058, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(1943, 1674.60107, -2095.76709, 12.80779, 0.00000, 0.00000, 182.24670);
CreateDynamicObject(1416, 1704.11060, -2086.89307, 12.76785, 0.00000, 0.24719, 89.74731);
CreateDynamicObject(1416, 1704.11548, -2086.13623, 12.76785, 0.00000, 0.00000, 89.74731);
CreateDynamicObject(14461, 1703.26563, -2079.72168, 15.37186, 0.00000, 0.00000, 89.74731);
CreateDynamicObject(14524, 1823.82605, -2005.66858, 13.00952, 0.00000, 0.00000, 90.50000);
CreateDynamicObject(14807, 1703.12891, -2082.82715, 15.13138, 0.00000, 0.00000, 318.99902);
CreateDynamicObject(1764, 1780.46411, -2088.07495, 12.55435, 0.00000, 359.25000, 90.00000);
CreateDynamicObject(1770, 1781.99878, -2086.54102, 12.57935, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(1958, 1704.09998, -2087.17017, 13.37372, 0.00000, 0.00000, 4.75000);
CreateDynamicObject(1712, 1705.31238, -2081.22168, 12.55127, 0.00000, 0.00000, 88.48877);
CreateDynamicObject(2913, 1663.98779, -2107.53857, 13.52187, 29.99817, 90.00000, 0.00000);
CreateDynamicObject(2629, 1664.43018, -2108.03760, 12.55743, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1812, 1702.71912, -2086.24048, 12.90124, 0.00000, 88.00000, 0.00000);
CreateDynamicObject(2315, 1895.98901, -2087.17603, 14.02189, 0.00000, 0.00000, 2.25000);
CreateDynamicObject(1768, 1765.48926, -2125.24609, 12.47188, 0.00000, 0.00000, 180.25000);
CreateDynamicObject(1985, 1681.45825, -2085.48730, 16.00060, 0.00000, 0.00000, 328.00000);
CreateDynamicObject(3025, 1681.38086, -2089.03125, 15.88950, 0.00000, 90.00000, 270.00000);
CreateDynamicObject(10858, 1676.43750, -2074.55859, -38.06033, 0.00000, 270.00000, 0.00000);
CreateDynamicObject(3576, 1710.48535, -2090.10156, 15.15049, 0.00000, 0.00000, 270.99976);
CreateDynamicObject(3577, 1703.28418, -2080.46875, 13.30875, 0.00000, 0.00000, 270.74707);
CreateDynamicObject(13003, 1912.41931, -2003.15015, 12.97728, 359.75000, 359.50000, 251.99780);
CreateDynamicObject(1765, 1868.30518, -1985.71204, 12.53908, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1255, 1870.99097, -2084.00488, 14.58015, 0.00000, 0.00000, 270.00000);
CreateDynamicObject(1710, 1669.73633, -2107.12695, 12.54688, 358.74756, 0.00000, 0.24719);
CreateDynamicObject(1712, 1671.03857, -2110.28735, 12.54688, 0.00000, 0.00000, 160.00000);
CreateDynamicObject(1712, 1673.74988, -2109.72412, 12.54688, 0.00000, 0.00000, 195.99939);
CreateDynamicObject(2315, 1671.09644, -2108.59692, 12.55383, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(2309, 1783.06934, -2086.38208, 12.58162, 0.00000, 0.00000, 120.00000);
CreateDynamicObject(14401, 1888.51050, -2123.46191, 14.48353, 0.00000, 0.00000, 359.75000);
CreateDynamicObject(11631, 1708.94141, -2088.27051, 13.81778, 0.00000, 0.00000, 179.48914);
CreateDynamicObject(16095, 1782.20752, -2125.25659, 8.72189, 0.00000, 0.00000, 180.00000);
CreateDynamicObject(638, 1775.81018, -2123.16089, 13.15139, 0.00000, 0.00000, 89.75000);
CreateDynamicObject(640, 1778.35645, -2123.14917, 13.22638, 0.00000, 0.25000, 90.00000);
CreateDynamicObject(13360, 1706.13770, -2088.82520, 13.64774, 0.00000, 0.00000, 179.99451);
CreateDynamicObject(5152, 1705.70996, -2089.21191, 12.45000, 359.79675, 293.49426, 283.78784);
CreateDynamicObject(13360, 1706.13416, -2089.89697, 14.75400, 271.52084, 9.46356, 188.95490);
CreateDynamicObject(5152, 1705.34094, -2089.88354, 12.46100, 0.00000, 293.49377, 342.23926);
CreateDynamicObject(2357, 1706.12598, -2089.26953, 12.67529, 0.00000, 90.24719, 90.00000);
CreateDynamicObject(3525, 1889.71338, -2030.27588, 12.69090, 0.00000, 0.00000, 322.00000);
CreateDynamicObject(2801, 1759.70703, -2139.37866, 12.86001, 0.00000, 0.00000, 142.00000);
CreateDynamicObject(1825, 1881.27185, -2137.88965, 14.14822, 0.00000, 0.00000, 330.00000);
CreateDynamicObject(1810, 1872.25769, -2026.20190, 12.55440, 0.00000, 0.00000, 78.00000);
CreateDynamicObject(2121, 1871.92993, -2027.67908, 13.04267, 0.00000, 0.00000, 110.00000);
CreateDynamicObject(1735, 1898.67761, -2068.81689, 14.00781, 0.00000, 0.00000, 180.00000);
CreateDynamicObject(2802, 1759.70496, -2139.38916, 12.87900, 0.00000, 0.00000, 21.25000);
CreateDynamicObject(1413, 1760.01440, -2139.14697, 16.26795, 270.24719, 182.43896, 272.68066);
CreateDynamicObject(14458, 1758.80884, -2139.30005, 13.48192, 0.00000, 0.00000, 25.50000);
CreateDynamicObject(3383, 1711.04541, -2090.41797, 15.95087, 312.75024, 359.25793, 358.95355);
CreateDynamicObject(2800, 1762.94482, -2136.53857, 12.34688, 0.00000, 0.00000, 126.00000);
CreateDynamicObject(2605, 1712.57422, -2078.24902, 12.97000, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(2370, 1905.06238, -2111.69531, 14.18291, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(2309, 1783.15723, -2087.56470, 12.56102, 0.00000, 0.00000, 78.00000);
CreateDynamicObject(1999, 1714.04504, -2078.25244, 12.56200, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(11292, 1711.12109, -2093.47168, 16.26234, 359.74731, 179.99451, 89.49463);
CreateDynamicObject(8530, 1717.41492, -2089.50000, 11.27232, 0.00000, 180.00000, 179.75000);
CreateDynamicObject(14878, 1709.96619, -2092.38672, 13.79476, 0.00000, 0.00000, 259.00000);
CreateDynamicObject(3084, 1715.46582, -2083.49609, 16.81760, 283.99414, 179.99500, 89.99500);
CreateDynamicObject(3084, 1712.34375, -2083.49414, 17.62959, 284.73816, 179.98352, 89.98901);
CreateDynamicObject(3084, 1709.04883, -2083.48926, 17.61500, 284.75464, 0.00549, 270.00549);
CreateDynamicObject(3084, 1707.58984, -2083.48926, 17.24001, 284.75464, 0.00000, 270.00000);
CreateDynamicObject(3084, 1704.40918, -2083.49023, 16.83000, 270.00000, 179.99451, 89.99451);
CreateDynamicObject(14397, 1709.93188, -2093.28516, 17.58318, 270.28015, 359.99451, 270.02747);
CreateDynamicObject(2960, 1705.45703, -2082.86523, 16.63296, 90.00000, 180.00549, 179.98901);
CreateDynamicObject(3033, 1703.12878, -2080.59058, 16.63273, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(3033, 1703.12305, -2086.19312, 16.63273, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(3033, 1703.29199, -2088.98438, 14.06034, 359.99463, 270.25018, 359.25012);
CreateDynamicObject(8417, 1725.44202, -2077.62720, -6.39900, 75.49823, 270.14221, 270.13538);
CreateDynamicObject(8417, 1695.92480, -2077.94751, -6.49900, 75.24536, 271.07996, 89.15564);
CreateDynamicObject(8417, 1722.21594, -2077.66748, -4.59900, 2.49274, 270.02319, 90.48315);
CreateDynamicObject(1356, 1671.98572, -2120.45117, 12.67626, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(18100, 1671.76917, -2104.16333, 13.07188, 0.00000, 0.00000, 102.00000);
CreateDynamicObject(1440, 1662.30884, -2153.74585, 13.06599, 0.00000, 0.00000, 88.50000);
CreateDynamicObject(2670, 1669.71912, -2108.69800, 12.63893, 0.00000, 359.50000, 61.50000);
CreateDynamicObject(2672, 1673.19287, -2106.40186, 12.82500, 0.00000, 0.00000, 91.75000);
CreateDynamicObject(2673, 1671.42261, -2109.28320, 12.63471, 0.00000, 0.00000, 328.00000);
CreateDynamicObject(2676, 1673.11133, -2106.47388, 12.67300, 0.00000, 0.00000, 218.00000);
CreateDynamicObject(1455, 1670.82910, -2108.90625, 13.12115, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1510, 1671.84546, -2108.59814, 13.07446, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1512, 1671.62402, -2108.79736, 13.24692, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1520, 1672.20337, -2108.38208, 13.09946, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1551, 1675.32532, -2123.96045, 12.78974, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1665, 1671.50708, -2108.38208, 13.08492, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(1666, 1672.56445, -2108.73804, 13.13023, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(18633, 1704.03418, -2084.45117, 13.35000, 1.10000, 90.00000, 70.00000);
CreateDynamicObject(18635, 1713.55420, -2078.46899, 13.36000, 90.00000, 90.00000, 60.00000);
CreateDynamicObject(18644, 1712.41418, -2078.22900, 13.38000, 0.00000, 90.00000, 40.00000);
CreateDynamicObject(18641, 1704.16003, -2085.53027, 13.43370, 0.00000, 0.00000, 4.75000);

/*
Objects: 233
*/
#5
Mapas y "total conversions" / [SAMP] Bar de Billares
Noviembre 14, 2013, 11:14:09 AM







Spoiler
CreateObject(7184,-443.3769531,-293.6835938,4021.9267578,0.0000000,0.0000000,0.2471924); //object(vgnpolicebuild1) (1)
CreateObject(7244,-442.5332031,-323.4912109,4028.9897461,0.0000000,0.0000000,270.0000000); //object(vgnpolicecparkug) (1)
CreateObject(7244,-442.5332031,-323.4912109,4028.9897461,0.0000000,0.0000000,270.0000000); //object(vgnpolicecparkug) (2)
CreateObject(3599,-441.8085938,-288.1455078,4038.4189453,0.0000000,270.0000000,90.1867676); //object(hillhouse02_la) (1)
CreateObject(3599,-450.5742188,-288.1787109,4038.4272461,0.0000000,270.0000000,90.1812744); //object(hillhouse02_la) (2)
CreateObject(3599,-431.6884766,-288.0146484,4036.6909180,0.0000000,321.9982910,0.1757812); //object(hillhouse02_la) (3)
CreateObject(9043,-456.7558594,-381.5087891,3939.9111328,90.0000000,179.9835205,90.2526855); //object(luxorpillar03_lvs) (1)
CreateObject(12843,-431.8027344,-296.1806641,4019.8706055,0.0000000,0.0000000,0.0000000); //object(cos_liquorshop) (1)
CreateObject(12844,-434.7197266,-296.1044922,4021.8488770,0.0000000,0.0000000,0.7250977); //object(cos_liqinside) (1)
CreateObject(6351,-478.3955078,-286.1035156,4014.9799805,0.1812744,0.2416992,237.0300293); //object(rodeo05_law2) (1)
CreateObject(6159,-459.8457031,-273.7568359,4019.6025391,0.0000000,0.0000000,179.9945068); //object(gaz25_law) (1)
CreateObject(6159,-474.9072266,-309.2011719,4019.3610840,0.0000000,0.0000000,0.2252197); //object(gaz25_law) (2)
CreateObject(6159,-489.0421448,-298.8791504,4019.4855957,0.0000000,0.0000000,180.2362061); //object(gaz25_law) (3)
CreateObject(7244,-442.5283203,-324.6669922,4028.9897461,0.0000000,0.0000000,270.0000000); //object(vgnpolicecparkug) (1)
CreateObject(4994,-472.4362793,-326.9366760,4025.6762695,0.0000000,0.0000000,179.7500000); //object(airbillb_las) (1)
CreateObject(17915,-437.3440857,-301.2637634,4027.4248047,0.0000000,0.0000000,325.2500000); //object(lae2billbrds2) (1)
CreateObject(17915,-452.0478516,-272.2480469,4028.3779297,0.0000000,0.0000000,144.7338867); //object(lae2billbrds2) (2)
CreateObject(17915,-443.3242188,-291.1630859,4028.4277344,0.0000000,0.0000000,324.7393799); //object(lae2billbrds2) (3)
CreateObject(13694,-451.3964539,-272.0304260,4008.5788574,0.0000000,270.0000000,269.8681641); //object(cehillhse13) (1)
CreateObject(13694,-439.6972656,-272.0390625,4008.5668945,0.0000000,270.0000000,269.8791504); //object(cehillhse13) (2)
CreateObject(9927,-421.4970703,-290.0927734,4041.0800781,0.0000000,0.0000000,315.2416992); //object(sfe_redwht2) (1)
CreateObject(5400,-394.8368835,-306.4480286,4014.7749023,90.0000000,179.3038330,0.6961670); //object(laeskatetube1) (1)
CreateObject(14792,-456.5273438,-288.9892578,4013.5637207,0.0000000,270.0000000,180.2471924); //object(ab_vgsgymbits01a) (1)
CreateObject(9316,-438.9200439,-280.1908569,4018.3964844,0.2500000,0.0000000,308.0000000); //object(shopstairssfn1) (1)
CreateObject(955,-438.3359375,-288.5175781,4020.2924805,0.0000000,0.0000000,272.7465820); //object(cj_ext_sprunk) (1)
CreateObject(9316,-436.5371094,-283.1240234,4018.3889160,0.4943848,359.2419434,306.5020752); //object(shopstairssfn1) (2)
CreateObject(16501,-458.0113220,-281.6779480,4022.5385742,0.0000000,0.0000000,270.0000000); //object(cn2_savgardr2_) (1)
CreateObject(16501,-450.9091797,-281.6767578,4025.3105469,0.0000000,0.0000000,270.0000000); //object(cn2_savgardr2_) (2)
CreateObject(16501,-450.9091797,-281.6777344,4019.7348633,0.0000000,0.0000000,270.0000000); //object(cn2_savgardr2_) (3)
CreateObject(16501,-443.8095703,-281.6777344,4022.5297852,0.0000000,0.0000000,270.0000000); //object(cn2_savgardr2_) (4)
CreateObject(16501,-436.7099609,-281.6767578,4025.5939941,0.0000000,0.0000000,270.0000000); //object(cn2_savgardr2_) (5)
CreateObject(3851,-450.8955078,-281.6943359,4023.3513184,0.0000000,0.0000000,90.0000000); //object(carshowwin_sfsx) (1)
CreateObject(1499,-440.2399597,-281.7000122,4020.8828125,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1)
CreateObject(16101,-440.2767029,-281.6890564,4012.4677734,0.0000000,0.0000000,256.0000000); //object(des_windsockpole) (1)
CreateObject(16501,-435.1826172,-281.6767578,4021.1855469,0.0000000,0.0000000,270.0000000); //object(cn2_savgardr2_) (5)
CreateObject(1491,-455.7489014,-293.3116455,4019.9179688,0.0000000,0.0000000,90.2500000); //object(gen_doorint01) (2)
CreateObject(16500,-458.2659302,-293.9413452,4021.4638672,0.0000000,0.0000000,89.4946289); //object(cn2_savgardr1_) (1)
CreateObject(16500,-458.2700195,-294.1173706,4021.4638672,0.0000000,0.0000000,269.9945068); //object(cn2_savgardr1_) (2)
CreateObject(3927,-455.7639771,-291.0385132,4019.8171387,0.0000000,0.0000000,270.7502441); //object(d_sign01) (3)
CreateObject(3927,-455.7620850,-291.0400085,4021.3479004,0.0000000,0.0000000,270.7497559); //object(d_sign01) (4)
CreateObject(3927,-455.7390442,-294.4748840,4019.8996582,0.0000000,0.0000000,270.4948730); //object(d_sign01) (5)
CreateObject(3927,-455.7382812,-294.4746094,4021.4365234,0.0000000,0.0000000,270.4942627); //object(d_sign01) (6)
CreateObject(3927,-455.7382812,-294.4746094,4022.9760742,0.0000000,0.0000000,270.4942627); //object(d_sign01) (7)
CreateObject(3927,-455.7617188,-291.0390625,4022.8876953,0.0000000,0.0000000,270.7470703); //object(d_sign01) (8)
CreateObject(1491,-455.7471008,-296.7510071,4019.9428711,0.0000000,0.0000000,89.5000000); //object(gen_doorint01) (2)
CreateObject(13007,-460.6650391,-299.0478516,4018.1086426,179.9945068,0.0000000,270.2471924); //object(sw_bankbits) (1)
CreateObject(3927,-455.7392578,-297.9150391,4019.8925781,0.0000000,0.0000000,270.4888916); //object(d_sign01) (10)
CreateObject(14792,-456.5078735,-297.0999451,4013.5637207,0.0000000,270.0000000,180.4971924); //object(ab_vgsgymbits01a) (1)
CreateObject(3927,-455.7392578,-297.9150391,4021.4321289,0.0000000,0.0000000,270.4888916); //object(d_sign01) (11)
CreateObject(3927,-455.7392578,-297.9150391,4022.9580078,0.0000000,0.0000000,270.4888916); //object(d_sign01) (12)
CreateObject(16500,-458.1986084,-298.5837708,4021.4638672,0.0000000,0.0000000,269.9945068); //object(cn2_savgardr1_) (2)
CreateObject(16500,-458.1997070,-298.4132080,4021.4638672,0.0000000,0.0000000,89.4946289); //object(cn2_savgardr1_) (1)
CreateObject(3599,-463.3152161,-285.3595886,4036.8999023,0.0000000,320.7489624,180.1757812); //object(hillhouse02_la) (3)
CreateObject(13007,-446.4482422,-283.9462891,4017.7294922,0.0000000,0.0000000,180.2471924); //object(sw_bankbits) (2)
CreateObject(13007,-463.0641785,-279.8910217,4017.7360840,0.0000000,0.0000000,270.0000000); //object(sw_bankbits) (3)
CreateObject(14399,-448.4726562,-274.8496094,4020.7851562,0.0000000,0.0000000,179.9945068); //object(bar2) (1)
CreateObject(14399,-459.4589844,-272.4843750,4020.7861328,0.0000000,0.0000000,179.9945068); //object(bar2) (2)
CreateObject(14565,-447.0496216,-296.9555664,4022.7646484,90.0000000,0.0000000,90.2500000); //object(triad_bar_stuff) (1)
CreateObject(14565,-446.2487183,-296.9448853,4022.7646484,90.0000000,0.0000000,90.2471924); //object(triad_bar_stuff) (2)
CreateObject(16152,-458.1497803,-279.5881958,4026.6083984,0.0000000,0.0000000,0.0000000); //object(ufo_booths) (1)
CreateObject(18077,-444.2705078,-279.8232422,4021.4140625,0.0000000,0.0000000,90.0000000); //object(din_donut_furn) (1)
CreateObject(18077,-450.3818359,-272.5058594,4021.4140625,0.0000000,0.0000000,328.4910889); //object(din_donut_furn) (2)
CreateObject(14399,-448.7340698,-275.1240234,4019.6606445,0.0000000,0.0000000,179.9945068); //object(bar2) (3)
CreateObject(14401,-471.7607117,-309.4741516,4020.1777344,0.0000000,0.0000000,270.0000000); //object(bench1) (1)
CreateObject(2204,-447.4921265,-274.0310974,4021.4357910,0.0000000,0.0000000,359.7500000); //object(med_office8_cabinet) (1)
CreateObject(1797,-439.2470703,-272.4541016,4019.7099609,75.7397461,179.9945068,179.9945068); //object(swank_bed_3) (1)
CreateObject(1797,-440.8154297,-272.4541016,4019.7097168,75.7342529,179.9945068,179.9945068); //object(swank_bed_3) (2)
CreateObject(1797,-442.3876953,-272.4541016,4019.7106934,75.7342529,179.9945068,179.9945068); //object(swank_bed_3) (3)
CreateObject(18252,-447.2734375,-267.8125000,4027.2453613,0.0000000,0.0000000,179.7473145); //object(cuntwjunk08) (1)
CreateObject(2796,-455.7150574,-290.2985840,4023.5322266,0.0000000,0.0000000,270.0000000); //object(cj_air_d_6) (1)
CreateObject(8251,-420.7685547,-285.3759766,4022.7226562,0.0000000,0.0000000,359.7473145); //object(pltschlhnger02_lvs) (1)
CreateObject(14399,-448.4755859,-272.6601562,4022.4604492,90.0000000,179.6923828,180.5328369); //object(bar2) (1)
CreateObject(18055,-457.1076660,-260.6035461,4023.8515625,0.0000000,180.0000000,180.2500000); //object(smllrestseats) (1)
CreateObject(18055,-457.1074219,-260.6035156,4022.9023438,0.0000000,179.9945068,180.2471924); //object(smllrestseats) (2)
CreateObject(18059,-455.6602173,-273.5469971,4022.8750000,90.0000000,180.0095062,179.9904785); //object(tables) (1)
CreateObject(18059,-456.8586121,-273.5506592,4023.1738281,270.2564087,282.6146240,102.8040466); //object(tables) (1)
CreateObject(18059,-457.6223145,-273.5701599,4022.9248047,270.0559692,0.1020508,180.4018555); //object(tables) (1)
CreateObject(1421,-438.3955078,-296.3085938,4020.6420898,0.0000000,0.0000000,354.7430420); //object(dyn_boxes) (1)
CreateObject(1754,-455.9602661,-282.8792725,4019.9018555,0.0000000,0.0000000,0.0000000); //object(swank_single_1) (1)
CreateObject(2063,-435.2655029,-297.5461731,4020.7885742,0.0000000,0.0000000,225.4916992); //object(cj_greenshelves) (1)
CreateObject(2066,-446.7336121,-291.8663940,4019.5209961,0.0000000,0.0000000,180.2500000); //object(cj_m_fileing2) (1)
CreateObject(2066,-446.1589355,-291.8616333,4019.5209961,0.0000000,0.0000000,180.2471924); //object(cj_m_fileing2) (2)
CreateObject(2066,-445.5859375,-292.2255859,4019.5209961,0.0000000,0.0000000,0.2471924); //object(cj_m_fileing2) (3)
CreateObject(1574,-434.8243713,-291.9764404,4019.6530762,359.7500000,0.2500000,107.9948730); //object(trashcan) (1)
CreateObject(2815,-448.5044861,-291.2261658,4019.9018555,0.0000000,0.0000000,0.2500000); //object(gb_livingrug01) (1)
CreateObject(2514,-457.4197998,-292.6867676,4019.9145508,0.0000000,0.0000000,90.0000000); //object(cj_toilet1) (1)
CreateObject(2421,-446.5371094,-291.4111328,4021.0898438,0.0000000,0.0000000,2.7465820); //object(cj_ff_microw) (1)
CreateObject(18252,-431.7871094,-270.8955078,4027.2204590,0.2471924,0.0000000,89.7473145); //object(cuntwjunk08) (1)
CreateObject(14399,-449.1396484,-272.1982422,4020.7800293,0.0000000,0.0000000,179.9945068); //object(bar2) (2)
CreateObject(2204,-445.5181885,-274.4574280,4020.4113770,0.0249634,0.0002441,179.7722168); //object(med_office8_cabinet) (1)
CreateObject(2356,-443.8691406,-293.2451172,4020.0190430,0.0000000,0.0000000,329.9963379); //object(police_off_chair) (1)
CreateObject(2182,-446.5045166,-272.5595398,4021.4130859,0.0000000,0.0000000,180.0000000); //object(med_office5_desk_1) (1)
CreateObject(2182,-444.5787964,-272.5592041,4021.4130859,0.0000000,0.0000000,179.9945068); //object(med_office5_desk_1) (2)
CreateObject(2182,-442.6513672,-272.5605469,4021.4130859,0.0000000,0.0000000,179.9945068); //object(med_office5_desk_1) (3)
CreateObject(2182,-440.7242126,-272.5602417,4021.4130859,0.0000000,0.0000000,179.9945068); //object(med_office5_desk_1) (4)
CreateObject(2182,-438.7986755,-272.5603333,4021.4130859,0.0000000,0.0000000,179.9945068); //object(med_office5_desk_1) (5)
CreateObject(2182,-436.8742981,-272.5610046,4021.4130859,0.0000000,0.0000000,179.9945068); //object(med_office5_desk_1) (6)
CreateObject(14399,-446.3876953,-271.6992188,4020.8566895,0.0000000,0.0000000,179.9945068); //object(bar2) (2)
CreateObject(14399,-449.0791931,-271.6659851,4023.2797852,0.3522339,0.0000000,180.0773926); //object(bar2) (1)
CreateObject(14811,-438.3028564,-268.3857117,4023.7958984,0.0000000,0.0000000,89.7500000); //object(strip2_neon) (1)
CreateObject(14811,-435.3489990,-268.3945007,4023.7958984,0.0000000,0.0000000,89.4973145); //object(strip2_neon) (2)
CreateObject(1797,-445.7849731,-272.4541016,4022.5881348,0.0000000,90.0000000,255.7232819); //object(swank_bed_3) (3)
CreateObject(13694,-441.6181030,-267.5630188,4018.4323730,180.0000000,270.0000000,269.8790894); //object(cehillhse13) (1)
CreateObject(2026,-445.4931641,-293.6826172,4024.2216797,0.0000000,0.0000000,0.0000000); //object(mrk_shade_tmp) (1)
CreateObject(12955,-431.4161682,-288.0364685,4022.4482422,0.0000000,0.0000000,181.9968262); //object(dock_props01) (1)
CreateObject(3119,-439.8466492,-273.2176208,4023.1423340,0.0000000,0.0000000,160.0000000); //object(cs_ry_props) (1)
CreateObject(3119,-441.1109924,-273.8557129,4022.3186035,32.7430420,90.7163696,34.5386658); //object(cs_ry_props) (2)
CreateObject(2741,-452.7103271,-299.8447266,4021.1782227,0.0000000,0.0000000,270.0000000); //object(cj_soap_disp) (1)
CreateObject(2700,-439.2643433,-291.9209595,4022.4104004,0.0000000,0.0000000,270.0000000); //object(cj_sex_tv2) (1)
CreateObject(2518,-453.0789490,-300.4805298,4019.8520508,0.0000000,0.0000000,179.7500000); //object(cj_b_sink2) (1)
CreateObject(2518,-454.2042236,-300.4764709,4019.8520508,0.0000000,0.0000000,179.7446289); //object(cj_b_sink2) (2)
CreateObject(2518,-455.3074951,-300.4749756,4019.8520508,0.0000000,0.0000000,179.7446289); //object(cj_b_sink2) (3)
CreateObject(2742,-452.7489319,-298.5199585,4021.3295898,0.0000000,0.0000000,270.2500000); //object(cj_handdrier) (1)
CreateObject(1776,-456.2399902,-281.3517151,4021.9877930,0.0000000,0.0000000,179.7445068); //object(cj_candyvendor) (1)
CreateObject(1209,-455.0795593,-281.2790527,4020.8884277,0.0000000,0.0000000,179.7445068); //object(vendmach) (1)
CreateObject(13360,-440.9425049,-292.2185669,4020.9604492,0.0000000,0.0000000,263.7500000); //object(ce_catshackdoor) (1)
CreateObject(13360,-438.0390625,-275.3759766,4022.0998535,0.0000000,0.0000000,270.7470703); //object(ce_catshackdoor) (2)
CreateObject(5152,-436.9423828,-275.9833984,4020.9284668,0.0000000,114.0599976,82.2491455); //object(stuntramp1_las2) (1)
CreateObject(5152,-436.9612732,-274.6863403,4020.9121094,0.1011047,113.9997559,281.9747314); //object(stuntramp1_las2) (2)
CreateObject(13360,-436.9700012,-275.3609924,4023.1999512,271.0999756,13.8044739,284.5983887); //object(ce_catshackdoor) (3)
CreateObject(2357,-437.5984802,-275.3796692,4021.1298828,0.0010986,89.7497559,180.0821533); //object(dunc_dinning) (1)
CreateObject(1179,-437.9199219,-274.3603516,4023.3649902,0.0000000,0.0000000,89.7473145); //object(fbmp_lr_rem1) (1)
CreateObject(3882,-444.2309265,-297.2750244,4020.9147949,0.0000000,0.0000000,90.2500000); //object(airsecboothint_sfse) (1)
CreateObject(18059,-437.5709839,-272.5567017,4022.7387695,90.0000000,0.0000000,270.0000000); //object(tables) (2)
CreateObject(18059,-437.5803223,-273.4504700,4022.7138672,89.6461182,314.9730225,315.0260925); //object(tables) (3)
CreateObject(18059,-437.5917969,-274.6482849,4022.7885742,270.5549316,63.4369507,153.4369507); //object(tables) (4)
CreateObject(14399,-435.6201172,-270.0087891,4023.2492676,1.0986328,0.0000000,89.8242188); //object(bar2) (1)
CreateObject(14399,-435.6180420,-270.2980042,4020.8054199,359.5000000,0.0000000,89.9752197); //object(bar2) (1)
CreateObject(12857,-438.3033752,-255.8609772,4016.1599121,0.0000000,90.2502136,179.8425293); //object(ce_bridge02) (1)
CreateObject(2871,-438.0917969,-274.0498047,4020.6411133,0.0000000,0.0000000,270.0000000); //object(cj_ss_3_r) (1)
CreateObject(2542,-442.4003906,-293.8281250,4019.4279785,0.0000000,0.0000000,270.2416992); //object(cj_ss_3_l) (1)
CreateObject(3965,-447.1745300,-289.6960754,4021.1999512,0.0000000,0.0000000,179.4974365); //object(lee_object11) (1)
CreateObject(1596,-449.6788025,-296.4823914,4022.2602539,0.0000000,0.0000000,0.0000000); //object(satdishsml) (1)
CreateObject(2611,-450.9151917,-273.9046936,4023.0468750,0.5000000,0.0000000,0.5000000); //object(police_nb1) (1)
CreateObject(2587,-438.0611267,-279.2955017,4022.8032227,0.0000000,359.2419434,269.7471924); //object(sex_2) (1)
CreateObject(2588,-453.5153198,-273.9804382,4022.9956055,0.0000000,2.2500000,0.0000000); //object(sex_3) (1)
CreateObject(2953,-454.6204529,-273.9362183,4023.0122070,79.4970703,358.6284180,1.3486328); //object(kmb_paper_code) (1)
CreateObject(18101,-454.2529297,-273.9619141,4023.3481445,0.0000000,90.4998779,270.0000000); //object(cj_rubbish02) (1)
CreateObject(2674,-455.9285583,-273.9353943,4023.4804688,73.7481079,89.1422424,269.6434326); //object(proc_rubbish_2) (1)
CreateObject(2676,-456.4588928,-274.0601807,4021.5102539,23.8742981,272.5230408,87.4651184); //object(proc_rubbish_8) (1)
CreateObject(2672,-455.4388123,-273.4586182,4022.4572754,1.9494934,1.0006104,261.2318726); //object(proc_rubbish_4) (1)
CreateObject(2671,-449.8348694,-273.9402771,4021.5622559,324.7766418,88.5299072,269.2826843); //object(proc_rubbish_3) (1)
CreateObject(2670,-450.1865234,-275.1083984,4020.9660645,0.0000000,0.0000000,184.7460938); //object(proc_rubbish_1) (1)
CreateObject(18077,-454.9758606,-273.2998352,4021.4140625,0.0000000,0.0000000,270.7500000); //object(din_donut_furn) (1)
CreateObject(2922,-446.7478638,-291.2015076,4021.6101074,0.0000000,0.0000000,0.5000000); //object(kmb_keypad) (1)
CreateObject(3576,-439.7187500,-296.1904297,4018.7480469,0.0000000,90.0000000,85.4956055); //object(dockcrates2_la) (1)
CreateObject(14860,-445.0276794,-292.4663696,4022.4750977,359.7500000,0.0000000,180.2500000); //object(coochie-posters) (1)
CreateObject(15040,-476.0619507,-298.6167603,4021.6000977,0.0000000,0.0000000,90.0000000); //object(cuntbits) (1)
CreateObject(14519,-448.7972717,-297.9198303,4022.7561035,0.0000000,0.0000000,270.2500000); //object(im_xtra4) (1)
CreateObject(14515,-421.0380249,-274.1946716,4022.6843262,0.5000000,0.0000000,269.5000000); //object(im_mtel_sckts) (1)
CreateObject(14457,-445.7585449,-278.0486450,4025.5810547,0.0000000,0.0000000,0.0000000); //object(gs_gold-disks) (1)
CreateObject(17971,-430.4497070,-301.7398987,4028.9560547,0.0000000,0.0000000,0.0000000); //object(hub_grnd_alpha) (1)
CreateObject(11292,-455.6217651,-269.4152832,4025.5075684,0.0000000,0.0000000,90.0000000); //object(gasstatiohut) (1)
CreateObject(14887,-446.5698242,-323.6195374,4021.8745117,0.0000000,0.0000000,270.2500000); //object(polvegsigns3) (1)
CreateObject(7103,-404.8644409,-277.6834412,4024.5720215,0.0000000,0.0000000,0.5000000); //object(vgnplantwalk) (1)
CreateObject(14800,-441.2899170,-298.1340942,4019.8652344,0.0000000,0.0000000,150.7500000); //object(gen_otb_bits) (1)
CreateObject(14650,-434.8375549,-275.1133728,4023.1457520,0.0000000,0.0000000,270.0000000); //object(trukstp04) (1)
CreateObject(14660,-443.2544250,-292.8308411,4020.8852539,358.5000000,0.2500916,321.0065918); //object(int_tatooa05) (1)
CreateObject(14654,-463.8396912,-274.9339905,4025.8022461,0.0000000,0.0000000,270.0000000); //object(trukstp06) (1)
CreateObject(14863,-441.7043457,-270.7564087,4021.6083984,359.5000305,0.5000305,224.7543640); //object(clothes) (1)
CreateObject(15027,-434.0447388,-271.7505493,4022.4667969,359.7520142,7.2500610,304.2815247); //object(immy_clothes_sv) (1)
CreateObject(1551,-439.8603210,-274.1371460,4023.0869141,0.0000000,0.0000000,100.0000000); //object(dyn_wine_big) (1)
CreateObject(1664,-440.9885864,-274.1397705,4023.0200195,0.0000000,0.0000000,64.2500000); //object(propwinebotl2) (1)
CreateObject(1665,-442.8138123,-276.8178406,4022.1706543,0.0000000,0.0000000,100.0000000); //object(propashtray1) (1)
CreateObject(1666,-452.0796509,-274.4884338,4022.2419434,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (1)
CreateObject(1666,-440.4089661,-274.4133911,4022.2358398,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (2)
CreateObject(1666,-444.7023926,-276.7606506,4022.2409668,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (3)
CreateObject(1666,-445.6349792,-276.9710083,4022.2409668,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (4)
CreateObject(1667,-447.1136169,-282.1930847,4020.9770508,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (1)
CreateObject(1666,-447.5445251,-282.1077576,4020.9692383,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (5)
CreateObject(1666,-442.3793945,-295.0187073,4020.9228516,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (6)
CreateObject(1669,-438.2820740,-274.1490479,4023.0161133,0.0000000,0.0000000,0.0000000); //object(propwinebotl1) (1)
CreateObject(1669,-440.2886963,-274.1105042,4022.3217773,0.0000000,0.0000000,71.2500000); //object(propwinebotl1) (2)
CreateObject(1669,-442.4712219,-274.1328735,4023.0190430,0.0000000,0.0000000,90.0000000); //object(propwinebotl1) (3)
CreateObject(1669,-446.8059692,-276.7976990,4022.3269043,0.0000000,0.0000000,270.0000000); //object(propwinebotl1) (4)
CreateObject(1669,-451.4609985,-274.4041138,4022.3278809,0.0000000,0.0000000,110.0000000); //object(propwinebotl1) (5)
CreateObject(1541,-443.8219910,-274.0950623,4022.9545898,0.0000000,0.0000000,180.0000000); //object(cj_beer_taps_1) (1)
CreateObject(1520,-443.8789978,-291.5055847,4021.0000000,0.0000000,0.0000000,140.0000000); //object(dyn_wine_bounce) (1)
CreateObject(1520,-439.6547852,-274.1630554,4022.2141113,0.0000000,0.0000000,19.9993896); //object(dyn_wine_bounce) (2)
CreateObject(1510,-445.2240601,-276.8335876,4022.1699219,0.0000000,0.0000000,0.0000000); //object(dyn_ashtry) (1)
CreateObject(1510,-448.6110840,-275.7606812,4022.1699219,0.0000000,0.0000000,354.0000000); //object(dyn_ashtry) (2)
CreateObject(1510,-452.8331604,-274.4796753,4022.1699219,0.0000000,0.0000000,0.0000000); //object(dyn_ashtry) (3)
CreateObject(1510,-442.7044067,-294.4512634,4020.8500977,0.0000000,0.0000000,0.0000000); //object(dyn_ashtry) (4)
CreateObject(1455,-443.6778259,-291.5160522,4021.0134277,0.0000000,0.0000000,0.0000000); //object(dyn_glass) (1)
CreateObject(1485,-442.8837891,-294.4135132,4020.9060059,0.0000000,14.2500000,0.0000000); //object(cj_ciggy) (1)
CreateObject(1485,-445.3168945,-276.9956360,4022.2226562,0.0000000,14.5000000,69.2500000); //object(cj_ciggy) (2)
CreateObject(1485,-452.6271973,-274.5628052,4022.2226562,0.0000000,13.7464600,167.2468262); //object(cj_ciggy) (3)
CreateObject(1547,-443.5636292,-274.2109375,4022.1550293,0.0000000,0.0000000,0.0000000); //object(cj_b_pish_t) (1)
CreateObject(1547,-444.1543884,-274.2109070,4022.1550293,0.0000000,0.0000000,0.0000000); //object(cj_b_pish_t) (2)
CreateObject(1736,-438.0190735,-275.3599854,4023.4370117,36.0000000,0.0000000,270.0000000); //object(cj_stags_head) (1)
CreateObject(1778,-440.7236328,-296.3876953,4019.8774414,0.0000000,0.0000000,357.9949951); //object(cj_mop_pail) (1)
CreateObject(1808,-446.8382568,-295.7846375,4020.0085449,0.0000000,0.0000000,180.9970703); //object(cj_watercooler2) (1)
CreateObject(2190,-442.7986145,-291.6584167,4020.9416504,0.0000000,0.0000000,314.0000000); //object(pc_1) (1)
CreateObject(2332,-442.4407654,-291.7942810,4020.4570312,0.0000000,0.0000000,271.5000000); //object(kev_safe) (1)
CreateObject(2525,-457.3988647,-297.2456055,4019.9179688,0.0000000,0.0000000,90.0000000); //object(cj_toilet4) (1)
CreateObject(2528,-457.4691467,-295.2985229,4019.9018555,0.0000000,0.0000000,90.0000000); //object(cj_toilet3) (1)
CreateObject(14685,-459.1289368,-294.0520325,4020.2194824,0.0000000,0.0000000,359.5000000); //object(int_tatooa13) (1)
CreateObject(1565,-456.8376770,-294.0323486,4024.3664551,0.0000000,0.0000000,59.9963379); //object(ab_jetlite) (1)
CreateObject(1753,-456.9317322,-284.8768921,4019.9084473,0.0000000,0.0000000,90.0000000); //object(swank_couch_1) (1)
CreateObject(2816,-442.6591797,-292.6992188,4020.9416504,0.0000000,0.0000000,347.9974365); //object(gb_bedmags01) (1)
CreateObject(2689,-442.0556641,-295.1650391,4022.0158691,0.0000000,0.0000000,270.0000000); //object(cj_hoodie_2) (1)
CreateObject(2684,-438.0028992,-276.7316895,4022.7653809,0.0000000,0.0000000,270.0000000); //object(cj_food_post) (1)
CreateObject(3027,-442.6834106,-294.5492554,4020.8999023,0.0000000,98.7500305,87.7500000); //object(ciggy) (1)
CreateObject(3025,-437.6154480,-281.5198975,4021.7067871,0.9999695,179.4998779,180.7587280); //object(target_frame) (1)
CreateObject(2055,-456.4801025,-274.1091919,4023.0068359,0.0000000,0.0000000,0.0000000); //object(cj_target5) (1)
CreateObject(2056,-452.6817017,-273.9536743,4023.0358887,0.0000000,3.2500000,358.7500000); //object(cj_target6) (1)
CreateObject(2612,-437.9690247,-278.2965698,4022.8073730,359.7500000,0.2500000,270.0010986); //object(police_nb2) (1)
CreateObject(18081,-446.4113464,-298.7213745,4020.8012695,0.0000000,0.0000000,180.0000000); //object(cj_ab_barber2_2) (1)
CreateObject(18105,-437.3968201,-267.8576965,4023.6164551,0.0000000,359.7500000,268.0000000); //object(cj_ammun5_extra) (1)
CreateObject(18091,-456.4994202,-305.8598328,4019.3725586,0.0000000,0.0000000,0.0000000); //object(cj_bar_2_details) (1)
CreateObject(2352,-442.3349609,-274.3417969,4022.1699219,0.0000000,270.0000000,339.9993896); //object(cj_dyn_plunge_2) (1)
CreateObject(2612,-452.0761108,-273.9214172,4021.8625488,0.2500000,180.0000000,0.5000000); //object(police_nb2) (2)
CreateObject(14779,-445.6911621,-284.6213684,4025.6330566,359.7500000,359.5000000,269.9978027); //object(int_boxing03) (1)
CreateObject(2134,-444.6826477,-274.0230103,4021.1191406,0.0000000,0.0000000,90.0000000); //object(cj_kitch2_m) (1)
CreateObject(1823,-455.4167480,-283.3658447,4019.8769531,0.0000000,0.0000000,0.0000000); //object(coffee_med_5) (1)
CreateObject(1823,-456.5693359,-285.2646484,4019.9765625,0.0000000,0.0000000,179.9945068); //object(coffee_med_5) (2)
CreateObject(1753,-456.9268799,-288.7013550,4019.9084473,0.0000000,0.0000000,90.0000000); //object(swank_couch_1) (2)
CreateObject(2674,-437.9424438,-278.6367493,4021.7036133,21.2919922,266.9436035,1.3244019); //object(proc_rubbish_2) (2)
CreateObject(2670,-451.0264282,-274.0448608,4021.4760742,316.9334106,282.4969482,314.4473877); //object(proc_rubbish_1) (2)
CreateObject(2670,-448.6679688,-275.6210938,4021.8764648,298.1414795,101.7718506,197.2814941); //object(proc_rubbish_1) (3)
CreateObject(2670,-448.9783936,-274.9254150,4021.3037109,302.1221924,285.9355469,232.8503418); //object(proc_rubbish_1) (4)
CreateObject(2673,-452.2769775,-273.9071045,4022.2487793,0.0000000,0.0000000,148.2500000); //object(proc_rubbish_5) (1)
CreateObject(2342,-453.9296875,-274.4160156,4022.2800293,0.0000000,0.0000000,7.2454834); //object(donut_disp) (1)
CreateObject(2683,-439.9184570,-274.0456848,4022.2812500,0.0000000,0.0000000,117.7500000); //object(pizza_s_p) (1)
CreateObject(2840,-442.8438416,-273.9597168,4022.0539551,276.9622803,338.9092407,83.5513000); //object(gb_takeaway05) (1)
CreateObject(1670,-456.8949890,-285.7665710,4020.4860840,0.0000000,0.0000000,90.0000000); //object(propcollecttable) (1)
CreateObject(2059,-448.8194275,-274.6353760,4022.1689453,0.0000000,0.0000000,296.0000000); //object(cj_gunstuff1) (1)
CreateObject(2670,-452.1704407,-274.5165100,4020.9660645,0.0000000,0.0000000,226.9960938); //object(proc_rubbish_1) (1)
CreateObject(14860,-445.4259338,-299.2673035,4023.2033691,358.2500000,0.0000000,0.2500000); //object(coochie-posters) (2)
CreateObject(15037,-440.6079102,-294.5494080,4020.2526855,0.0000000,0.0000000,91.2500000); //object(med_dinning_2_sv) (1)
CreateObject(2964,-452.8177490,-277.9961243,4020.8352051,0.0000000,0.0000000,359.4971924); //object(k_pooltablesm) (1)
CreateObject(2967,-440.7260742,-274.2586670,4022.1489258,0.0000000,0.0000000,338.0000000); //object(mobile1993a) (1)
CreateObject(2965,-450.3449402,-274.3970032,4022.1833496,0.0000000,0.0000000,48.0000000); //object(k_pooltriangle01) (1)
CreateObject(1322,-457.4425964,-278.0082703,4023.2409668,0.0000000,4.0000000,359.5000000); //object(ws_roadwarning_02) (1)
CreateObject(3383,-456.1613464,-281.0058594,4028.7565918,180.0000000,0.0000000,180.0000000); //object(a51_labtable1_) (1)
CreateObject(3383,-453.5736389,-281.0065308,4028.7565918,179.9945068,0.0000000,179.9945068); //object(a51_labtable1_) (2)
CreateObject(3383,-450.9585266,-281.0091858,4028.7565918,179.9945068,0.0000000,179.7445068); //object(a51_labtable1_) (3)
CreateObject(3383,-448.3573303,-281.0203247,4028.7565918,179.9945068,0.0000000,179.7418213); //object(a51_labtable1_) (4)
CreateObject(3383,-445.7255249,-281.0260315,4028.7565918,179.9945068,0.0000000,179.9918213); //object(a51_labtable1_) (5)
CreateObject(3383,-443.0999451,-281.0311890,4028.7565918,179.9945068,0.0000000,179.7390137); //object(a51_labtable1_) (6)
CreateObject(3383,-440.4953613,-281.0367737,4028.7565918,179.9945068,0.0000000,179.9863281); //object(a51_labtable1_) (7)
CreateObject(2752,-442.1886292,-292.9837036,4020.9416504,0.0000000,0.0000000,0.0000000); //object(cj_hairspray2) (1)
CreateObject(2751,-445.1339417,-291.6150208,4020.9885254,0.0000000,0.0000000,0.0000000); //object(cj_hairscream) (1)
CreateObject(2749,-443.4438477,-291.5078735,4020.9331055,0.0000000,0.0000000,70.0000000); //object(cj_hairspray) (1)
CreateObject(11391,-434.0783691,-292.5244446,4021.1176758,0.0000000,0.0000000,270.2500000); //object(hubprops6_sfse) (1)
CreateObject(14394,-456.2279968,-276.9259949,4020.0683594,0.0000000,0.0000000,180.0000000); //object(dr_gsnew10) (1)
CreateObject(3440,-447.2514343,-296.2258911,4022.2783203,0.0000000,0.0000000,112.5000000); //object(arptpillar01_lvs) (1)
CreateObject(2573,-443.4044495,-291.8834839,4016.8801270,0.0000000,270.0000000,359.0000000); //object(hotel_dresser_6) (1)
CreateObject(14797,-439.1495361,-302.7969055,4021.3745117,0.0000000,0.0000000,270.0000000); //object(int_kbsgarage3b) (1)
CreateObject(8251,-422.0702209,-309.8767700,4022.7226562,0.0000000,0.0000000,353.2473145); //object(pltschlhnger02_lvs) (1)
CreateObject(8251,-417.8282471,-292.8247375,4022.7226562,0.0000000,0.0000000,63.7434082); //object(pltschlhnger02_lvs) (1)
CreateObject(18057,-421.0157776,-302.4211121,4019.6030273,0.0000000,0.0000000,328.5000000); //object(table-plain) (1)
CreateObject(1536,-457.3236084,-279.5289612,4020.8789062,0.0000000,0.0000000,90.0000000); //object(gen_doorext15) (1)
CreateObject(1536,-457.3724365,-276.5199890,4020.8779297,0.0000000,0.0000000,270.2500000); //object(gen_doorext15) (2)
CreateObject(5400,-420.7481995,-266.2411194,4023.4594727,0.0000000,179.7499390,1.7498779); //object(laeskatetube1) (2)
CreateObject(5400,-420.4605103,-277.2107849,4011.0598145,270.3516235,224.6676025,43.6636353); //object(laeskatetube1) (3)
CreateObject(2423,-444.9287109,-289.0549927,4019.9008789,0.0000000,0.0000000,90.0000000); //object(cj_ff_conter_1b) (1)
CreateObject(2424,-448.7600098,-288.9800110,4019.9011230,0.0000000,0.0000000,179.9945068); //object(cj_ff_conter_1) (1)
CreateObject(2424,-447.8299866,-288.9798889,4019.9011230,0.0000000,0.0000000,179.9945068); //object(cj_ff_conter_1) (2)
CreateObject(2424,-446.8999939,-288.9800110,4019.9008789,0.0000000,0.0000000,179.9945068); //object(cj_ff_conter_1) (3)
CreateObject(2424,-445.9689941,-288.9800110,4019.9008789,0.0000000,0.0000000,179.9945068); //object(cj_ff_conter_1) (4)
CreateObject(2424,-444.9339905,-289.9800110,4019.9011230,0.0000000,0.0000000,89.4891357); //object(cj_ff_conter_1) (5)
CreateObject(2694,-442.4740295,-291.7991028,4021.0661621,0.0000000,0.0000000,249.2500000); //object(cj_shoe_box2) (1)
CreateObject(6094,-477.2288818,-262.9013367,4013.9577637,180.0000000,0.0000000,90.0000000); //object(bevgrnd03b_law) (1)
CreateObject(14651,-444.5743103,-284.6108398,4022.0024414,0.0000000,0.0000000,90.0000000); //object(trukstp05) (1)
CreateObject(14651,-445.4585266,-284.6002197,4026.4912109,0.0000000,179.7500000,270.0000000); //object(trukstp05) (2)
CreateObject(14651,-452.1362915,-285.7150879,4022.0024414,0.0000000,0.0000000,270.2500000); //object(trukstp05) (3)
CreateObject(14651,-451.2589111,-285.7257690,4026.4995117,359.7500000,179.7500000,90.2460938); //object(trukstp05) (4)
CreateObject(8251,-441.3759155,-261.1454163,4024.3969727,0.0000000,0.0000000,179.9973145); //object(pltschlhnger02_lvs) (1)

/*
Objects: 269
*/

[close]
#6
Política / Como Madrid roba a Cataluña con total impunidad
Septiembre 11, 2013, 08:10:50 AM
Como Madrid roba a Cataluña con total impunidad (y encima nos insultan)


Conozcamos el origen del porqué de todo esto:

La deplorable Historia de los Catalanes
Spoiler
Algunos enlaces:
THE DEPLORABLE HISTORY OF THE CATALANS (1714)
http://archive.org/stream/deplorablehistor00londuoft#page/n3/mode/2up

Varios mapas del Estado del Principado de Cataluña:
- Con Navarra y Aragón:
http://mdc.cbuc.cat/cdm/singleitem/collection/mapesBC/id/166
http://www.cortesaragon.es/fondoHistorico/i18n/consulta/registro.cmd?id=261
http://cartotecadigital.icc.cat/cdm/singleitem/collection/espanya/id/2232/rec/11
http://www.raremaps.com/gallery/detail/22132/Etats_De_La_Couronne_DAragon_ou_se_trouvent_Les_Royaumes_DAragon_et_De/De%20Vaugondy.html

Con el Reino de Aragón, Valencia y Mallorca:
http://www.cortesaragon.es/fondoHistorico/i18n/consulta/busqueda_referencia.cmd?campo=idtitulo&idValor=1094
http://cartotecadigital.icc.cat/cdm/singleitem/collection/catalunya/id/1174/rec/3

Otros enlaces interesantes:
http://www.das-faksimile.com/index.php?detail=118&kategorie=75&s=Historische+Landkarten+Europa

Un escrito y mapa del cartógrafo francés Nicolas de Fer que sale en video:
http://www.oldworldauctions.com/archives/img_detail.asp?lotno=487&title=Principaute+de+Catalogne&filename=124-487&strType=Antique-map-chart

http://www.raremaps.com/gallery/detail/31516/Principaute_De_Catalogne/De%20Fer.html

http://www.swaen.com/antique-map-of.php?id=14232

La noticia de la inminente independencia de Cataluña en 1938 (Periódico australiano):
http://trove.nla.gov.au/ndp/del/article/41668491?searchTerm=catalonia&searchLimits

Fueros de Cataluña (Universidad de Toronto):
http://archive.org/stream/losfuerosdecatal00coro#page/n7/mode/2up

El Mapa histórico de las escuelas públicas (Siglo XII) Corona catalano-aragonesa:

http://commons.wikimedia.org/wiki/File:Public_Schools_Historical_Atlas_-_Europe_13th_century.jpg

[close]
#7
Mapas y "total conversions" / [SAMP] Casucha
Agosto 31, 2013, 03:23:51 AM
Casucha recién terminada pa quien la quiera.

#8
Mapas y "total conversions" / [SAMP] Cuchitril
Mayo 27, 2013, 09:02:29 AM
Una pequeña casa consumida por la mala vida~

.

.

Spoiler
CreateObject(8497,-2699.9589844,-889.1396484,7417.6083984,0.0000000,0.0000000,0.0000000); //object(vgseland16_lvs) (1)
CreateObject(14802,-2648.7187500,-874.7724609,7419.7021484,0.0000000,0.0000000,270.0000000); //object(bdups_interior) (1)
CreateObject(5154,-2648.7836914,-863.7694702,7420.6723633,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d) (1)
CreateObject(5154,-2657.0097656,-877.3779297,7420.6972656,0.0000000,359.4891357,179.2364502); //object(dk_cargoshp03d) (2)
CreateObject(14783,-2650.2197266,-873.7841797,7419.4541016,0.0000000,0.0000000,180.4888916); //object(int3int_kbsgarage) (1)
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CreateObject(8497,-2597.6601562,-868.6738281,7417.4101562,0.9997559,0.0000000,178.7475586); //object(vgseland16_lvs) (1)
CreateObject(14783,-2651.0722656,-874.6201172,7419.4291992,0.0000000,0.0000000,269.7418213); //object(int3int_kbsgarage) (1)
CreateObject(17971,-2653.5253906,-869.6972656,7427.4687500,359.7473145,0.0000000,0.0000000); //object(hub_grnd_alpha) (1)
CreateObject(5152,-2644.8928223,-878.9652710,7417.8383789,0.0000000,293.7500000,0.5000000); //object(stuntramp1_las2) (1)
CreateObject(14803,-2648.0307617,-876.3201294,7418.9877930,0.0000000,0.0000000,89.5000000); //object(bdupsnew) (1)
CreateObject(14588,-2611.8503418,-874.7723389,7422.0595703,0.0000000,0.0000000,90.0000000); //object(ab_abbatoir01) (1)
CreateObject(14891,-2641.8745117,-872.6803589,7418.6875000,0.0000000,0.0000000,93.5000000); //object(millie-swing) (1)
CreateObject(14392,-2652.5185547,-877.0352173,7418.5078125,0.0000000,0.0000000,3.0000000); //object(dr_gsnew08) (1)
CreateObject(14745,-2651.6809082,-887.2285156,7418.8657227,0.0000000,0.0000000,176.0000000); //object(rybatharse01) (1)
CreateObject(14745,-2657.0466309,-881.8022461,7417.1889648,0.0000000,0.0000000,90.0000000); //object(rybatharse01) (2)
CreateObject(14543,-2647.2985840,-870.1706543,7420.5039062,0.0000000,0.0000000,178.0000000); //object(ab_woozies04) (1)
CreateObject(14742,-2650.8215332,-877.5056152,7420.1328125,0.0000000,0.2500000,90.0000000); //object(ryders_wall_stuf) (1)
CreateObject(9043,-2656.6604004,-786.0660400,7338.6503906,88.2515869,180.0041046,270.1260681); //object(luxorpillar03_lvs) (1)
CreateObject(15040,-2669.0625000,-877.9921875,7420.2314453,0.0000000,0.0000000,90.0000000); //object(cuntbits) (1)
CreateObject(14879,-2642.4445801,-871.9363403,7418.6948242,357.0014038,1.7524109,308.5916748); //object(michelle-bits) (1)
CreateObject(2028,-2646.4821777,-872.9786987,7418.6958008,0.0000000,0.0000000,331.0000000); //object(swank_console) (1)
CreateObject(2006,-2649.6259766,-878.4738770,7419.1972656,89.2913818,44.9890137,233.0035400); //object(cr_safe_dial) (1)
CreateObject(1666,-2646.9116211,-875.4815063,7418.9667969,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (1)
CreateObject(1510,-2649.9611816,-878.7612915,7419.1601562,0.0000000,0.0000000,288.2500000); //object(dyn_ashtry) (1)
CreateObject(1485,-2649.8422852,-878.9333496,7419.2246094,0.0000000,18.5000000,130.0000000); //object(cj_ciggy) (1)
CreateObject(2844,-2645.1030273,-876.8154297,7418.8442383,3.7487183,358.4968262,135.5982361); //object(gb_bedclothes03) (1)
CreateObject(14653,-2651.5368652,-873.8309937,7418.7119141,0.0000000,0.0000000,115.5000000); //object(trukstp03) (1)
CreateObject(11544,-2643.5407715,-880.5252075,7418.9008789,0.0000000,269.2500610,177.0000000); //object(des_ntfrescape2) (1)
CreateObject(5291,-2640.5864258,-881.0478516,7416.6591797,4.7239380,353.9794922,90.4976501); //object(snpedscrsap_las01) (1)
CreateObject(2816,-2650.6958008,-878.7528687,7419.1557617,0.0000000,0.0000000,48.0000000); //object(gb_bedmags01) (1)
CreateObject(2028,-2652.5366211,-876.3348389,7419.1547852,271.2501221,53.1379700,0.8814697); //object(swank_console) (2)
CreateObject(2670,-2652.3222656,-875.9222412,7418.4135742,317.0102539,282.8163452,149.5650024); //object(proc_rubbish_1) (1)

/*
Objects: 33
*/
[close]
#9
El interior de una casa de gama alta

Click en las imágenes para agrandarlas







Spoiler
CreateObject(4033,-2253.5000000,-1019.6992188,8811.0000000,0.0000000,0.0000000,49.9987793); //object(fightplaza1_lan) (1)
CreateObject(4558,-2310.0000000,-1001.1992188,8814.4003906,0.0000000,0.0000000,139.9877930); //object(lacmentr1_lan) (1)
CreateObject(4600,-2178.3623047,-1012.3974609,8804.4003906,0.0000000,0.0000000,319.9877930); //object(ladtbuild10_lan) (1)
CreateObject(6342,-2180.1992188,-976.0996094,8812.5000000,0.0000000,0.0000000,332.2485352); //object(century01_law2) (1)
CreateObject(6351,-2272.3066406,-968.7011719,8818.6005859,24.2193604,269.8461914,139.7625732); //object(rodeo05_law2) (1)
CreateObject(6966,-2267.5996094,-932.5000000,8810.9003906,0.0000000,0.0000000,320.2404785); //object(vegasnbank1) (1)
CreateObject(8555,-2300.1806641,-945.7158203,8831.0498047,0.0000000,0.0000000,139.9877930); //object(vgsecrthse) (1)
CreateObject(9919,-2231.6972656,-1002.4062500,8776.6777344,0.0000000,270.0000000,139.9987793); //object(grnwhite_sfe) (1)
CreateObject(10060,-2229.8330078,-959.8505859,8832.9003906,0.0000000,0.0000000,140.2459717); //object(aprtmnts01_sfe) (1)
CreateObject(10308,-2251.3994141,-1020.5556641,8838.2998047,270.2471924,0.0000000,50.4602051); //object(yet_another_sfe2) (1)
CreateObject(5131,-2288.3994141,-955.2998047,8809.6005859,0.0000000,0.0000000,49.9987793); //object(imrancomp1_las2) (1)
CreateObject(10844,-2296.5000000,-994.0000000,8813.8251953,0.0000000,0.0000000,317.9937744); //object(gen_whouse01_sfse) (1)
CreateObject(11543,-2217.2998047,-989.5000000,8815.4003906,0.0000000,0.0000000,49.9987793); //object(des_warehs) (1)
CreateObject(13694,-2270.6289062,-1029.1943359,8806.1005859,359.9780273,180.4998779,319.9822998); //object(cehillhse13) (1)
CreateObject(13694,-2264.1425781,-1006.1855469,8806.1005859,359.9780273,180.4998779,141.2402344); //object(cehillhse13) (2)
CreateObject(10308,-2256.2861328,-1026.3808594,8838.6894531,89.9560547,356.4569092,233.4924316); //object(yet_another_sfe2) (1)
CreateObject(7956,-2278.7172852,-970.5794067,8812.8886719,0.0000000,0.0000000,76.7449951); //object(vgwcuntwall1) (1)
CreateObject(7956,-2278.7109375,-970.5688477,8810.0693359,0.0000000,0.0000000,76.7395020); //object(vgwcuntwall1) (2)
CreateObject(7956,-2278.7226562,-970.5568848,8812.8886719,0.0000000,0.0000000,256.7395020); //object(vgwcuntwall1) (3)
CreateObject(7956,-2278.7292480,-970.5429077,8810.0908203,0.0000000,0.0000000,256.7395020); //object(vgwcuntwall1) (4)
CreateObject(8041,-2268.6015625,-979.3369141,8810.3203125,0.0000000,0.0000000,50.2459717); //object(apbarriergate06_lvs) (1)
CreateObject(5116,-2245.4853516,-1012.5029297,8811.6621094,359.2419434,0.0000000,320.2404785); //object(las2stripbar1) (1)
CreateObject(8169,-2282.7377930,-990.6090698,8810.5996094,0.0000000,0.0000000,66.4971924); //object(vgs_guardhseflr) (1)
CreateObject(10270,-2194.2163086,-993.0891724,8816.1171875,0.0000000,0.0000000,140.2499695); //object(bigwhiete2_sfe) (1)
CreateObject(16344,-2254.2626953,-975.3837891,8817.8281250,0.0000000,0.0000000,140.2459717); //object(dam_genbay02) (1)
CreateObject(4682,-2215.7080078,-983.8417969,8822.0136719,0.0000000,0.4998779,229.9987793); //object(ladtbuild3_lan2) (1)
CreateObject(10060,-2244.8789062,-1027.6621094,8826.2734375,0.0000000,0.0000000,319.9822998); //object(aprtmnts01_sfe) (1)
CreateObject(4850,-2299.5659180,-966.8648071,8813.5029297,0.0000000,359.7501221,230.2499542); //object(snpedshpblk07) (1)
CreateObject(6929,-2277.8066406,-964.7138672,8792.9589844,0.0000000,270.2471924,228.9880371); //object(vegasplant04) (1)
CreateObject(6929,-2280.6643066,-967.8955078,8792.8828125,0.0000000,269.4999390,229.7460938); //object(vegasplant04) (2)
CreateObject(7103,-2277.7099609,-946.1953125,8820.0302734,0.0000000,0.2471924,229.9987793); //object(vgnplantwalk) (1)
CreateObject(8169,-2262.6916504,-982.4057007,8811.3710938,359.5637207,92.2073364,51.3002625); //object(vgs_guardhseflr) (1)
CreateObject(14797,-2255.1113281,-986.9511719,8817.7324219,0.0000000,359.9890137,230.2404785); //object(int_kbsgarage3b) (1)
CreateObject(11391,-2270.2011719,-976.3818359,8812.1250000,0.0000000,359.9946289,319.9987793); //object(hubprops6_sfse) (1)
CreateObject(11393,-2261.7539062,-970.6865234,8812.3613281,0.0000000,0.0000000,139.2407227); //object(hubprops1_sfs) (1)
CreateObject(10280,-2294.7705078,-954.5673828,8806.4931641,0.0000000,0.0000000,139.9987793); //object(lowbox_sfe) (1)
CreateObject(11391,-2270.3486328,-974.7558594,8812.1269531,0.0000000,0.0000000,50.2459717); //object(hubprops6_sfse) (2)
CreateObject(10282,-2266.7148438,-967.1416016,8811.8447266,0.0000000,0.0000000,112.2473145); //object(mich_int_sfe) (2)
CreateObject(14826,-2259.4306641,-973.4912109,8807.9609375,0.9832764,83.3203125,235.3051758); //object(int_kbsgarage2) (1)
CreateObject(11393,-2271.3125000,-970.3945312,8812.6660156,0.0000000,0.0000000,133.9947510); //object(hubprops1_sfs) (2)
CreateObject(11392,-2268.3039551,-967.0631714,8810.8710938,0.0000000,0.0000000,124.7474060); //object(hubfloorstains_sfse) (1)
CreateObject(7191,-2283.6132812,-1006.7119141,8810.7265625,0.0000000,90.0000000,319.9822998); //object(vegasnnewfence2b) (1)
CreateObject(7191,-2280.5791016,-1009.2382812,8810.7265625,0.0000000,90.0000000,319.9822998); //object(vegasnnewfence2b) (2)
CreateObject(7191,-2274.5126953,-1014.3203125,8810.7265625,0.0000000,90.0000000,319.9877930); //object(vegasnnewfence2b) (3)
CreateObject(7191,-2277.5351562,-1011.7783203,8810.7265625,0.0000000,90.0000000,319.9822998); //object(vegasnnewfence2b) (4)
CreateObject(8661,-2244.1091309,-1012.0472412,8810.8320312,0.0000000,0.0000000,319.9987793); //object(gnhtelgrnd_lvs) (1)
CreateObject(17971,-2273.8388672,-960.4459229,8819.9511719,0.0000000,0.0000000,154.0000000); //object(hub_grnd_alpha) (1)
CreateObject(4558,-2251.6601562,-997.5712891,8791.9785156,270.0000000,180.0054932,319.9932861); //object(lacmentr1_lan) (1)
CreateObject(1596,-2260.7246094,-969.5478516,8813.1904297,0.0000000,0.0000000,139.9987793); //object(satdishsml) (1)
CreateObject(9589,-2254.0195312,-959.6386719,8813.7558594,0.4998779,359.7473145,142.4981689); //object(frght_boxes08) (1)
CreateObject(2611,-2257.6381836,-973.6479492,8812.6923828,0.2471924,0.0000000,320.2404785); //object(police_nb1) (1)
CreateObject(1448,-2262.7524414,-970.0701294,8811.9208984,0.2499084,1.4993591,322.7410889); //object(dyn_crate_1) (1)
CreateObject(3926,-2261.8381348,-968.1430664,8811.6171875,18.9875183,89.3117981,322.8640137); //object(d_sign) (1)
CreateObject(930,-2262.9467773,-969.9122925,8812.4707031,1.5000000,0.2500916,53.4934692); //object(o2_bottles) (1)
CreateObject(3576,-2264.0122070,-966.8642578,8815.3476562,0.0000000,0.0000000,50.5000000); //object(dockcrates2_la) (1)
CreateObject(12821,-2261.0209961,-969.5344849,8810.7822266,0.0000000,0.0000000,320.2500000); //object(cratesinalley) (1)
CreateObject(14800,-2267.4541016,-971.6230469,8810.3701172,0.0000000,0.0000000,241.2487793); //object(gen_otb_bits) (1)
CreateObject(16501,-2271.4453125,-989.7802734,8809.7333984,90.0000000,186.8115234,133.1817627); //object(cn2_savgardr2_) (1)
CreateObject(16501,-2273.2929688,-991.9423828,8816.8310547,89.4891357,269.9890137,50.2514648); //object(cn2_savgardr2_) (2)
CreateObject(16501,-2275.2075195,-994.2942505,8809.7333984,90.0000000,186.8115234,133.4289551); //object(cn2_savgardr2_) (3)
CreateObject(16501,-2270.5283203,-988.5585938,8818.8408203,89.4891357,269.9890137,50.7513428); //object(cn2_savgardr2_) (4)
CreateObject(2528,-2272.2248535,-988.6145020,8810.8066406,0.0000000,0.0000000,229.7460938); //object(cj_toilet3) (1)
CreateObject(2340,-2269.6367188,-988.8271484,8810.8154297,0.0000000,0.0000000,140.4876709); //object(cj_kitch2_washer) (1)
CreateObject(2131,-2235.5986328,-994.7644043,8810.8447266,0.0000000,0.0000000,229.4987793); //object(cj_kitch2_fridge) (1)
CreateObject(14535,-2290.2919922,-1011.3242188,8812.8681641,0.0000000,0.0000000,229.9932861); //object(ab_woozies03) (1)
CreateObject(2591,-2269.1210938,-989.8750000,8813.3740234,0.0000000,0.0000000,49.7460938); //object(ab_partition1) (1)
CreateObject(2591,-2266.5361328,-992.0458984,8813.3740234,0.0000000,0.0000000,49.9987793); //object(ab_partition1) (2)
CreateObject(14806,-2279.6469727,-1019.8424683,8811.8955078,0.0000000,0.0000000,229.9932861); //object(bdupshifi) (1)
CreateObject(2518,-2279.2841797,-985.6651001,8810.6142578,0.0000000,0.0000000,49.9987793); //object(cj_b_sink2) (1)
CreateObject(14455,-2291.2316895,-1015.6308594,8812.4941406,0.0000000,0.0000000,319.7500000); //object(gs_bookcase) (1)
CreateObject(14455,-2286.8347168,-1019.3418579,8812.4941406,0.0000000,0.0000000,319.7460938); //object(gs_bookcase) (2)
CreateObject(2576,-2265.0292969,-992.6532593,8810.7958984,0.0000000,0.0000000,139.7460938); //object(hotel_dresser_8) (1)
CreateObject(2463,-2271.6169434,-986.7556763,8811.0078125,0.0000000,0.0000000,49.7460938); //object(cj_hobby_shelf_2) (1)
CreateObject(1742,-2282.4270020,-1023.4030762,8810.6210938,0.0000000,0.0000000,139.0000000); //object(med_bookshelf) (1)
CreateObject(1753,-2281.4326172,-1013.8857422,8810.8242188,0.0000000,0.0000000,139.9932861); //object(swank_couch_1) (1)
CreateObject(1754,-2286.1962891,-1016.2617798,8810.8242188,0.0000000,0.0000000,48.7463379); //object(swank_single_1) (1)
CreateObject(2200,-2268.0390625,-990.5437012,8810.8242188,0.0000000,0.0000000,139.7460938); //object(med_office5_unit_1) (1)
CreateObject(2291,-2285.8588867,-1015.9020386,8810.8242188,0.0000000,0.0000000,48.4991455); //object(swk_single_1) (1)
CreateObject(2292,-2286.8417969,-1017.0089111,8810.8242188,0.0000000,0.0000000,49.4934082); //object(swk_single_1b) (1)
CreateObject(2291,-2285.1875000,-1015.1630249,8810.8242188,0.0000000,0.0000000,48.7408447); //object(swk_single_1) (2)
CreateObject(2291,-2284.5458984,-1014.4179077,8810.8242188,0.0000000,0.0000000,48.4852295); //object(swk_single_1) (3)
CreateObject(2291,-2285.7392578,-1017.9822998,8810.8242188,0.0000000,0.0000000,138.4906006); //object(swk_single_1) (4)
CreateObject(2291,-2285.0024414,-1018.6195679,8810.8242188,0.0000000,0.0000000,138.9906311); //object(swk_single_1) (5)
CreateObject(2291,-2284.2814941,-1019.2725830,8810.8242188,0.0000000,0.0000000,138.4877930); //object(swk_single_1) (6)
CreateObject(2292,-2283.9335938,-1019.5977783,8810.8242188,0.0000000,0.0000000,138.4934082); //object(swk_single_1b) (2)
CreateObject(2292,-2283.5759277,-1013.3196411,8810.8242188,0.0000000,0.0000000,318.4855957); //object(swk_single_1b) (3)
CreateObject(2291,-2283.2023926,-1013.6177979,8810.8242188,0.0000000,0.0000000,317.9827881); //object(swk_single_1) (7)
CreateObject(2291,-2282.4787598,-1014.2681274,8810.8242188,0.0000000,0.0000000,317.9827881); //object(swk_single_1) (8)
CreateObject(2291,-2281.7292480,-1014.9287109,8810.8242188,0.0000000,0.0000000,318.9827881); //object(swk_single_1) (9)
CreateObject(2292,-2280.6113281,-1015.8882446,8810.8242188,0.0000000,0.0000000,229.2325439); //object(swk_single_1b) (4)
CreateObject(1742,-2282.7741699,-1023.0944824,8814.2910156,0.2500000,180.2500000,138.9979248); //object(med_bookshelf) (3)
CreateObject(1742,-2282.1088867,-1023.0575562,8810.5156250,270.0559692,0.0380554,139.0936279); //object(med_bookshelf) (4)
CreateObject(1753,-2279.2434082,-1015.7847900,8810.8242188,0.0000000,0.0000000,139.4967041); //object(swank_couch_1) (2)
CreateObject(3440,-2291.8837891,-1014.9472656,8811.9335938,0.0000000,0.0000000,345.9979248); //object(arptpillar01_lvs) (1)
CreateObject(2357,-2282.3759766,-1016.7978516,8811.0673828,359.7473145,0.0000000,317.9937744); //object(dunc_dinning) (1)
CreateObject(2357,-2283.2490234,-1017.7608643,8811.0673828,0.0000000,0.0000000,317.9937744); //object(dunc_dinning) (2)
CreateObject(2964,-2278.4033203,-1012.4189453,8810.8242188,0.0000000,0.0000000,318.9990234); //object(k_pooltablesm) (1)
CreateObject(2965,-2282.9506836,-1012.6206665,8811.5097656,0.0000000,42.0000000,6.7500000); //object(k_pooltriangle01) (1)
CreateObject(2966,-2280.3549805,-1020.1871948,8811.9482422,89.4408264,243.4257812,166.0753784); //object(mobile1993b) (1)
CreateObject(2967,-2283.4213867,-1015.5147705,8811.4775391,0.0000000,0.0000000,190.0000000); //object(mobile1993a) (1)
CreateObject(2994,-2267.9370117,-972.9255371,8811.3515625,0.0000000,0.0000000,319.2500000); //object(kmb_trolley) (1)
CreateObject(3004,-2282.9892578,-1012.1484375,8812.3310547,282.0739746,60.5731201,60.0238037); //object(k_poolq2) (1)
CreateObject(3350,-2268.5830078,-982.9692993,8812.3261719,0.0000000,0.0000000,228.9987793); //object(torino_mic) (1)
CreateObject(3101,-2278.0336914,-1013.0363159,8811.7539062,325.1254883,340.3680420,348.4719849); //object(k_poolballspt03) (1)
CreateObject(3100,-2278.4599609,-1012.0164185,8811.7539062,1.8543701,270.7495117,247.9877930); //object(k_poolballspt02) (1)
CreateObject(3003,-2279.0229492,-1012.1533813,8811.7539062,0.0000000,0.0000000,0.0000000); //object(k_poolballcue) (1)
CreateObject(3000,-2278.9873047,-1012.2919922,8811.7539062,49.9987793,270.0000000,39.9969482); //object(k_poolballstp06) (1)
CreateObject(2995,-2277.6682129,-1012.8853149,8811.7539062,0.0000000,57.5000000,0.0000000); //object(k_poolballstp01) (1)
CreateObject(2055,-2283.7148438,-1017.2470703,8811.5185547,270.0000000,196.7541504,140.7458496); //object(cj_target5) (1)
CreateObject(3017,-2288.2187500,-1014.3602295,8811.6738281,0.7470703,0.0000000,49.7465820); //object(arch_plans) (1)
CreateObject(16661,-2274.6777344,-977.1210938,8809.3964844,0.0000000,0.0000000,48.9990234); //object(a51_sci_stair) (1)
CreateObject(11496,-2285.2929688,-1001.7763672,8810.6289062,0.0000000,0.0000000,139.9987793); //object(des_wjetty) (1)
CreateObject(3119,-2279.8759766,-1022.3075562,8813.3623047,0.9997559,0.4998779,38.9892578); //object(cs_ry_props) (1)
CreateObject(2838,-2282.7346191,-1017.2796021,8811.4804688,0.0000000,0.0000000,194.0000000); //object(gb_takeaway03) (1)
CreateObject(2684,-2283.0244141,-1015.7237549,8811.5322266,271.0309753,75.9716797,219.9693909); //object(cj_food_post) (1)
CreateObject(2588,-2268.5341797,-972.9747925,8813.5859375,0.0000000,1.0000000,50.0000000); //object(sex_3) (1)
CreateObject(2587,-2269.1286621,-973.6651001,8813.4101562,0.0000000,0.0000000,49.0000000); //object(sex_2) (1)
CreateObject(1320,-2266.0175781,-970.0556641,8812.3378906,6.7291260,175.9680176,323.7121582); //object(ws_roadwarning_05) (1)
CreateObject(2028,-2280.1459961,-1019.9854126,8811.5097656,0.0000000,0.0000000,229.5000000); //object(swank_console) (1)
CreateObject(2006,-2283.4443359,-1018.0625000,8811.5185547,270.4998779,89.9615479,123.9587402); //object(cr_safe_dial) (1)
CreateObject(1797,-2279.4973145,-1023.1738892,8809.9667969,75.2453613,180.0000000,49.9987793); //object(swank_bed_3) (1)
CreateObject(1797,-2275.3842773,-1018.2899170,8809.9648438,75.2398682,179.9945068,49.9987793); //object(swank_bed_3) (2)
CreateObject(14811,-2279.3510742,-1029.0322266,8814.0917969,0.0000000,359.5000000,317.5000000); //object(strip2_neon) (1)
CreateObject(14678,-2267.7844238,-982.5082397,8810.3339844,0.0000000,269.4946289,228.9935303); //object(int_tatooa08) (1)
CreateObject(2059,-2283.7485352,-1016.4027100,8811.5136719,0.0000000,0.0000000,0.0000000); //object(cj_gunstuff1) (1)
CreateObject(2037,-2269.0815430,-974.4341431,8811.8066406,0.0000000,0.0000000,58.0000000); //object(cj_pistol_ammo) (1)
CreateObject(14842,-2270.6210938,-980.0771484,8812.0517578,0.0000000,0.0000000,319.7406006); //object(int_policea07) (1)
CreateObject(14887,-2239.8476562,-960.7021484,8812.4863281,0.0000000,0.0000000,319.7460938); //object(polvegsigns3) (1)
CreateObject(2886,-2282.0544434,-995.9314575,8812.4267578,0.0000000,0.0000000,47.7500000); //object(sec_keypad) (1)
CreateObject(2922,-2244.9309082,-971.0362549,8812.6513672,0.0000000,0.0000000,140.2499695); //object(kmb_keypad) (1)
CreateObject(18253,-2228.8254395,-1004.3730469,8812.3857422,0.0000000,0.0000000,320.0000000); //object(cuntwjunk09) (1)
CreateObject(2676,-2267.0463867,-979.2966919,8811.9492188,0.0000000,0.0000000,295.7474365); //object(proc_rubbish_8) (1)
CreateObject(3398,-2236.7116699,-1001.3127441,8803.6113281,0.0000000,0.0000000,228.5000000); //object(cxrf_floodlite_) (1)
CreateObject(3398,-2236.5559082,-1001.3360596,8803.6367188,0.2500000,0.0000000,48.4982910); //object(cxrf_floodlite_) (2)
CreateObject(15038,-2263.1748047,-1002.2042236,8811.4580078,0.0000000,0.0000000,162.2500000); //object(plant_pot_3_sv) (1)
CreateObject(8837,-2262.9506836,-1020.8358154,8812.8281250,3.7498474,359.4989319,319.0327454); //object(pirtetrees03_lvs) (1)
CreateObject(6372,-2274.9736328,-909.9184570,8815.2402344,0.0000000,0.0000000,50.0000000); //object(rodeo04tr_law2) (1)
CreateObject(3811,-2271.8129883,-991.4636230,8816.1972656,0.0000000,0.0000000,272.0000000); //object(sfx_winplant08) (1)
CreateObject(3806,-2270.4199219,-990.7217407,8816.2832031,0.0000000,0.0000000,319.7500000); //object(sfx_winplant07) (1)
CreateObject(3532,-2271.0913086,-1004.4855347,8816.6894531,0.0000000,0.0000000,141.2500000); //object(triadbush) (1)
CreateObject(3520,-2270.0388184,-1005.6765747,8816.2949219,0.0000000,0.0000000,128.7500000); //object(vgsn_flwrbdsm) (1)
CreateObject(3409,-2235.6967773,-1001.7235107,8810.8476562,0.0000000,0.0000000,139.9987793); //object(grassplant) (1)
CreateObject(3409,-2239.0419922,-999.1604004,8810.8476562,0.0000000,0.0000000,229.7460938); //object(grassplant) (2)
CreateObject(2811,-2284.0881348,-1004.6655884,8810.8242188,0.0000000,0.0000000,280.0000000); //object(gb_romanpot01) (1)
CreateObject(2345,-2270.7951660,-992.0476685,8816.1230469,21.9859314,357.8430176,48.5578918); //object(plant_pot_23) (1)
CreateObject(2251,-2268.3110352,-990.0065918,8813.5732422,0.0000000,0.0000000,170.0000000); //object(plant_pot_20) (1)
CreateObject(948,-2274.9499512,-1001.1411743,8811.5605469,0.0000000,0.0000000,264.2500000); //object(plant_pot_10) (1)
CreateObject(949,-2275.5656738,-1003.1810303,8812.4609375,0.0000000,0.0000000,80.0000000); //object(plant_pot_4) (1)
CreateObject(2811,-2278.2624512,-997.7476196,8810.8242188,0.0000000,0.0000000,186.9975586); //object(gb_romanpot01) (2)
CreateObject(843,-2274.4790039,-1003.6967773,8810.6601562,13.3329773,324.4019775,110.6246033); //object(dead_tree_15) (1)
CreateObject(18014,-2257.5869141,-996.4932251,8811.2773438,0.0000000,0.0000000,320.0000000); //object(int_rest_veg03) (1)
CreateObject(3440,-2291.8837891,-1014.9472656,8811.9335938,0.0000000,0.0000000,345.9979248); //object(arptpillar01_lvs) (1)
CreateObject(16022,-2259.6562500,-986.1420898,8765.8974609,90.0000000,168.9631958,240.5368652); //object(des_geywall1) (1)
CreateObject(11492,-2284.6127930,-985.1831665,8802.2070312,0.0000000,270.0000000,50.5000000); //object(des_rshed1_) (1)
CreateObject(11492,-2293.3535156,-986.0781250,8813.6191406,0.7470703,359.7473145,320.4986572); //object(des_rshed1_) (2)
CreateObject(1673,-2287.7172852,-981.7464600,8812.0908203,4.5000000,0.0000000,319.5000000); //object(roadsign) (1)
CreateObject(3965,-2266.5551758,-979.4258423,8812.0957031,0.0000000,0.0000000,141.7456055); //object(lee_object11) (1)
CreateObject(2289,-2276.2976074,-996.4248657,8812.7871094,0.0000000,0.0000000,50.0000000); //object(frame_2) (1)
CreateObject(2287,-2274.4001465,-994.8184204,8812.4589844,0.0000000,0.0000000,50.0000000); //object(frame_4) (1)
CreateObject(2275,-2266.8110352,-991.1249390,8813.0683594,0.0000000,0.0000000,140.0000000); //object(frame_fab_4) (1)
CreateObject(2076,-2273.9492188,-1002.2239990,8816.2441406,0.0000000,0.0000000,350.0000000); //object(cj_mlight10) (1)
CreateObject(2071,-2285.4748535,-1009.6433716,8814.4238281,0.0000000,90.0000000,320.1429443); //object(cj_mlight5) (1)
CreateObject(2071,-2283.0830078,-1011.4437866,8814.4238281,0.0000000,90.0000000,139.8916016); //object(cj_mlight5) (2)
CreateObject(2071,-2280.8698730,-1013.4974976,8814.4238281,0.0000000,90.0000000,320.3889160); //object(cj_mlight5) (3)
CreateObject(2071,-2278.4340820,-1015.2951660,8814.4238281,0.0000000,90.0000000,140.6387939); //object(cj_mlight5) (4)
CreateObject(1565,-2287.8881836,-1013.3067017,8814.2666016,0.0000000,0.0000000,320.0000000); //object(ab_jetlite) (1)
CreateObject(14860,-2260.2534180,-968.3295898,8813.3173828,0.0000000,0.0000000,140.5000000); //object(coochie-posters) (1)
CreateObject(936,-2258.1064453,-973.8319702,8811.3281250,0.0000000,0.0000000,320.0000000); //object(cj_df_worktop_2) (1)
CreateObject(1743,-2280.9558105,-997.7006836,8810.8242188,0.0000000,0.0000000,319.9987793); //object(med_cabinet_3) (1)
CreateObject(2063,-2254.7998047,-976.3256836,8811.7626953,0.0000000,0.0000000,320.2500000); //object(cj_greenshelves) (1)
CreateObject(2418,-2257.0673828,-974.8041992,8810.8535156,0.0000000,0.0000000,319.5000000); //object(cj_ff_worktop) (1)
CreateObject(2573,-2288.6901855,-1004.6292725,8810.9042969,0.0000000,0.0000000,48.0000000); //object(hotel_dresser_6) (1)
CreateObject(1418,-2268.6787109,-982.2212524,8811.4179688,0.4945374,180.2472076,50.2466431); //object(dyn_f_wood_3) (1)
CreateObject(1418,-2268.6621094,-982.2211914,8812.8593750,359.9835205,180.2416992,49.9987793); //object(dyn_f_wood_3) (2)
CreateObject(3253,-2273.4316406,-978.9619141,8812.9228516,0.0000000,180.2416992,319.9877930); //object(des_westrn11_) (1)
CreateObject(16501,-2271.4726562,-982.0996094,8813.5888672,0.0000000,270.0000000,320.2459717); //object(cn2_savgardr2_) (2)
CreateObject(16501,-2274.8522949,-979.3001099,8813.5888672,0.0000000,270.0000000,320.4958496); //object(cn2_savgardr2_) (2)
CreateObject(2136,-2266.0598145,-982.5183105,8810.8193359,0.0000000,0.0000000,320.2500000); //object(cj_k3_sink) (1)
CreateObject(2135,-2268.0646973,-983.4129028,8810.8193359,0.0000000,0.0000000,49.0000000); //object(cj_k3_cooker) (1)
CreateObject(2305,-2266.7880859,-981.9199219,8810.8193359,0.0000000,0.0000000,49.4934082); //object(cj_k3_c_unit) (1)
CreateObject(2137,-2268.7148438,-984.1630859,8810.8193359,0.0000000,0.0000000,49.2462158); //object(cj_k3_low_unit3) (1)
CreateObject(2138,-2267.4277344,-982.6640625,8810.8193359,0.0000000,0.0000000,49.2462158); //object(cj_k3_low_unit1) (1)
CreateObject(2140,-2269.3486328,-984.9160156,8810.8193359,0.0000000,0.0000000,50.2459717); //object(cj_k3_tall_unit1) (1)
CreateObject(2140,-2269.9814453,-985.6582031,8810.8193359,0.0000000,0.0000000,48.9935303); //object(cj_k3_tall_unit1) (2)
CreateObject(2140,-2270.6220703,-986.3925781,8810.8193359,0.0000000,0.0000000,49.4879150); //object(cj_k3_tall_unit1) (3)
CreateObject(14678,-2276.9418945,-981.8086548,8811.5585938,359.2477417,0.2420349,57.7454529); //object(int_tatooa08) (1)
CreateObject(2139,-2263.0346680,-985.0406494,8810.8193359,359.7500000,0.2500000,319.7510986); //object(cj_k3_low_unit2) (1)
CreateObject(2136,-2264.5434570,-983.7821045,8810.8193359,359.5000000,359.9971924,320.9957275); //object(cj_k3_sink) (2)
CreateObject(2303,-2262.2910156,-985.6494751,8810.8193359,0.0000000,0.0000000,320.0000000); //object(cj_k3_wash_mac) (1)
CreateObject(2139,-2261.5407715,-986.2982788,8810.8193359,359.7473145,0.2471924,319.9960938); //object(cj_k3_low_unit2) (2)
CreateObject(2341,-2260.7341309,-986.8684692,8810.8193359,0.0000000,0.0000000,320.0000000); //object(cj_kitch2_corner) (1)
CreateObject(2139,-2261.3713379,-987.6090698,8810.8193359,359.7500000,0.0000000,230.0000000); //object(cj_k3_low_unit2) (3)
CreateObject(2139,-2261.9987793,-988.3541870,8810.8193359,359.7500000,0.0000000,229.9987946); //object(cj_k3_low_unit2) (4)
CreateObject(2139,-2261.2351074,-989.0393677,8810.8193359,359.7500000,0.0000000,49.2487793); //object(cj_k3_low_unit2) (5)
CreateObject(2139,-2260.5988770,-988.2966309,8810.8193359,359.7473145,0.0000000,49.7462158); //object(cj_k3_low_unit2) (6)
CreateObject(2139,-2259.9948730,-987.5665894,8810.8193359,359.7473145,0.0000000,49.4960938); //object(cj_k3_low_unit2) (7)
CreateObject(3599,-2232.8935547,-992.0200195,8820.7695312,0.0000000,0.0000000,49.9987793); //object(hillhouse02_la) (1)
CreateObject(3034,-2279.4267578,-983.6230469,8812.4960938,0.0000000,0.0000000,49.9987793); //object(bd_window) (1)
CreateObject(2560,-2238.0644531,-1002.4755859,8812.8300781,0.0000000,0.4998779,139.7460938); //object(curtain_2_open) (1)
CreateObject(1810,-2258.8413086,-973.2688599,8810.8535156,0.0000000,0.0000000,324.0000000); //object(cj_foldchair) (1)
CreateObject(1670,-2284.5595703,-1016.7999878,8811.5029297,0.0000000,0.0000000,96.0000000); //object(propcollecttable) (1)
CreateObject(15040,-2236.0048828,-988.8818359,8813.2333984,0.0000000,0.0000000,49.7460938); //object(cuntbits) (1)
CreateObject(15040,-2262.0927734,-962.0361328,8812.6494141,0.0000000,0.0000000,319.9932861); //object(cuntbits) (2)
CreateObject(2518,-2278.1862793,-984.3317261,8810.6142578,0.0000000,0.0000000,49.9987793); //object(cj_b_sink2) (1)
CreateObject(14879,-2255.1391602,-970.7740479,8812.0429688,359.7501221,1.7500305,340.2575989); //object(michelle-bits) (1)
CreateObject(5153,-2279.4892578,-983.4511719,8812.7109375,271.1151123,26.5704346,233.0639648); //object(stuntramp7_las2) (1)
CreateObject(1322,-2280.6083984,-985.0351562,8813.1162109,0.0000000,0.0000000,321.9982910); //object(ws_roadwarning_02) (1)
CreateObject(1322,-2278.2333984,-982.2302246,8813.1162109,0.0000000,0.0000000,321.9982910); //object(ws_roadwarning_02) (2)
CreateObject(3359,-2289.6628418,-993.2858887,8813.6230469,0.0000000,179.9974365,317.9992676); //object(cxrf_savhusgar1_) (1)
CreateObject(13360,-2274.5756836,-981.8449707,8811.8095703,0.0000000,0.0000000,319.9987793); //object(ce_catshackdoor) (1)
CreateObject(2878,-2273.8532715,-992.5046387,8812.0605469,0.0000000,0.0000000,151.2500000); //object(cj_victim_door) (1)
CreateObject(3851,-2240.6977539,-1001.9841919,8812.5410156,0.0000000,0.0000000,50.0000000); //object(carshowwin_sfsx) (1)
CreateObject(14874,-2285.2224121,-994.3538208,8813.3193359,0.0000000,0.0000000,320.0000000); //object(kylie_stairs) (1)
CreateObject(14394,-2275.5959473,-986.8695679,8809.9384766,0.0000000,0.0000000,319.7500000); //object(dr_gsnew10) (1)
CreateObject(11472,-2234.7338867,-999.0919189,8808.1171875,359.7464600,0.0000000,50.2535400); //object(des_swtstairs1) (1)
CreateObject(14779,-2235.5908203,-1004.3387451,8813.2353516,0.0000000,359.7500000,320.0000000); //object(int_boxing03) (1)
CreateObject(7017,-2280.9248047,-968.4050293,8810.3261719,0.0000000,0.0000000,319.0000000); //object(circusconstruct07) (1)
CreateObject(2342,-2261.4453125,-988.2595215,8811.9873047,0.7470703,1.2469482,249.9835205); //object(donut_disp) (1)
CreateObject(18061,-2264.3815918,-982.8591919,8812.0273438,0.0000000,0.0000000,136.5000000); //object(condiments07) (1)
CreateObject(14653,-2275.9897461,-1022.0781860,8812.6748047,0.0000000,359.7500000,175.5000610); //object(trukstp03) (1)
CreateObject(2871,-2265.7341309,-981.7178345,8810.3574219,359.5000000,0.0000000,50.2499695); //object(cj_ss_3_r) (1)
CreateObject(2752,-2279.2031250,-984.0635986,8811.6220703,0.0000000,0.0000000,130.0000000); //object(cj_hairspray2) (1)
CreateObject(2751,-2279.5305176,-984.0968018,8811.6689453,0.0000000,0.0000000,0.0000000); //object(cj_hairscream) (1)
CreateObject(2750,-2280.1574707,-985.4138184,8811.6884766,270.9013672,146.2962646,238.2995605); //object(cj_hair_dryer) (1)
CreateObject(2749,-2279.2839355,-983.8571777,8811.6220703,0.0000000,0.0000000,278.0000000); //object(cj_hairspray) (1)
CreateObject(2601,-2283.9746094,-1016.2539062,8811.5615234,0.0000000,0.0000000,0.0000000); //object(cj_juice_can) (1)
CreateObject(2543,-2270.9807129,-986.6719971,8809.3017578,359.0000000,359.7500000,42.7456360); //object(cj_ss_4_m) (1)
CreateObject(2542,-2267.1613770,-981.4644775,8811.6630859,359.7499695,0.0000000,319.0000000); //object(cj_ss_3_l) (1)
CreateObject(2539,-2265.1455078,-982.6356812,8810.2861328,0.0000000,0.0000000,343.7500000); //object(cj_ss_2_m) (1)
CreateObject(2486,-2276.6394043,-1017.1500854,8813.0839844,355.7863464,7.5204468,299.5557861); //object(model_car) (1)
CreateObject(1988,-2269.9523926,-984.9313354,8812.5390625,0.0000000,0.0000000,50.2500000); //object(shlf4_cab_rt) (1)
CreateObject(3044,-2282.0168457,-1016.4732666,8811.6181641,25.4976807,0.8311157,305.1423340); //object(cigar) (1)
CreateObject(3027,-2284.0229492,-1015.7773438,8811.5527344,359.8306580,260.2513733,82.2355347); //object(ciggy) (1)
CreateObject(15037,-2239.3232422,-992.8386841,8811.1757812,0.0000000,0.0000000,50.0000000); //object(med_dinning_2_sv) (1)
CreateObject(1510,-2282.1140137,-1016.6293335,8811.5029297,0.0000000,0.0000000,0.0000000); //object(dyn_ashtry) (1)
CreateObject(1510,-2284.0522461,-1015.8895264,8811.5029297,0.0000000,0.0000000,331.5000000); //object(dyn_ashtry) (2)
CreateObject(1509,-2276.8886719,-1017.3883057,8813.2714844,0.0000000,0.0000000,320.0000000); //object(dyn_wine_3) (1)
CreateObject(1484,-2260.9169922,-988.6283569,8812.0664062,349.7332764,31.5582275,96.2457275); //object(cj_bear_bottle) (1)
CreateObject(2601,-2282.7736816,-1018.1575317,8811.5615234,0.0000000,0.0000000,100.0000000); //object(cj_juice_can) (1)
CreateObject(1950,-2276.9741211,-1017.5539551,8813.2578125,0.0000000,0.0000000,72.0000000); //object(kb_beer) (1)
CreateObject(1518,-2266.7587891,-991.3514404,8812.1962891,0.0000000,0.0000000,142.0000000); //object(dyn_tv_2) (1)
CreateObject(1718,-2267.2182617,-990.9683228,8811.9755859,0.0000000,0.0000000,139.7500000); //object(snesish) (1)
CreateObject(1736,-2279.3935547,-1020.1141968,8813.8056641,0.0000000,0.0000000,230.0000000); //object(cj_stags_head) (1)
CreateObject(2958,-2277.3007812,-1017.9487305,8813.1650391,359.5194092,343.9995117,145.8620605); //object(cutscene_beer) (1)
CreateObject(1666,-2282.5798340,-1016.3071289,8811.5576172,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (1)
CreateObject(2816,-2281.7456055,-1016.9243164,8811.4775391,0.0000000,0.0000000,194.0000000); //object(gb_bedmags01) (1)
CreateObject(16500,-2246.3339844,-997.3394165,8812.7207031,0.0000000,0.0000000,49.7500000); //object(cn2_savgardr1_) (1)
CreateObject(16500,-2250.1066895,-994.1586304,8815.3105469,0.0000000,0.0000000,49.9987793); //object(cn2_savgardr1_) (2)
CreateObject(16500,-2253.8747559,-990.9129028,8812.7050781,359.9999695,0.0000000,48.4987793); //object(cn2_savgardr1_) (3)
CreateObject(3354,-2249.3825684,-993.2562256,8814.0605469,0.0000000,54.9999695,50.0000000); //object(burbdoor2ref) (1)
CreateObject(14817,-2268.1435547,-1017.0346680,8812.4941406,0.0000000,0.0000000,124.5000000); //object(whhouse_rms) (1)
CreateObject(14817,-2268.6125488,-1017.6272583,8807.1718750,359.5982666,288.7459106,110.5634155); //object(whhouse_rms) (2)
CreateObject(5154,-2242.0695801,-1013.1694336,8815.3750000,0.2500000,0.2500000,292.9989014); //object(dk_cargoshp03d) (1)
CreateObject(10830,-2277.6931152,-947.2313232,8804.8681641,359.7500000,180.0000000,185.2500000); //object(drydock2_sfse) (1)
CreateObject(3383,-2279.0417480,-983.4416504,8815.4804688,356.2499390,180.0000000,229.9999847); //object(a51_labtable1_) (1)
CreateObject(2149,-2269.1318359,-984.0503540,8812.0273438,0.0000000,0.0000000,50.0000000); //object(cj_microwave1) (1)
CreateObject(2822,-2264.4738770,-983.6859741,8811.8710938,0.0000000,0.0000000,0.0000000); //object(gb_kitchplatecln01) (1)

/*
Objects: 257
*/
[close]
#10
Mapas y "total conversions" / [SAMP] El Quebrados
Abril 06, 2013, 11:25:11 AM
Cuando empecé este mapeado lo hice con la intención de habilitar unicamente el interior del local, pero al ser un pueblo pequeño terminé implicándome en el pueblo de El Quebrados en general. Añadiendo suelos, algunas farolas, teléfonos públicos, bocas de agua anti incendio, un banco para sentarse, papelera, contenedores, maquina expendedora y otros elementos decorativos en algunas de las viviendas igual que un par de vallas entre otras cositas. Además del exterior de un salón y aledaños.























CreateDynamicObject(1494,-1482.6992188,2643.3994141,57.7999992,0.0000000,0.0000000,179.1375732); //
CreateDynamicObject(1494,-1476.1999512,2614.8000488,57.7999992,0.0000000,0.0000000,269.9945068); //
CreateDynamicObject(970,-1473.9340000,2623.5960000,58.3330000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16151,-1477.4355469,2638.7666016,58.1800003,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1978,-1479.0999756,2630.1999512,58.7999992,0.0000000,0.0000000,269.9890137); //
CreateDynamicObject(1979,-1477.5680000,2630.3380000,58.7800000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2046,-1477.3349609,2611.8955078,58.3120003,0.0000000,0.0000000,179.9945068); //
CreateDynamicObject(2063,-1479.9000244,2612.1000977,58.7000008,0.0000000,0.0000000,179.9945068); //
CreateDynamicObject(2591,-1478.1999512,2623.8000488,58.5000000,0.0000000,0.0000000,89.9945068); //
CreateDynamicObject(1818,-1478.4000244,2620.5000000,57.7999992,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1481,-1475.3080000,2623.1410000,58.4840000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1736,-1485.2150000,2619.6120000,60.5310000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1723,-1481.5000000,2615.8999023,57.7999992,0.0000000,0.0000000,314.7500000); //
CreateDynamicObject(1724,-1483.5000000,2616.8000488,57.7999992,0.0000000,0.0000000,347.5000000); //
CreateDynamicObject(1726,-1478.6999512,2623.1000977,57.7999992,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1726,-1476.6999512,2619.0000000,57.7999992,0.0000000,0.0000000,179.9945068); //
CreateDynamicObject(1726,-1480.0000000,2620.1000977,57.7999992,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2315,-1484.9000244,2613.1000977,57.7999992,0.0000000,0.0000000,326.2390137); //
CreateDynamicObject(2605,-1476.9000244,2617.3999023,58.2000008,0.0000000,0.0000000,269.9945068); //
CreateDynamicObject(2356,-1478.0000000,2617.3000488,57.7999992,0.0000000,0.0000000,292.4945068); //
CreateDynamicObject(1432,-1471.0000000,2612.6999512,57.9000015,0.0000000,0.0000000,358.2500000); //
CreateDynamicObject(1368,-1475.3890000,2616.8510000,58.4710000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1783,-1484.4000244,2613.0000000,57.9000015,358.4998779,0.0000000,146.2445068); //
CreateDynamicObject(1786,-1484.2630000,2612.5890000,58.2740000,0.0000000,0.0000000,-213.7500000); //
CreateDynamicObject(1841,-1483.3550000,2612.3280000,58.2790000,0.0000000,0.0000000,-123.7500000); //
CreateDynamicObject(1840,-1484.9121094,2613.3828125,58.2789993,0.0000000,0.0000000,236.2500000); //
CreateDynamicObject(1839,-1485.3000488,2615.6000977,60.0000000,0.0000000,0.0000000,179.9945068); //
CreateDynamicObject(2028,-1483.9000244,2612.6000977,57.9000015,0.0000000,0.0000000,60.2435303); //
CreateDynamicObject(2294,-1485.0000000,2615.6000977,57.7999992,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2628,-1484.4940000,2630.9640000,57.7750000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2627,-1484.4260000,2632.5910000,57.7820000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2631,-1484.3847656,2635.4042969,57.8279991,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2826,-1478.0000000,2621.0000000,58.2999992,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2828,-1476.5999756,2617.1999512,58.5999985,0.0000000,0.0000000,74.7445068); //
CreateDynamicObject(14527,-1481.0341797,2618.3437500,58.9430008,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(14527,-1480.9210000,2634.7870000,58.9850000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1210,-1484.6999512,2619.6000977,58.4000015,269.7583008,0.0000000,240.4656982); //
CreateDynamicObject(2035,-1477.0970000,2611.9820000,58.3310000,0.0000000,-87.6620000,-181.1010000); //
CreateDynamicObject(2044,-1480.0000000,2612.1999512,59.0999985,0.0000000,0.0000000,140.0000000); //
CreateDynamicObject(2036,-1479.5570000,2612.1060000,58.6260000,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(2045,-1480.8000488,2612.1000977,58.7000008,5.5586548,65.5870972,125.4509888); //
CreateDynamicObject(2061,-1476.4590000,2612.0350000,58.0730000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2035,-1477.2130000,2611.9610000,58.3060000,0.0000000,-89.3810000,-182.8200000); //
CreateDynamicObject(1672,-1480.4440000,2612.0810000,58.7030000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2036,-1478.0000000,2611.8999023,58.2999992,0.0000000,248.9265137,179.9945679); //
CreateDynamicObject(2048,-1475.9000244,2614.1000977,61.2000008,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2048,-1483.4000244,2643.6999512,61.0000000,0.0000000,0.0000000,179.7418213); //
CreateDynamicObject(2358,-1479.2350000,2612.1060000,59.1690000,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(2359,-1479.9170000,2612.0060000,59.6800000,0.0000000,0.0000000,-180.0000000); //
CreateDynamicObject(12957,-1472.0999756,2627.8000488,55.7000008,0.0000000,0.0000000,158.9945068); //
CreateDynamicObject(8650,-1468.0000000,2633.5000000,56.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16629,-1470.5000000,2648.8000488,55.4000015,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16628,-1477.0000000,2648.6999512,55.5000000,0.0000000,0.0000000,179.9945068); //
CreateDynamicObject(16770,-1478.0996094,2647.0000000,56.4000015,0.0000000,0.0000000,269.9890137); //
CreateDynamicObject(2802,-1484.7730000,2619.7760000,58.1180000,0.0000000,0.0000000,28.3610000); //
CreateDynamicObject(2802,-1484.4790000,2626.2410000,58.1120000,0.0000000,0.0000000,193.4420000); //
CreateDynamicObject(2591,-1478.6999512,2623.8000488,56.0999985,89.2913818,225.0000000,44.9890137); //
CreateDynamicObject(2591,-1478.6999512,2623.6999512,56.0999985,89.2913818,225.0000000,44.9835205); //
CreateDynamicObject(983,-1472.8000488,2611.1999512,58.4000015,0.0000000,180.0000000,90.0000000); //
CreateDynamicObject(1494,-1482.6992188,2643.3994141,59.7999992,0.0000000,0.0000000,179.8791504); //
CreateDynamicObject(1617,-1483.3000488,2642.8999023,61.2999992,359.9915771,89.2501221,89.9972229); //
CreateDynamicObject(1494,-1476.1992188,2613.2998047,62.4000015,0.0000000,179.7473145,269.7418213); //
CreateDynamicObject(3858,-1485.6992188,2635.1992188,58.2999992,0.0000000,0.0000000,135.0000000); //
CreateDynamicObject(3858,-1485.6992188,2619.5996094,58.2999992,0.0000000,0.0000000,135.0000000); //
CreateDynamicObject(3857,-1481.7998047,2611.3994141,58.2999992,0.0000000,0.0000000,225.2471924); //
CreateDynamicObject(3852,-1459.8994141,2614.1992188,53.0000000,27.2406006,0.0000000,179.2474365); //
CreateDynamicObject(13694,-1476.5996094,2617.8994141,45.5000000,0.0000000,270.0000000,179.7473145); //
CreateDynamicObject(8302,-1479.7998047,2625.0000000,56.7999992,334.0173340,357.4896240,276.6467285); //
CreateDynamicObject(2265,-1476.8994141,2621.0000000,59.5000000,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(2591,-1483.6992188,2623.7998047,58.5000000,0.0000000,0.0000000,269.9890137); //
CreateDynamicObject(2591,-1483.1999512,2623.8999023,56.0999985,89.2094421,251.5662842,198.1746521); //
CreateDynamicObject(2591,-1483.1999512,2623.8000488,56.0999985,89.2089844,251.5649414,198.1713867); //
CreateDynamicObject(2074,-1478.1992188,2641.0000000,60.9000015,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1958,-1480.7998047,2612.0996094,59.0999985,0.0000000,0.0000000,128.4960938); //
CreateDynamicObject(1753,-1476.8994141,2624.3994141,57.7999992,0.0000000,0.0000000,179.9945068); //
CreateDynamicObject(14807,-1477.0996094,2639.5000000,56.4000015,53.9978027,90.0000000,92.2445068); //
CreateDynamicObject(14807,-1481.0000000,2639.5000000,58.4000015,8.9868164,269.9505615,90.4888916); //
CreateDynamicObject(14461,-1478.2998047,2621.0996094,59.7000008,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1754,-1476.9000244,2625.3999023,57.7999992,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1754,-1476.9000244,2626.3999023,57.7999992,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1754,-1476.8994141,2627.3994141,57.7999992,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1754,-1476.8994141,2628.3994141,57.7999992,0.0000000,0.0000000,270.4998779); //
CreateDynamicObject(2066,-1476.6992188,2612.7998047,57.7999992,0.0000000,0.0000000,269.9945068); //
CreateDynamicObject(2141,-1481.7998047,2612.1992188,57.7999992,0.0000000,0.0000000,180.2471924); //
CreateDynamicObject(2160,-1484.0000000,2623.5996094,57.7999992,0.4998779,0.7415771,0.2416992); //
CreateDynamicObject(2204,-1476.3994141,2640.6992188,57.9000015,0.0000000,0.0000000,269.2474365); //
CreateDynamicObject(2295,-1482.5996094,2615.5996094,57.7999992,359.2474365,0.7470703,337.5054932); //
CreateDynamicObject(2338,-1485.0000000,2623.2998047,57.7999992,0.4998779,0.2471924,90.2471924); //
CreateDynamicObject(2341,-1485.3994141,2611.7998047,60.5999985,0.0000000,179.4946289,90.4998779); //
CreateDynamicObject(2133,-1476.8994141,2615.8994141,57.7999992,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(2142,-1476.3994141,2637.7998047,57.7999992,0.0000000,0.0000000,270.9942627); //
CreateDynamicObject(14678,-1485.5996094,2623.5000000,57.2999992,0.0000000,269.7418213,210.2453613); //
CreateDynamicObject(1666,-1478.3994141,2638.8994141,58.9000015,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(16022,-1476.0996094,2632.1992188,1.3000000,89.7473145,179.9945068,89.7473145); //
CreateDynamicObject(16022,-1475.8994141,2629.0000000,1.2000000,89.6429443,224.9560547,45.7635498); //
CreateDynamicObject(16022,-1483.8994141,2634.8994141,0.0000000,89.7473145,89.9176025,182.0599365); //
CreateDynamicObject(2967,-1478.2998047,2620.5000000,58.2999992,0.0000000,0.0000000,339.9993896); //
CreateDynamicObject(1823,-1478.8994141,2626.2998047,57.7999992,0.0000000,359.7473145,0.0000000); //
CreateDynamicObject(14587,-1473.2998047,2640.0000000,18.1000004,270.2471924,179.9340820,359.1815186); //
CreateDynamicObject(1823,-1478.8994141,2625.3994141,57.7999992,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1846,-1477.7998047,2639.1992188,58.2999992,0.0054932,268.9947510,178.9947510); //
CreateDynamicObject(2541,-1476.5000000,2638.5996094,57.7999992,1.2469482,0.0000000,270.0000000); //
CreateDynamicObject(2204,-1476.8000488,2638.6999512,57.0000000,0.0000000,0.0000000,89.4946289); //
CreateDynamicObject(1510,-1478.0996094,2626.1992188,58.2999992,0.4998779,0.0000000,0.0000000); //
CreateDynamicObject(16095,-1533.1992188,2653.5000000,51.0999985,0.0000000,0.0000000,179.4781494); //
CreateDynamicObject(3783,-1400.6992188,2622.7998047,57.2999992,0.0000000,0.0000000,359.7473145); //
CreateDynamicObject(11469,-1400.8994141,2627.3994141,48.5000000,359.9945068,269.7473145,269.9945068); //
CreateDynamicObject(11469,-1400.1999512,2618.1999512,48.5000000,359.9945068,269.7473145,89.7445068); //
CreateDynamicObject(11469,-1412.1999512,2620.8999023,43.5000000,276.5694580,180.0806274,269.1419678); //
CreateDynamicObject(11469,-1414.0999756,2620.8999023,43.7000008,279.4387207,1.4704590,90.2613525); //
CreateDynamicObject(3783,-1400.3000488,2614.6999512,52.5000000,3.2464600,0.0000000,0.2471924); //
CreateDynamicObject(3783,-1400.2998047,2621.7998047,52.7000008,0.0000000,0.0000000,180.2416992); //
CreateDynamicObject(6959,-1460.3994141,2641.1992188,54.9000015,0.0000000,0.0000000,359.9890137); //
CreateDynamicObject(4085,-1490.5000000,2570.6000977,48.2000008,359.9780273,0.0000000,90.0000000); //
CreateDynamicObject(4085,-1420.3994141,2647.5000000,48.2000008,359.9780273,0.2471924,90.2307129); //
CreateDynamicObject(17915,-1462.0996094,2629.3994141,44.7999992,54.7283936,89.9505615,90.2581787); //
CreateDynamicObject(8531,-1466.2998047,2711.1992188,55.4000015,0.0000000,0.0000000,89.7473145); //
CreateDynamicObject(8533,-1476.1992188,2711.6992188,54.9000015,0.0000000,0.0000000,179.7473145); //
CreateDynamicObject(18255,-1473.3000488,2622.6000977,26.7999992,272.5001526,89.9955139,180.2455902); //
CreateDynamicObject(7660,-1474.0996094,2713.0000000,56.5000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3852,-1476.0000000,2681.6000977,53.0000000,23.7460938,0.0000000,180.2474365); //
CreateDynamicObject(16085,-1500.6992188,2733.7998047,55.7999992,0.4998779,0.0000000,180.7360840); //
CreateDynamicObject(8569,-1436.1999512,2690.6999512,52.0999985,359.7391357,359.9890137,175.9873657); //
CreateDynamicObject(11469,-1401.5999756,2628.1999512,48.2999992,0.0190125,265.7474365,269.9952393); //
CreateDynamicObject(4085,-1457.2998047,2640.8994141,48.0999985,359.9835205,359.9835205,269.9890137); //
CreateDynamicObject(8569,-1444.8994141,2622.5996094,56.7000008,0.0000000,0.2471924,89.9807129); //
CreateDynamicObject(17915,-1454.0996094,2622.8994141,44.7999992,54.7283936,89.9505615,270.2581787); //
CreateDynamicObject(18083,-1436.0000000,2578.0000000,57.0000000,0.2471924,0.0000000,179.9945068); //
CreateDynamicObject(16500,-1456.0000000,2628.5996094,57.7000008,0.0000000,90.0000000,270.0000000); //
CreateDynamicObject(16500,-1456.0000000,2624.8000488,57.7000008,0.0000000,90.0000000,269.9973145); //
CreateDynamicObject(3089,-1390.8000488,2639.3000488,56.2999992,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1536,-1389.1999512,2639.3999023,55.0000000,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(3089,-1389.3000488,2640.6999512,56.2999992,0.0000000,180.2500000,91.0000000); //
CreateDynamicObject(7889,-1337.1999512,2545.3999023,53.2000008,0.0000000,0.0000000,89.2500000); //
CreateDynamicObject(11566,-1483.1992188,2642.5996094,56.2000008,0.4998779,0.2471924,179.9945068); //
CreateDynamicObject(5728,-1446.0999756,2629.6999512,43.2000008,0.0000000,0.0000000,359.7500000); //
CreateDynamicObject(3249,-1431.3000488,2697.3999023,54.9000015,0.0000000,0.0000000,359.2500000); //
CreateDynamicObject(955,-1460.6999512,2591.6999512,55.2999992,0.0000000,0.0000000,179.2500000); //
CreateDynamicObject(1372,-1507.1999512,2683.3999023,54.9000015,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(1372,-1479.8000488,2573.1000977,54.9000015,0.0000000,0.2500000,1.7500000); //
CreateDynamicObject(1372,-1481.6999512,2573.1000977,54.9000015,0.0000000,359.5000000,358.2500000); //
CreateDynamicObject(1227,-1389.0999756,2649.1999512,55.9000015,0.0000000,0.0000000,270.2500000); //
CreateDynamicObject(1333,-1477.8994141,2573.0000000,55.7000008,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2670,-1480.5000000,2646.8999023,55.0000000,358.5000610,0.5001831,85.0130920); //
CreateDynamicObject(2671,-1508.3000488,2683.3000488,54.9000015,359.5001221,1.2500610,309.5108948); //
CreateDynamicObject(2673,-1448.3000488,2563.5000000,55.0000000,0.2471924,359.2474365,142.0001221); //
CreateDynamicObject(2676,-1480.8000488,2572.3000488,55.0000000,0.0000000,0.0000000,207.2500000); //
CreateDynamicObject(3594,-1437.3000488,2695.6999512,55.7999992,3.9798279,354.2360229,1.6513672); //
CreateDynamicObject(1264,-1483.0000000,2573.1999512,55.2000008,0.0000000,0.0000000,230.7500000); //
CreateDynamicObject(1265,-1506.9000244,2682.1999512,55.2999992,0.0000000,0.0000000,275.5000000); //
CreateDynamicObject(1300,-1388.8000488,2635.8999023,55.2999992,0.0000000,0.0000000,89.7500000); //
CreateDynamicObject(1327,-1569.0999756,2651.5000000,54.9000015,0.0010986,89.7497559,225.2501221); //
CreateDynamicObject(1358,-1474.5999756,2629.6999512,56.0000000,0.0000000,0.0000000,265.7500000); //
CreateDynamicObject(1369,-1587.5000000,2647.6999512,55.4000015,0.0000000,0.0000000,287.9956055); //
CreateDynamicObject(1370,-1512.6999512,2699.6999512,55.4000015,0.0000000,0.0000000,94.0000000); //
CreateDynamicObject(1409,-1561.0000000,2652.0000000,54.9000015,0.0000000,0.0000000,89.7500000); //
CreateDynamicObject(1441,-1576.6999512,2692.1999512,55.5000000,0.0000000,0.0000000,271.2500000); //
CreateDynamicObject(1442,-1485.6999512,2702.6999512,55.7000008,0.0000000,0.0000000,245.2500000); //
CreateDynamicObject(1450,-1484.0999756,2573.0000000,55.4000015,0.0000000,0.0000000,358.7500000); //
CreateDynamicObject(3119,-1565.5999756,2710.8999023,55.2000008,0.0000000,0.2499695,199.2422485); //
CreateDynamicObject(851,-1469.5999756,2632.1000977,55.0999985,359.2502136,358.4997559,143.4778442); //
CreateDynamicObject(1478,-1490.6999512,2686.3000488,55.5000000,0.0000000,0.0000000,0.7500000); //
CreateDynamicObject(1367,-1507.3000488,2610.5000000,55.4000015,0.0000000,0.0000000,357.7500000); //
CreateDynamicObject(1366,-1525.0999756,2606.8000488,55.2000008,0.0000000,0.0000000,273.5000000); //
CreateDynamicObject(1363,-1486.0000000,2607.5000000,55.5999985,5.2467957,2.0084229,359.8162537); //
CreateDynamicObject(1278,-1414.4000244,2650.6000977,52.4000015,0.0000000,359.7500000,88.2500000); //
CreateDynamicObject(1211,-1436.9000244,2607.1000977,55.2000008,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(642,-1476.6999512,2561.6000977,56.5000000,0.0000000,0.0000000,43.4985352); //
CreateDynamicObject(8853,-1437.0000000,2681.2998047,54.2000008,0.0000000,87.9949951,270.0000000); //
CreateDynamicObject(643,-1448.3000488,2563.3999023,55.4000015,0.0000000,0.0000000,166.0000000); //
CreateDynamicObject(1280,-1522.9000244,2610.1000977,55.2999992,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1256,-1550.0000000,2680.6999512,55.5000000,0.0000000,0.0000000,90.2500000); //
CreateDynamicObject(1594,-1471.3000488,2619.8000488,58.2999992,0.0000000,0.0000000,124.0000000); //
CreateDynamicObject(1670,-1484.5000000,2626.3000488,58.5000000,0.0000000,0.0000000,260.0000000); //
CreateDynamicObject(1810,-1466.5999756,2693.3000488,55.2999992,0.0000000,0.0000000,12.0000000); //
CreateDynamicObject(2096,-1533.0000000,2658.6000977,55.2999992,0.0000000,0.0000000,268.5000000); //
CreateDynamicObject(2121,-1475.5000000,2612.1999512,58.2000008,358.7515259,1.0000000,100.0231323); //
CreateDynamicObject(1281,-1451.6999512,2694.1999512,55.9000015,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(14879,-1448.4000244,2561.0000000,55.0999985,0.0000000,358.7500000,22.5001221); //
CreateDynamicObject(2149,-1485.1999512,2623.1999512,59.0000000,0.0000000,0.0000000,87.7500000); //
CreateDynamicObject(1778,-1452.3000488,2691.6000977,55.2000008,0.0000000,0.0000000,126.5000000); //
CreateDynamicObject(1481,-1565.0000000,2714.5000000,55.5000000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2601,-1481.0999756,2647.6000977,54.9000015,0.0000000,265.2498169,273.5000305); //
CreateDynamicObject(14575,-1454.9000244,2622.5000000,56.4000015,0.0000000,0.0000000,85.9954834); //
CreateDynamicObject(15038,-1532.5999756,2652.8000488,55.9000015,0.0000000,0.0000000,2.5000000); //
CreateDynamicObject(3811,-1528.6999512,2645.6000977,56.7000008,0.0000000,359.5000000,270.0000000); //
CreateDynamicObject(3810,-1562.3000488,2632.6000977,57.6169319,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2811,-1529.9000244,2687.3000488,54.7999992,0.0000000,0.0000000,220.0000000); //
CreateDynamicObject(2245,-1604.0999756,2693.1999512,54.4000015,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1807,-1550.5999756,2701.6999512,55.4000015,0.0000000,0.0000000,103.2500000); //
CreateDynamicObject(949,-1480.6999512,2548.3000488,55.9000015,0.0000000,0.0000000,140.0000000); //
CreateDynamicObject(863,-1560.5000000,2548.6000977,58.5999985,10.9999084,0.2546692,103.9514160); //
CreateDynamicObject(14872,-1592.0999756,2706.0000000,54.7999992,0.0000000,0.0000000,255.7500000); //
CreateDynamicObject(2764,-1563.9000244,2708.8999023,55.2999992,0.0000000,0.0000000,354.0000000); //
CreateDynamicObject(2776,-1563.8000488,2709.8999023,55.2999992,0.0000000,0.0000000,2.0000000); //
CreateDynamicObject(2776,-1564.6999512,2709.1000977,55.2999992,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2776,-1564.0000000,2708.0000000,55.2999992,0.0000000,0.0000000,170.0000000); //
CreateDynamicObject(1805,-1482.0999756,2616.5000000,58.0000000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1735,-1477.4000244,2546.5000000,55.2000008,0.0000000,0.0000000,344.0000000); //
CreateDynamicObject(2829,-1564.0999756,2708.8000488,55.7000008,0.2499390,358.7500000,93.2554321); //
CreateDynamicObject(2847,-1564.1999512,2711.5000000,54.9000015,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1670,-1448.3000488,2563.3999023,55.7999992,0.0000000,0.0000000,10.0000000); //
CreateDynamicObject(11247,-1443.3994141,2632.5000000,54.0999985,0.0000000,273.7463379,270.0000000); //
CreateDynamicObject(3093,-1476.1999512,2616.1000977,58.9000015,359.7500000,0.0000000,180.0000000); //
CreateDynamicObject(16637,-1480.9000244,2643.3999023,58.9000015,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(9340,-1565.1999512,2652.1000977,55.5999985,0.0000000,0.0000000,269.0000000); //
CreateDynamicObject(4100,-1479.4000244,2611.3000488,54.0000000,320.2500000,89.9999695,359.9998779); //
CreateDynamicObject(4100,-1483.1999512,2611.3000488,54.0000000,320.2459717,89.9945068,359.7471924); //
CreateDynamicObject(8674,-1485.8000488,2617.6000977,59.5999985,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(8674,-1485.8000488,2629.5000000,59.5999985,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(4100,-1485.8000488,2637.3999023,54.5000000,39.4996643,270.1717529,268.4384766); //
CreateDynamicObject(4100,-1485.8000488,2641.3999023,54.5000000,39.4958496,270.1702881,268.9344482); //
CreateDynamicObject(944,-1519.0000000,2651.0000000,55.7000008,0.0000000,0.2500000,270.5000000); //
CreateDynamicObject(2062,-1536.5999756,2687.1000977,55.4000015,0.0000000,0.0000000,260.0000000); //
CreateDynamicObject(3761,-1460.0999756,2624.6999512,55.4000015,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(3431,-1476.6999512,2614.1000977,62.0999985,0.0000000,90.5000610,0.0000000); //
CreateDynamicObject(3431,-1483.4000244,2642.8999023,62.0000000,0.0000000,90.4998779,89.7500000); //
CreateDynamicObject(1294,-1517.8000488,2675.8000488,56.9000015,359.9998779,4.9999695,89.0000000); //
CreateDynamicObject(1294,-1486.0999756,2679.3000488,57.0000000,0.0000000,359.7500000,81.0000000); //
CreateDynamicObject(1294,-1461.1999512,2677.1000977,56.7000008,359.5072021,350.2496338,92.1652832); //
CreateDynamicObject(1294,-1487.8000488,2657.1999512,56.9000015,0.0000000,359.7500000,359.2500000); //
CreateDynamicObject(1294,-1434.5999756,2655.5000000,55.9000015,359.7500000,0.0000000,182.0000000); //
CreateDynamicObject(1294,-1553.0000000,2679.1999512,56.7000008,0.0000000,0.0000000,91.0000000); //
CreateDynamicObject(1294,-1611.1999512,2679.0000000,55.7000008,0.0000000,359.7500000,88.0000000); //
CreateDynamicObject(1294,-1580.0999756,2675.5000000,57.0000000,357.2559814,3.7543335,87.1799927); //
CreateDynamicObject(1332,-1507.0999756,2685.3000488,55.5999985,0.0000000,0.0000000,270.0000000); //
CreateDynamicObject(946,-1495.4000244,2711.3000488,57.2999992,0.0000000,0.0000000,180.2500000); //
CreateDynamicObject(17971,-1477.9000244,2612.0000000,62.2999992,359.7500000,0.2500000,87.5010986); //

/*
Objects: 228
*/
#11
Serie Unreal / [MOD] Marathon: Resurrection
Marzo 31, 2013, 05:46:09 PM

Que es Marathon?

Marathon, en las mentes de los miembros de este equipo, es el dios indiscutible de los shooters en primera persona. En 1994, una pequeña compañía llamada Bungie Software publicó esta obra maestra que literalmente aplastó al DOOM de id Software en términos de jugabilidad, gráficos, interactividad y, sobre todo, historia.

La jugabilidad de Marathon difiere de la del DOOM en que no solo es ver demonios, matar demonios, activar interruptores, abrir puertas con un guión de película clase B atado con alambre. La historia de Marathon se sumerge en lo profundo de la mentes de tres IAs: Durandal, Leela y Tycho. Leela fue la elegida como aliada del jugador, que le guía a través de su objetivo a bordo de la nave colonia Marathon (que es atacada por fuerzas alienígenas conocidas como P'fhor y S'pht). Durandal fue echada como la enemiga del jugador, que trata de obstaculizar sus esfuerzos (Durandal fue una IA superada por una condición conocida como rampancy, el equivalente informático de la locura). Tycho era, bueno, Tycho. Cualquier  adicto a Marathon sabe lo que quiero decir.

A medida que avanzan a través de los niveles, salto tras salto, la trama se vuelve más y más profunda. Los acertijos no están ahí por el solo hecho de ser un reto, sino porque son parte integral de la historia. Aun hoy, 7 años después, sitios web como Marathon Story, examinan los detalles aparentemente sin importancia de la trama del juego. Desde el número 7 hasta los desvaríos de Durandal, todo en Marathon tiene un propósito de ser.

El multijugador de Marathon fue, y sigue siendo, ridículamente adictivo. Pionero en interesantes modos de juego como King of the Hill y Kill the Guy with the Ball, hasta el básico DM, hay algo en el multijugador de Marathon que hace que la gente no obtenga lo suficiente. Las armas y las físicas fueron hechas para fantásticos juegos sangrientos, siempre es divertido disparar un cohete en las piernas de alguien y verlo volar hacia atrás 10 metros.

Es por estas razones y muchas mas que Marathon es un clásico de culto. Incluso, hoy en día, usuarios de Mac de larga data participan en LAN Parties para jugar Marathon, ya que no posee soporte TCP/IP. Es también por esta razón que el equipo Unphorgiven se ha unido en un esfuerzo por traer de vuelta Marathon a su gloria.

El proyecto Marathon: Resurrection está dando nueva vida, completamente 3D a un viejo juego de acción 2.5D. Con los avances de las capacidades 3D de las tarjetas gráficas de hoy en día, Marathon puede volverse aun más adictivo. El recipiente para este renacimiento, Unreal Tournament. El equipo Unphorgiven está tomando todos esos cansados y viejos sprites y convirtiéndolos en verdaderos modelos 3D. Estamos añadiendo nuestra propia visión de las armas, reforzándolas, haciendo que sean mejores y suenen más peligrosas. Los enemigos serán más asquerosos, aterradores, y con la ayuda de la IA de UT, más desafiantes. Estamos convirtiendo el SP y el MP, así los jugadores de PC pueden experimentar como un guión de FPS tiene que ser, y los jugadores de Mac pueden hundirse en nostalgia, y todo el mundo puede experimentar la sensación única y adictiva derivada del MP de Marathon sobre TCP/IP. Estamos tomando todo, manoseándolo y devolviéndolo. Si están buscando una copia calcada, vayan a otro lugar, como a Aleph One, Si están aquí están obteniendo Marathon al estilo Unphorgiven


Fuente: http://www.arcades3d.net/forosmf/index.php?topic=13799.0
#12
He estado varios dias sin internet y me ha dado por volver a jugar al UT99, en la versión que en su día publiqué y que contiene cientos de mapas que me bajé en su época.

El problema es el siguiente, cuando inicio una sesión de practicas no me aparecen todos los mapas en los mapas rotados, solo una pequeña porción de estos. Añado todos los mapas a la lista de mapas rotados y cuando cierro vuelve a ponerse la lista que había al principio.



¿Alguna idea?
#13
Mapas y "total conversions" / [SAMP] Boxing
Febrero 28, 2013, 01:38:34 PM








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CreateObject(11089,2342.5000000,-1631.5000000,-134.8000031,270.2471924,180.0054932,211.9916992); //object(crackfacttanks2_sfs) (1)
CreateObject(11089,2345.1000977,-1657.9000244,-137.5000000,270.5603027,63.1768799,39.1552734); //object(crackfacttanks2_sfs) (1)
CreateObject(14827,2301.3000488,-1682.5000000,-97.5000000,0.0000000,0.0000000,87.2500000); //object(ab_sfgymbits01a2) (1)
CreateObject(14885,2353.8000488,-1647.0999756,-96.5999985,0.0000000,0.0000000,176.7500000); //object(vegas-signs1) (1)
CreateObject(14898,2314.8999023,-1665.0000000,-84.5000000,322.5006104,0.0002747,177.2494507); //object(int_policea03a) (1)
CreateObject(18099,2314.3999023,-1674.5000000,-97.4000015,0.9942627,358.4948730,97.7729492); //object(cj_rubbish) (2)
CreateObject(2857,2313.3999023,-1674.0999756,-97.4000015,1.4988708,357.7492371,10.5588684); //object(gb_kitchtakeway02) (1)
CreateObject(1775,2317.5000000,-1667.1999512,-96.8000031,0.0000000,0.0000000,177.2500000); //object(cj_sprunk1) (1)
CreateObject(6357,2311.6999512,-1565.9000244,-91.0999985,0.0000000,0.0000000,252.2500000); //object(sunset04tr_law2) (1)
CreateObject(2801,2319.5000000,-1669.6992188,-97.1999969,0.0000000,0.2471924,260.4968262); //object(castable1top) (1)
CreateObject(2125,2303.1000977,-1660.8000488,-97.5999985,0.0000000,0.0000000,240.0000000); //object(med_din_chair_1) (1)
CreateObject(2125,2301.8999023,-1660.6999512,-97.5999985,0.0000000,0.0000000,20.0000000); //object(med_din_chair_1) (2)
CreateObject(2125,2304.3000488,-1660.9000244,-97.5999985,0.0000000,0.0000000,326.0000000); //object(med_din_chair_1) (3)
CreateObject(2125,2305.6000977,-1661.0000000,-97.5999985,0.0000000,0.0000000,199.0000000); //object(med_din_chair_1) (4)
CreateObject(2125,2306.8000488,-1661.0999756,-97.5999985,0.0000000,0.0000000,26.0000000); //object(med_din_chair_1) (5)
CreateObject(2125,2308.0000000,-1661.1999512,-97.5999985,0.0000000,0.0000000,0.0000000); //object(med_din_chair_1) (6)
CreateObject(2647,2313.8000488,-1674.8000488,-97.3000031,0.0000000,0.0000000,170.0000000); //object(cj_bs_cup) (1)
CreateObject(9043,2335.1000977,-1759.5000000,-92.0000000,0.0000000,180.0000000,86.0000000); //object(luxorpillar03_lvs) (1)
CreateObject(18059,2300.3000488,-1673.0000000,-95.9000015,0.2500000,0.5000000,85.7477417); //object(tables) (1)
CreateObject(1670,2314.6999512,-1674.0000000,-97.4000015,0.5000000,359.7500000,141.7520752); //object(propcollecttable) (1)
CreateObject(14391,2340.6000977,-1661.3000488,-92.6999969,359.2498779,180.0000000,143.5000000); //object(dr_gsnew07) (1)
CreateObject(14391,2290.1999512,-1646.0000000,-89.0999985,0.0000000,181.7499390,349.5000000); //object(dr_gsnew07) (2)
CreateObject(1541,2299.5000000,-1662.6999512,-96.1999969,0.0000000,0.0000000,267.2500000); //object(cj_beer_taps_1) (1)
CreateObject(14792,2291.1999512,-1667.0000000,-90.5000000,0.0131226,88.9999390,86.2503357); //object(ab_vgsgymbits01a) (1)
CreateObject(16022,2286.3000488,-1657.5000000,-84.1999969,0.0043640,269.4999390,266.2481689); //object(des_geywall1) (1)
CreateObject(2419,2318.3999023,-1669.6999512,-97.8000031,0.0000000,0.0000000,84.2500000); //object(cj_ff_worktop_2) (1)
CreateObject(1484,2299.8999023,-1666.3000488,-95.4000015,348.8229980,32.9516602,47.1616211); //object(cj_bear_bottle) (1)
CreateObject(1486,2301.3000488,-1666.1999512,-96.5999985,0.0000000,0.0000000,300.0000000); //object(dyn_beer_1) (1)
CreateObject(1510,2314.1000977,-1674.8000488,-97.4000015,0.0000000,0.0000000,0.0000000); //object(dyn_ashtry) (1)
CreateObject(1665,2302.5000000,-1661.6999512,-96.6999969,0.0000000,0.0000000,230.0000000); //object(propashtray1) (1)
CreateObject(1666,2302.8000488,-1661.5000000,-96.6999969,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (1)
CreateObject(1551,2314.1000977,-1674.5999756,-97.1999969,0.0000000,0.0000000,110.0000000); //object(dyn_wine_big) (1)
CreateObject(10228,2327.3000488,-1668.8000488,-93.5000000,1.2550049,0.0000000,356.2482300); //object(freight_litessfe) (1)
CreateObject(1670,2306.1992188,-1661.8994141,-96.6999969,0.0000000,0.0000000,169.9969482); //object(propcollecttable) (2)
CreateObject(9589,2333.0996094,-1684.6992188,-96.4000015,1.4996338,359.7473145,356.0064697); //object(frght_boxes08) (1)
CreateObject(7240,2327.6000977,-1572.5999756,-95.9000015,0.0000000,0.0000000,7.0000000); //object(vrockcafehtl) (1)
CreateObject(1964,2299.5000000,-1661.3000488,-96.5999985,0.0000000,0.0000000,353.2500000); //object(est_dsk_stuf) (1)
CreateObject(1898,2302.8000488,-1661.8000488,-96.6999969,359.9304199,82.0003967,220.4952393); //object(clicker) (1)
CreateObject(3026,2315.3999023,-1676.8000488,-97.5999985,322.4924316,265.3728027,173.4282227); //object(para_pack) (1)
CreateObject(14587,2293.5000000,-1656.5000000,-136.3000031,271.7679443,171.8690186,167.8727417); //object(ab_abbatoir02) (1)
CreateObject(14587,2319.1000977,-1661.4000244,-136.3999939,270.8987427,213.7932129,30.5406189); //object(ab_abbatoir02) (2)
CreateObject(14587,2305.8999023,-1657.0000000,-136.3999939,271.3433228,201.8467407,198.3419952); //object(ab_abbatoir02) (3)
CreateObject(14587,2331.1999512,-1662.5000000,-136.3000031,270.4969482,179.9786987,355.9796143); //object(ab_abbatoir02) (4)
CreateObject(14587,2317.1000977,-1658.1999512,-136.3000031,271.7679138,171.8692627,168.6239624); //object(ab_abbatoir02) (5)
CreateObject(14587,2343.1000977,-1661.6999512,-136.3999939,272.5126953,185.7120361,2.2074890); //object(ab_abbatoir02) (6)
CreateObject(2670,2302.1999512,-1660.9000244,-97.8000031,359.2500305,359.4999695,327.4934692); //object(proc_rubbish_1) (1)
CreateObject(2673,2317.1000977,-1666.8000488,-97.8000031,1.0000000,0.0000000,169.2500000); //object(proc_rubbish_5) (1)
CreateObject(2676,2306.0000000,-1627.9000244,-97.9000015,2.2492371,1.5011597,106.1910706); //object(proc_rubbish_8) (1)
CreateObject(1825,2310.5000000,-1662.0000000,-92.8000031,0.0000000,0.0000000,60.0000000); //object(kb_table_chairs1) (1)
CreateObject(1825,2316.1000977,-1662.3000488,-92.8000031,0.0000000,0.0000000,30.0000000); //object(kb_table_chairs1) (2)
CreateObject(1825,2321.3000488,-1662.8000488,-92.8000031,0.0000000,0.0000000,350.0000000); //object(kb_table_chairs1) (3)
CreateObject(1825,2325.8000488,-1663.1999512,-92.8000031,0.0000000,0.0000000,290.0000000); //object(kb_table_chairs1) (4)
CreateObject(1825,2325.6999512,-1663.1999512,-92.8000031,0.0000000,359.7500000,226.5000000); //object(kb_table_chairs1) (5)
CreateObject(11086,2308.6999512,-1624.6999512,-84.4000015,359.7500000,180.0000000,358.7500000); //object(crack_int2) (2)
CreateObject(16101,2298.6999512,-1665.9000244,-92.9000015,0.0000000,0.0000000,38.5000000); //object(des_windsockpole) (2)

/*
Objects: 176
*/


A disfrutarlo.
#14
Mapas y "total conversions" / [SAMP] Lοs Custοms
Febrero 21, 2013, 02:40:09 PM
He mirado un poco por encima la sección y no he visto mapas del SAMP (San Andreas Multi Player) el mod del GTA que permite jugar en servidores MMORPG, DM, FREEROAM, etc. Bueno aquí os dejo uno de los mapeados que hice para un server de hace un par de años, el cual ya cerró y liberé dichos mapas en los foros SAMP entre otros. Estos mapas pueden ponerse en un servidor introduciendo los códigos en el GameMode del server.

Códigos del mapa
Spoiler
CreateObject(10828,1557.9990234,-1580.8203125,16.1892548,0.0000000,0.0000000,179.9725342); //object(drydock1_sfse) (1)
CreateObject(2002,1576.9675293,-1553.3037109,12.5546875,0.0000000,0.0000000,179.9945068); //object(water_coolnu) (1)
CreateObject(2103,1588.2539062,-1545.0166016,13.4371071,0.0000000,0.0000000,267.7368164); //object(low_hi_fi_1) (1)
CreateObject(14384,1559.6032715,-1533.4793701,13.9462776,0.0000000,0.0000000,90.2413330); //object(kitchen_bits) (1)
CreateObject(10282,1584.8818359,-1548.6113281,13.5748625,0.0000000,0.0000000,179.9835205); //object(mich_int_sfe) (1)
CreateObject(1299,1551.9669189,-1506.4165039,12.9945278,0.0000000,0.0000000,0.4888916); //object(smashboxpile) (1)
CreateObject(3862,1574.9989014,-1552.2680664,13.6340561,0.0000000,0.0000000,179.9835205); //object(marketstall02_sfxrf) (1)
CreateObject(1570,1588.1552734,-1551.9677734,13.7939692,0.0000000,0.0000000,213.9971924); //object(cj_noodle_3) (1)
CreateObject(1226,1507.9947510,-1484.6262207,16.3274517,0.0000000,0.0000000,92.2412109); //object(vgshseing27) (1)
CreateObject(2241,1558.6999512,-1547.6999512,15.6000004,0.0000000,0.0000000,358.4948730); //object(plant_pot_5) (1)
CreateObject(2607,1558.1235352,-1551.1723633,15.4997663,0.0000000,0.0000000,91.9830322); //object(polce_desk2) (1)
CreateObject(3626,1558.2080078,-1533.0615234,13.9722271,0.0000000,0.0000000,90.0000000); //object(dckwrkhut) (1)
CreateObject(2290,1562.5963135,-1553.1562500,15.1375389,0.0000000,0.0000000,180.4890137); //object(swk_couch_1) (1)
CreateObject(2290,1563.7138672,-1549.5086670,15.1125393,0.0000000,0.0000000,271.7358398); //object(swk_couch_1) (2)
CreateObject(2255,1563.6865234,-1551.3945312,16.6295242,0.0000000,0.0000000,270.7360840); //object(frame_clip_2) (1)
CreateObject(1961,1559.2485352,-1553.5561523,17.3042603,0.0000000,0.0000000,359.2309570); //object(record3) (1)
CreateObject(1754,1559.8068848,-1551.8654785,15.1290245,0.0000000,0.0000000,90.4940186); //object(swank_single_1) (1)
CreateObject(1823,1564.2038574,-1553.4027100,15.2540989,0.0000000,0.0000000,90.4888916); //object(coffee_med_5) (1)
CreateObject(2000,1588.7092285,-1546.7028809,12.5870876,0.0000000,0.0000000,268.7221680); //object(filing_cab_nu) (1)
CreateObject(2164,1557.9504395,-1553.6925049,15.1364517,0.0000000,0.0000000,181.4831543); //object(med_office_unit_5) (1)
CreateObject(2100,1559.4379883,-1553.6036377,15.1373196,0.0000000,0.0000000,180.2416992); //object(med_hi_fi_2) (1)
CreateObject(2190,1558.0732422,-1552.2028809,15.9006958,0.0000000,0.0000000,204.2358398); //object(pc_1) (1)
CreateObject(1558,1580.6224365,-1545.4617920,13.1363831,0.0000000,0.2471924,1.7414551); //object(cj_cardbrd_pickup) (1)
CreateObject(2610,1556.3811035,-1553.4053955,15.9779453,0.0000000,0.0000000,181.2469482); //object(cj_p_fileing2) (1)
CreateObject(14493,1564.2587891,-1549.9726562,14.8633404,0.0000000,0.0000000,92.7410889); //object(arsehole) (1)
CreateObject(14461,1558.5278320,-1550.9606934,16.6518040,0.0000000,0.0000000,90.7470703); //object(gs_piccies) (1)
CreateObject(3284,1549.3916016,-1509.0478516,14.4874973,0.0000000,0.0000000,0.7196045); //object(conhoos5) (1)
CreateObject(2669,1585.3134766,-1546.5136719,11.2535629,0.0000000,0.0000000,359.9945068); //object(cj_chris_crate) (1)
CreateObject(2669,1575.6123047,-1546.4853516,11.2285633,0.0000000,0.0000000,359.9670410); //object(cj_chris_crate) (2)
CreateObject(3576,1580.3447266,-1547.5175781,14.0545816,0.0000000,0.0000000,358.4948730); //object(dockcrates2_la) (1)
CreateObject(3577,1571.6008301,-1549.0987549,13.3435097,0.0000000,0.0000000,270.4860840); //object(dockcrates1_la) (1)
CreateObject(2063,1581.2988281,-1553.5097656,13.4902096,0.0000000,0.0000000,180.4998779); //object(cj_greenshelves) (1)
CreateObject(1754,1562.7437744,-1549.5125732,15.1040249,0.0000000,0.0000000,0.9832764); //object(swank_single_1) (1)
CreateObject(1754,1560.7834473,-1549.5576172,15.1040249,0.0000000,0.0000000,1.4886475); //object(swank_single_1) (1)
CreateObject(1754,1561.7623291,-1549.5360107,15.1040249,0.0000000,0.0000000,1.4886475); //object(swank_single_1) (1)
CreateObject(3281,1574.7315674,-1553.6781006,15.8330555,0.0000000,0.0000000,182.2421875); //object(mtb_banner1) (1)
CreateObject(3028,1559.0429688,-1549.1124268,17.5629616,0.1208496,88.7530518,176.2481689); //object(katana_lhand) (1)
CreateObject(2626,1584.8466797,-1550.7050781,13.0723982,0.0000000,0.0000000,180.4888916); //object(cj_urb_counter) (1)
CreateObject(2871,1564.5921631,-1554.1514893,11.0132313,0.0000000,0.2471924,91.2414551); //object(cj_ss_3_r) (1)
CreateObject(1045,1576.1914062,-1552.8203125,13.8618584,2.4829102,0.9832764,209.4488525); //object(exh_c_f) (1)
CreateObject(1008,1588.2900391,-1551.6455078,13.3620033,340.4937744,359.2034912,35.9802246); //object(nto_b_l) (1)
CreateObject(1714,1557.3018799,-1551.2221680,15.1625271,0.0000000,0.0000000,91.4941406); //object(kb_swivelchair1) (1)
CreateObject(1721,1559.1408691,-1551.0893555,15.1112690,0.0000000,0.0000000,93.4881592); //object(est_chair1) (1)
CreateObject(1381,1562.8366699,-1520.9154053,21.5928478,0.0000000,0.0000000,0.0000000); //object(magnocrane_04) (1)
CreateObject(1380,1562.9716797,-1520.7939453,24.9811535,0.0000000,0.0000000,179.9888916); //object(magnocrane_01) (1)
CreateObject(1386,1562.8382568,-1522.0781250,30.6590004,0.0000000,0.0000000,0.0000000); //object(containercrane_02) (2)
CreateObject(1387,1562.8408203,-1520.9033203,22.5511265,0.0000000,0.0000000,119.9981689); //object(twrcrane_m_03) (1)
CreateObject(16326,1564.5013428,-1556.2993164,12.5191650,0.0000000,0.0000000,0.9722900); //object(boatoffice_sfn) (1)
CreateObject(18285,1562.8095703,-1482.1250000,12.5368576,0.2471924,359.4946289,208.2458496); //object(cw_trucklines) (2)
CreateObject(1226,1523.5269775,-1484.6510010,16.3024521,0.0000000,0.0000000,92.2357178); //object(vgshseing27) (1)
CreateObject(1226,1539.1658936,-1484.6480713,16.3274517,0.0000000,0.0000000,92.2357178); //object(vgshseing27) (1)
CreateObject(3594,1595.6290283,-1491.5649414,13.4929676,348.7460938,358.4633484,96.1944275); //object(la_fuckcar1) (1)
CreateObject(13591,1596.7724609,-1492.9208984,12.9756622,0.0000000,0.0000000,239.9908447); //object(kickcar28) (1)
CreateObject(18249,1605.4349365,-1467.3489990,14.5972614,0.0000000,0.0000000,0.0000000); //object(cuntwjunk05) (1)
CreateObject(18247,1591.9794922,-1492.2373047,17.1971245,0.0000000,0.0000000,270.4998779); //object(cuntwjunk03) (1)
CreateObject(10828,1605.2861328,-1452.8085938,15.8892593,0.0000000,0.0000000,179.9725342); //object(drydock1_sfse) (1)
CreateObject(3624,1560.1621094,-1471.6718750,16.7725964,0.0000000,0.0000000,181.9995117); //object(nwwarhus) (1)
CreateObject(1226,1555.9648438,-1485.7929688,16.3274517,0.0000000,0.0000000,92.2357178); //object(vgshseing27) (1)
CreateObject(1226,1571.5800781,-1485.2041016,16.3274517,0.0000000,0.0000000,92.2357178); //object(vgshseing27) (1)
CreateObject(3571,1563.4492188,-1471.5654297,13.9355354,0.0000000,0.0000000,359.9890137); //object(lasdkrt3) (1)
CreateObject(1676,1635.7845459,-1542.6877441,14.3168020,0.0000000,0.0000000,358.2476807); //object(washgaspump) (2)
CreateObject(1676,1638.5787354,-1542.7784424,14.3168020,0.0000000,0.0000000,358.4947510); //object(washgaspump) (3)
CreateObject(3570,1552.9111328,-1471.5498047,13.9305325,0.0000000,0.0000000,359.9890137); //object(lasdkrt2) (1)
CreateObject(5269,1568.0410156,-1481.7177734,12.7244415,0.0000000,0.0000000,271.9995117); //object(las2dkwar05) (1)
CreateObject(5269,1567.9882812,-1479.7343750,12.7244415,0.0000000,0.0000000,271.9995117); //object(las2dkwar05) (2)
CreateObject(4099,1600.8017578,-1506.2802734,13.4117918,0.0000000,0.0000000,125.9912109); //object(twintjailfence_lan) (1)
CreateObject(4099,1582.3642578,-1491.1757812,13.6417999,0.0000000,0.0000000,225.9887695); //object(twintjailfence_lan) (2)
CreateObject(3570,1589.4394531,-1507.1904297,13.9412708,0.0000000,0.0000000,165.9979248); //object(lasdkrt2) (2)
CreateObject(1676,1631.0333252,-1542.6370850,14.3418016,0.0000000,0.0000000,178.2476807); //object(washgaspump) (1)
CreateObject(1676,1628.5028076,-1542.5122070,14.3668013,0.0000000,0.0000000,178.2476807); //object(washgaspump) (4)
CreateObject(1278,1580.0566406,-1556.9993896,5.8597593,14.2437744,0.2521973,181.6609192); //object(vgshseing27) (1)
CreateObject(3666,1605.4746094,-1495.3818359,16.4837227,0.0000000,0.0000000,92.2357178); //object(vgshseing27) (1)
CreateObject(12985,1561.5429688,-1578.8847656,16.2462234,0.0000000,0.0000000,270.0000000); //object(cos_sbanksteps05) (1)
CreateObject(14493,1559.8730469,-1533.4648438,14.8633404,359.4946289,0.4998779,273.9935303); //object(arsehole) (1)
CreateObject(2372,1557.9335938,-1530.8242188,12.4668436,0.0000000,0.0000000,270.2307129); //object(cj_urb_counter) (1)
CreateObject(2372,1557.3824463,-1530.8027344,12.4668436,0.0000000,0.0000000,270.2307129); //object(cj_urb_counter) (1)
CreateObject(2372,1556.7119141,-1531.7646484,12.4668436,0.0000000,358.4948730,180.7305908); //object(cj_urb_counter) (1)
CreateObject(2372,1556.7196045,-1534.1512451,12.4668436,0.0000000,357.7500000,180.4807129); //object(cj_urb_counter) (1)
CreateObject(2372,1556.9669189,-1536.7320557,12.4668436,0.0000000,357.7478027,270.2279053); //object(cj_urb_counter) (1)
CreateObject(13360,1565.4243164,-1553.6704102,13.6199255,0.4998779,0.0000000,181.2469482); //object(ce_catshackdoor) (1)
CreateObject(3117,1584.2500000,-1497.0917969,13.6216564,90.0000000,179.9945068,85.9954834); //object(a51_ventcoverb) (2)
CreateObject(3117,1584.0002441,-1500.6381836,13.6216564,90.0000000,180.0000000,85.9954834); //object(a51_ventcoverb) (3)
CreateObject(3117,1584.5722656,-1490.1435547,13.6216564,90.0000000,179.9945068,85.9954834); //object(a51_ventcoverb) (4)
CreateObject(3117,1584.8302002,-1486.5877686,13.6216564,90.0000000,180.0000000,85.7454834); //object(a51_ventcoverb) (6)
CreateObject(3117,1585.0888672,-1483.0498047,13.6216564,90.0000000,179.9945068,85.9899902); //object(a51_ventcoverb) (7)
CreateObject(3117,1585.3365479,-1479.5118408,13.6216564,90.0000000,179.9945068,85.9899902); //object(a51_ventcoverb) (8)
CreateObject(1233,1550.6796875,-1484.5595703,13.8205309,0.0000000,0.0000000,1.7500000); //object(noparkingsign1) (1)
CreateObject(3117,1590.7032471,-1552.1639404,13.6216564,90.0000000,179.9945068,269.9954834); //object(a51_ventcoverb) (2)
CreateObject(3117,1590.7045898,-1548.6102295,13.6216564,90.0000000,179.9945068,269.9945068); //object(a51_ventcoverb) (2)
CreateObject(4099,1592.9765625,-1563.7949219,15.2718391,0.0000000,0.0000000,49.9877930); //object(twintjailfence_lan) (2)
CreateObject(1337,1588.3583984,-1543.0302734,13.2382774,0.0000000,0.0000000,269.4946289); //object(binnt07_la) (1)
CreateObject(935,1589.2988281,-1545.6777344,14.1250534,0.0000000,0.0000000,177.9895020); //object(cj_drum) (1)
CreateObject(1718,1588.4201660,-1543.8840332,13.5004606,0.0000000,0.0000000,348.4973145); //object(snesish) (1)
CreateObject(16637,1588.8525391,-1544.5595703,14.1010132,0.0000000,0.0000000,179.9945068); //object(ghostgardoor) (1)
CreateObject(1236,1589.7088623,-1544.1981201,13.2110605,357.2500000,0.0000000,263.2500000); //object(rcyclbank01) (1)
CreateObject(1440,1591.1049805,-1544.6260986,13.1550484,0.0000000,0.0000000,88.7425537); //object(dyn_box_pile_3) (1)
CreateObject(2063,1578.6210938,-1553.4521484,13.4702091,0.0000000,0.0000000,181.2469482); //object(cj_greenshelves) (1)
CreateObject(1139,1578.5234375,-1553.5507812,13.8407259,351.9909668,0.0000000,0.9887695); //object(spl_c_j_b) (1)
CreateObject(1008,1587.0438232,-1552.9647217,13.0870075,335.5948486,44.6013794,77.6667786); //object(nto_b_l) (1)
CreateObject(1010,1587.3692627,-1552.6129150,13.1111221,36.7363892,70.3461304,85.5857849); //object(nto_b_tw) (1)
CreateObject(3117,1543.8508301,-1505.5917969,12.6466713,88.0000000,0.0000000,272.4883728); //object(a51_ventcoverb) (2)
CreateObject(3117,1549.1669922,-1500.7734375,12.6466713,90.0000000,179.9945068,0.7415771); //object(a51_ventcoverb) (2)
CreateObject(3117,1549.1732178,-1500.9932861,12.6466713,90.0000000,179.9945068,180.9887695); //object(a51_ventcoverb) (2)
CreateObject(4099,1546.7927246,-1519.7604980,12.7968769,0.0000000,0.0000000,52.7343750); //object(twintjailfence_lan) (2)
CreateObject(18285,1531.0458984,-1508.4785156,12.6118565,359.9890137,359.4891357,207.7404785); //object(cw_trucklines) (2)
CreateObject(4099,1517.0637207,-1515.9262695,13.9968586,0.0000000,0.0000000,50.7343750); //object(twintjailfence_lan) (2)
CreateObject(3801,1546.8693848,-1505.2548828,14.9469967,0.0000000,0.0000000,174.7485352); //object(sfx_lite04) (1)
CreateObject(3077,1549.1035156,-1504.6562500,12.1130810,0.0000000,0.0000000,0.2416992); //object(nf_blackboard) (1)
CreateObject(3088,1549.2232666,-1504.6069336,12.1818085,0.0000000,0.0000000,0.0000000); //object(nf_list_3) (1)
CreateObject(3117,1514.7220459,-1505.1760254,13.5716572,90.0000000,179.9945068,92.4938965); //object(a51_ventcoverb) (2)
CreateObject(3117,1514.6197510,-1501.6271973,13.5716572,90.0000000,179.9945068,90.7410889); //object(a51_ventcoverb) (2)
CreateObject(2373,1564.7441406,-1579.4238281,14.4596157,42.9895020,90.1647949,269.0386963); //object(cj_urb_counter) (1)
CreateObject(2373,1561.2701416,-1579.4180908,16.5596294,42.9895020,90.1647949,269.0394287); //object(cj_urb_counter) (1)
CreateObject(18074,1561.4160156,-1581.9412842,19.7613659,0.0000000,0.0000000,270.0000000); //object(donut_rail) (1)
CreateObject(2629,1557.9256592,-1581.2653809,18.3563881,0.2801514,359.5001221,180.0329590); //object(gym_bench1) (1)
CreateObject(3114,1579.7041016,-1548.1113281,21.0528049,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (1)
CreateObject(5269,1572.4403076,-1554.8520508,12.5494442,0.0000000,0.0000000,359.9995117); //object(las2dkwar05) (1)
CreateObject(3577,1571.5579834,-1552.2646484,13.3435097,0.0000000,0.0000000,270.7360840); //object(dockcrates1_la) (1)
CreateObject(2978,1563.3166504,-1580.0429688,14.6454506,0.5000610,180.0000000,180.0000000); //object(carrier_lift2_sfse) (1)
CreateObject(3819,1629.7685547,-1512.2509766,14.1144266,0.0000000,0.0000000,0.0000000); //object(bleacher_sfsx) (1)
CreateObject(3117,1617.0751953,-1512.5003662,12.8716679,90.0000000,180.0054932,90.9747314); //object(a51_ventcoverb) (2)
CreateObject(3117,1618.4045410,-1515.4040527,12.8716679,90.0000000,179.9945068,313.4754639); //object(a51_ventcoverb) (2)
CreateObject(3117,1618.3222656,-1515.4534912,12.8716679,90.0000000,179.9945068,134.7332153); //object(a51_ventcoverb) (2)
CreateObject(3117,1617.2861328,-1512.4785156,12.8716679,90.0000000,179.9945068,270.4888916); //object(a51_ventcoverb) (2)
CreateObject(3117,1617.2237549,-1508.9243164,12.8716679,90.0000000,179.9945068,271.4953613); //object(a51_ventcoverb) (2)
CreateObject(14486,1624.5722656,-1517.3574219,14.0352249,0.0000000,0.0000000,193.9965820); //object(madgym1) (1)
CreateObject(14791,1623.9902344,-1512.4189453,14.7677689,0.0000000,0.0000000,270.0000000); //object(a_vgsgymboxa) (1)
CreateObject(3117,1616.9986572,-1508.9406738,12.8716679,90.0000000,180.0054932,91.4639893); //object(a51_ventcoverb) (2)
CreateObject(11496,1628.3713379,-1510.8178711,12.9516335,0.0000000,0.0000000,0.0000000); //object(des_wjetty) (1)
CreateObject(11496,1623.3925781,-1507.6201172,12.9516335,0.0000000,0.0000000,179.9945068); //object(des_wjetty) (2)
CreateObject(11496,1627.1367188,-1515.6851807,10.6516533,0.0000000,84.0000000,269.9945068); //object(des_wjetty) (3)
CreateObject(11496,1625.8026123,-1510.8122559,10.6516533,0.0000000,83.9849854,179.9835205); //object(des_wjetty) (4)
CreateObject(4100,1630.6319580,-1519.0251465,14.0176544,0.0000000,0.0000000,140.4766846); //object(twintjailfence_lan) (1)
CreateObject(11496,1629.1210938,-1514.6767578,12.6516380,0.0000000,0.0000000,89.9945068); //object(des_wjetty) (6)
CreateObject(11496,1629.0830078,-1517.0078125,10.3516579,0.0274658,88.9947510,270.0109863); //object(des_wjetty) (7)
CreateObject(2395,1620.9945068,-1517.2653809,12.4486094,286.7398682,37.0539246,81.8706360); //object(cj_sports_wall) (3)
CreateObject(16637,1619.7781982,-1516.9082031,13.6510086,0.2471924,0.0000000,44.4919434); //object(ghostgardoor) (1)
CreateObject(16637,1625.9863281,-1519.1835938,13.6510086,0.0000000,0.0000000,89.9890137); //object(ghostgardoor) (1)
CreateObject(2395,1619.4348145,-1515.6781006,12.9986010,277.9486084,226.4226227,268.6375732); //object(cj_sports_wall) (5)
CreateObject(3850,1621.1757812,-1517.8378906,15.6602001,0.0000000,180.9997559,48.9715576); //object(twintjailfence_lan) (1)
CreateObject(3850,1617.2060547,-1512.3867188,15.6602001,0.0000000,0.0000000,0.7141113); //object(twintjailfence_lan) (1)
CreateObject(3850,1617.1562500,-1508.9501953,15.6602001,0.0000000,0.0000000,0.7086182); //object(twintjailfence_lan) (1)
CreateObject(3850,1627.7197266,-1519.1069336,15.6352005,0.0000000,0.0000000,90.4803467); //object(twintjailfence_lan) (1)
CreateObject(3850,1631.1396484,-1519.0458984,15.6352005,0.0000000,0.0000000,90.4724121); //object(twintjailfence_lan) (1)
CreateObject(2986,1617.5371094,-1514.4991455,16.2152729,359.9780273,270.2471924,225.5108643); //object(lxr_motelvent) (1)
CreateObject(2986,1618.1384277,-1515.1473389,16.2152729,359.9780273,270.2471924,225.5053711); //object(lxr_motelvent) (1)
CreateObject(2986,1618.8165283,-1515.7335205,16.2152729,359.9780273,270.2471924,225.5053711); //object(lxr_motelvent) (1)
CreateObject(3117,1617.1416016,-1508.9169922,17.1466675,90.0000000,180.0054932,90.4614258); //object(a51_ventcoverb) (2)
CreateObject(3117,1617.2187500,-1512.4599609,17.1466675,90.0000000,180.0054932,91.9665527); //object(a51_ventcoverb) (2)
CreateObject(3117,1621.1123047,-1517.7958984,17.1466675,90.0000000,179.9945068,139.7296143); //object(a51_ventcoverb) (2)
CreateObject(3117,1624.1711426,-1519.0119629,17.1466713,90.0000000,179.9945068,176.9794922); //object(a51_ventcoverb) (2)
CreateObject(3117,1627.7246094,-1519.0820312,17.1467094,90.0000000,179.9945068,180.7250977); //object(a51_ventcoverb) (2)
CreateObject(3117,1631.2900391,-1519.0546875,17.1466789,90.0000000,179.9945068,180.2197266); //object(a51_ventcoverb) (2)
CreateObject(3117,1618.5058594,-1515.4062500,17.1466675,90.0000000,179.9945068,135.2307129); //object(a51_ventcoverb) (2)
CreateObject(3117,1626.5625000,-1519.1605225,12.7966843,90.0000000,179.9945068,180.4724121); //object(a51_ventcoverb) (2)
CreateObject(3117,1630.1123047,-1518.9589844,12.8216839,90.0000000,179.9945068,359.7224121); //object(a51_ventcoverb) (2)
CreateObject(1491,1621.2441406,-1518.1074219,12.5997171,0.0000000,0.0000000,323.9978027); //object(gen_doorint01) (1)
CreateObject(1491,1624.0277100,-1519.0626221,12.5997171,0.0000000,0.0000000,177.7463379); //object(gen_doorint01) (2)
CreateObject(3850,1618.6855469,-1515.5058594,15.6352005,0.0000000,0.0000000,46.2194824); //object(twintjailfence_lan) (1)
CreateObject(3850,1624.2705078,-1519.0742188,15.6602001,0.0000000,180.7415771,87.9785156); //object(twintjailfence_lan) (1)
CreateObject(3117,1626.5546875,-1518.9423828,12.8216839,90.0000000,179.9945068,359.7198486); //object(a51_ventcoverb) (2)
CreateObject(3117,1630.1083984,-1519.1179199,12.7966843,90.0000000,179.9945068,180.9724121); //object(a51_ventcoverb) (2)
CreateObject(4100,1617.1201172,-1506.9140625,14.0426540,0.0000000,0.0000000,50.2239990); //object(twintjailfence_lan) (1)
CreateObject(4100,1618.4689941,-1515.1746826,8.6176529,38.2324219,270.1867676,134.8901367); //object(twintjailfence_lan) (1)
CreateObject(2395,1625.7456055,-1516.2163086,12.6736059,270.2471924,90.0000000,270.4996338); //object(cj_sports_wall) (3)
CreateObject(2395,1623.7412109,-1516.4814453,12.6486063,270.2416992,90.0000000,232.7398682); //object(cj_sports_wall) (3)
CreateObject(11496,1625.1601562,-1507.8769531,13.6766491,0.0000000,270.0000000,90.0000000); //object(des_wjetty) (1)
CreateObject(11496,1631.8320312,-1510.9287109,15.7266178,359.9725342,87.4951172,180.3240967); //object(des_wjetty) (1)
CreateObject(1985,1626.4757080,-1510.1721191,21.4932060,0.0000000,0.0000000,66.7474365); //object(punchbagnu) (1)
CreateObject(11289,1617.0390625,-1512.6416016,14.1114578,0.0000000,0.0000000,270.7470703); //object(posters) (1)
CreateObject(3114,1630.5689697,-1505.7645264,17.8528156,0.0000000,0.0000000,181.4996338); //object(carrier_lift2_sfse) (1)
CreateObject(5130,1631.4787598,-1517.2109375,15.5441933,0.0000000,0.0000000,226.0000000); //object(imcompstrs02) (1)
CreateObject(2395,1631.9226074,-1510.9996338,18.5235996,270.0000000,179.9945068,271.2416992); //object(cj_sports_wall) (1)
CreateObject(2395,1629.1931152,-1511.0589600,18.5235996,270.0000000,180.0015259,271.2484131); //object(cj_sports_wall) (1)
CreateObject(2395,1626.4638672,-1511.1250000,18.5235996,270.0000000,179.9945068,271.2414551); //object(cj_sports_wall) (1)
CreateObject(2395,1623.7265625,-1511.1855469,18.5235996,270.0000000,179.9945068,271.2414551); //object(cj_sports_wall) (1)
CreateObject(2395,1620.9912109,-1511.1884766,18.5235996,270.0000000,179.9945068,270.9914551); //object(cj_sports_wall) (1)
CreateObject(2395,1618.2480469,-1511.2460938,18.5235996,270.0000000,179.9945068,270.9832764); //object(cj_sports_wall) (1)
CreateObject(2395,1618.2767334,-1514.9628906,18.5235996,270.0000000,179.9945068,270.4860840); //object(cj_sports_wall) (1)
CreateObject(2395,1621.0263672,-1514.9345703,18.5235996,270.0000000,179.9945068,270.4888916); //object(cj_sports_wall) (1)
CreateObject(3117,1616.1700439,-1509.0311279,18.1716709,350.0000000,0.0000000,270.9669189); //object(a51_ventcoverb) (2)
CreateObject(3117,1616.2568359,-1512.5781250,18.1716709,349.9914551,0.0000000,272.2137451); //object(a51_ventcoverb) (2)
CreateObject(3117,1617.8138428,-1516.0399170,18.1716709,349.9914551,0.0000000,315.4641113); //object(a51_ventcoverb) (2)
CreateObject(3037,1617.9755859,-1513.1357422,18.3442249,0.0000000,90.0000000,1.4996338); //object(warehouse_door2b) (1)
CreateObject(2395,1621.0472412,-1518.6682129,18.5235996,270.0000000,179.9945068,270.4833984); //object(cj_sports_wall) (1)
CreateObject(3851,1623.7451172,-1512.3222656,18.4233475,0.0000000,89.4946289,270.9997559); //object(carshowwin_sfsx) (1)
CreateObject(3851,1623.8085938,-1516.3085938,18.4733467,0.0000000,89.4891357,270.9942627); //object(carshowwin_sfsx) (3)
CreateObject(3117,1631.0694580,-1520.2159424,18.1966629,13.9965820,179.9945068,180.2142334); //object(a51_ventcoverb) (2)
CreateObject(3117,1627.5644531,-1520.1611328,18.1966629,13.9691162,179.9945068,177.9400635); //object(a51_ventcoverb) (2)
CreateObject(3117,1624.0264893,-1520.0125732,18.1966629,13.9691162,179.9945068,177.1899414); //object(a51_ventcoverb) (2)
CreateObject(3117,1620.4218750,-1518.4453125,18.1716633,10.9647522,179.7386475,139.7355347); //object(a51_ventcoverb) (2)
CreateObject(2395,1631.8287354,-1520.3525391,18.5985985,270.0000000,179.9945068,270.9887695); //object(cj_sports_wall) (1)
CreateObject(2395,1629.0800781,-1520.4101562,18.5985985,270.0000000,179.9945068,270.7360840); //object(cj_sports_wall) (1)
CreateObject(2395,1626.3476562,-1520.4501953,18.5985985,270.0000000,179.9945068,270.7360840); //object(cj_sports_wall) (1)
CreateObject(2395,1623.6157227,-1520.4943848,18.5985985,270.0000000,179.9945068,270.9888916); //object(cj_sports_wall) (1)
CreateObject(2395,1618.3032227,-1518.6932373,18.5235996,270.0000000,179.9945068,270.4888916); //object(cj_sports_wall) (1)
CreateObject(3117,1629.6220703,-1518.1748047,18.3466606,0.0000000,0.0000000,0.4614258); //object(a51_ventcoverb) (2)
CreateObject(3117,1626.2191162,-1518.2281494,18.3466606,0.0000000,0.0000000,1.4697571); //object(a51_ventcoverb) (2)
CreateObject(3117,1622.6477051,-1518.3211670,18.3466606,0.0000000,0.0000000,1.2194824); //object(a51_ventcoverb) (2)
CreateObject(3117,1633.1701660,-1518.1293945,18.3466606,0.0000000,0.0000000,0.4669189); //object(a51_ventcoverb) (2)
CreateObject(1419,1631.4792480,-1517.1248779,18.9874687,0.0000000,0.0000000,180.7415771); //object(dyn_f_iron_1) (4)
CreateObject(1419,1629.3603516,-1515.0905762,18.9874535,359.7500000,0.0000000,271.4965820); //object(dyn_f_iron_1) (5)
CreateObject(3025,1626.4910889,-1510.1882324,21.4946613,271.2414551,143.0859375,322.0800781); //object(target_frame) (1)
CreateObject(10789,1633.1342773,-1553.8264160,15.1711559,0.0000000,359.7473145,179.4891357); //object(xenonroof_sfse) (1)
CreateObject(12853,1622.5537109,-1553.5107422,14.5172939,359.7473145,0.0000000,269.7418213); //object(sw_gas01) (1)
CreateObject(18283,1632.7944336,-1550.1120605,12.5078106,0.0000000,359.7473145,178.7420654); //object(cw_fuelpay) (1)
CreateObject(3941,1634.1873779,-1555.5809326,15.7409954,0.0000000,0.0000000,89.2419434); //object(comms02) (1)
CreateObject(13190,1593.9814453,-1566.3251953,15.9878922,0.0000000,0.0000000,270.2471924); //object(ce_busdepot) (1)
CreateObject(3025,1621.5429688,-1510.2602539,21.4946613,271.2414551,143.0804443,322.0751953); //object(target_frame) (1)
CreateObject(1985,1621.5190430,-1510.2486572,21.4932060,0.0000000,0.0000000,146.2474976); //object(punchbagnu) (1)
CreateObject(18033,1612.8117676,-1557.5246582,14.6480656,0.0000000,359.4946289,359.9998779); //object(munation_main) (1)
CreateObject(973,1629.4395752,-1541.4893799,13.0870953,0.0000000,0.2500000,359.4947510); //object(sub_roadbarrier) (1)
CreateObject(973,1629.3908691,-1543.2473145,13.0120964,0.0000000,0.0000000,179.4946289); //object(sub_roadbarrier) (2)
CreateObject(973,1637.3145752,-1541.6109619,13.0370960,0.0000000,0.2500000,359.5000000); //object(sub_roadbarrier) (3)
CreateObject(973,1637.4082031,-1543.3173828,13.0120964,0.0000000,0.0000000,179.2309570); //object(sub_roadbarrier) (4)
CreateObject(11496,1619.7303467,-1505.7840576,12.4016476,0.0000000,0.0000000,0.9945068); //object(des_wjetty) (6)
CreateObject(3117,1609.7961426,-1550.2324219,12.7966690,90.0000000,179.9945068,89.7448730); //object(a51_ventcoverb) (2)
CreateObject(3117,1609.7766113,-1553.7906494,12.7966690,90.0000000,179.9945068,89.7368164); //object(a51_ventcoverb) (2)
CreateObject(3117,1609.7650146,-1557.3414307,12.7966690,90.0000000,180.0054932,89.7282104); //object(a51_ventcoverb) (2)
CreateObject(3037,1610.0087891,-1553.5869141,14.7692261,0.0000000,179.9945068,359.4891357); //object(warehouse_door2b) (1)
CreateObject(14739,1616.3018799,-1558.2558594,15.2443962,0.0000000,0.0000000,89.7454834); //object(whorefurn) (1)
CreateObject(13190,1605.7083740,-1566.7941895,15.9979019,0.0000000,0.0000000,267.2364502); //object(ce_busdepot) (1)
CreateObject(4100,1620.4086914,-1517.3406982,8.6176529,39.7323608,270.1970825,134.3837280); //object(twintjailfence_lan) (1)
CreateObject(6212,1557.3433838,-1468.5070801,8.2262573,0.0000000,0.0000000,272.5000000); //object(offven05_law01) (1)
CreateObject(1437,1567.5581055,-1522.8132324,18.1415920,279.8566895,5.8514709,142.5977783); //object(dyn_ladder_2) (1)
CreateObject(642,1562.2998047,-1530.1992188,13.8999996,0.0000000,0.0000000,182.9951172); //object(kb_canopy_test) (1)
CreateObject(643,1562.5000000,-1531.4000244,13.0000000,0.0000000,0.0000000,329.0000000); //object(kb_chr_tbl_test) (1)
CreateObject(1412,1562.5000000,-1528.6999512,12.6000004,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_2) (1)
CreateObject(14895,1545.0000000,-1535.3000488,19.1000004,0.0000000,0.0000000,183.2500000); //object(mp_sfpd_obj2) (1)
CreateObject(1481,1560.1999512,-1529.1999512,13.1999998,0.0000000,0.0000000,84.7500000); //object(dyn_bar_b_q) (1)

/*
Objects: 230
*/
[close]

Fotos del mapa















#15
Varios heridos al caer un meteorito en Rusia

Meteorite crash in Russia: Video of meteorite explosion that stirred panic in Urals region


Una potente explosión sacudió la región rusa de los Urales a primera hora del viernes, mientras caían del cielo objetos brillantes, identificados como posibles meteoritos, dijeron responsables de emergencias.

"Definitivamente no fue un avión", dijo un responsable de emergencias a Reuters, sin dar más detalles. "Estamos recopilando información y no tenemos datos sobre víctimas hasta el momento".

UFO/METEORITE AFTERMATH IN RUSSIA COMPILATION FEB. 2013


Alrededor de 700 heridos, presuntamente por la rotura de cristales, tras una lluvia de meteoritos en la región de Cheliábinsk , en los montes Urales, informó el Ministerio del Interior de Rusia.

El meteorito cayó a unos 80 kilómetros de la ciudad Satkí, cabecera del distrito del mismo nombre, dijo un portavoz de esa cartera a la agencia oficial rusa RIA-Novosti.

Imágenes impactantes: La ola expansiva del meteorito destroza ventanas y paredes


"En muchas de las casas de Satkí, así como en algunos edificios de Cheliábinsk (capital de la región homónima), saltaron los cristales de la ventanas", dijo el portavoz.

Agregó que en la escuela 130 de Cheliábinsk "hay heridos, por lo visto, a causa de la rotura de los cristales".

.

Un testigo de Reuters en Chelyabinsk dijo haber escuchado una enorme explosión a primera hora de la mañana y sentir una onda expansiva en un edificio de 19 plantas en el centro de la ciudad.

En la zona se podían escuchar las alarmas de los coches y la rotura de ventanas, dijo el testigo, que agregó que los teléfonos móviles funcionaban de forma intermitente.

Lluvia de Meteoritos en Los Montes Urales Rusia


El rastro de un objeto que caía del cielo podría verse en Yekaterinburg, a unos 200 kilómetros al sureste de Chelyabinsk.

Caída de un meteorito en Rusia: una planta de Zinc dañada, ventanas rotas


Fuente: ElPais & CT
#16
Arcades en general... / PlanetSide 2
Diciembre 09, 2012, 04:50:40 PM

Casi diez años después, PlanetSide regresa por la puerta grande con un juego de acción multijugador en línea de proporciones épicas. Este ha hecho del modelo de negocio free-to-play su mejor baza. Con tres campos de batalla gigantescos y la posibilidad de competir junto a miles de jugadores. Prepara el macuto que nos vamos de acampada a una alocada guerra.

.

Dicen que el tamaño no importa. PlanetSide 2 nos demuestra sin embargo que es un factor muy a tener en cuenta. Sobre todo cuando hablamos de un juego de acción multijugador en línea de una escala tan grande como la de este; pero grande, gigante. Porque hablamos de batallas multitudinarias entre miles de jugadores, que se disputarán el dominio de tres inmensos territorios haciendo uso de la última tecnología militar. Y eso incluye vehículos.

.

Tanques, aeronaves, torretas defensivas, quads, jetpacks y demás artilugios a tu disposición. Sean cuales sean tus preferencias a la hora de saltar al campo de batalla, encontrarás tu sitio en este juego de acción desarrollado por Sony Online. Que casi diez años después del lanzamiento del original, ha vuelto a dar la campanada con un título prácticamente único en el mercado al que resulta difícil resistirse. Más teniendo en cuenta que entrar en el conflictivo mundo de Auraxis es totalmente gratuito.

.

Más intenso imposible

.

Masivo. No hay mejor forma de definir a PlanetSide 2, que ha hecho de las batallas multitudinarias su principal baza para desmarcarse de la competencia. Y es que juegos de acción multijugador en línea gratuitos hay a montones, pero muy pocos que puedan presumir de la escala, intensidad y variedad de opciones de este MMOFPS desarrollado por Sony Online. ¿La razón? Como comentamos, el recrear con tanto esmero un conflicto bélico en el que miles de jugadores tienen tanto que decir defendiendo los intereses de las tres facciones en liza: Soberanía Vanu, el Nuevo Conglomerado o la República Terran.

.

Cada una de estas cuenta con armas y vehículos exclusivos, aunque las tres comparten un mismo objetivo, que es el de dominar el campo de batalla. Y para ello solo hace falta un requisito: jugar en equipo. Porque éste, más que otros, es un título de acción cooperativa. Uno en el que resulta imprescindible combatir junto a otros jugadores para sobrevivir a la alocada guerra que se desarrolla sobre el mundo de Auraxis, en el que la conquista y defensa de instalaciones militares será primordial para alcanzar este objetivo.

.

Por ello, se ha apostado por el clásico sistema de clases que nos permitirá especializarnos en muy distintos estilos de combate para enfrentar a los enemigos de diversas formas, siempre teniendo en cuenta las fortalezas y debilidades de nuestro soldado. Así, nos encontraremos con la habitual infantería ligera, equipada en este caso con jetpacks; los médicos de combate y especialistas en la infiltración y lucha a larga distancia; las tropas de asalto pesado, y los ingenieros, con los que podremos reparar vehículos, suministrar munición a los aliados y plantar torretas defensivas en pleno campo de batalla.

.

Meterse en la piel de un poderoso blindado MAX es uno de los momentos más espectaculares de PlanetSide 2. ¡Morid, malditos bastardos!

.

Básicamente hablamos de las opciones habituales en el género, pero a una escala mayor, muchísimo mayor. Porque mires donde mires y vayas donde vayas, siempre encontrarás algún conflicto. Puede que en ocasiones se trate de pequeñas escaramuzas, combates esporádicos, o efímeros asaltos protagonizados por un par de blindados. Pero en lo nuevo de Sony Online también habrá lugar para las batallas multitudinarias, para combates entre cientos de jugadores simultáneos que lucharán a muerte por el control de una estación científica, una fábrica de armamento o por un simple puente. Y todo ello a tiros, con bombas, misiles, torretas defensivas, todo un regimiento de tanques y vehículos acorazados o todo a la vez.

.

Soldados a medida

.

Sea cual sea el tipo de soldado por el que hayamos apostado, PlanetSide 2 nos da la oportunidad de mejorar sus atributos, modificar su equipamiento, alterar las especificaciones técnicas de sus armas e incluso cambiar ciertos elementos de los vehículos a su disposición gracias a los puntos de prestigio (certificaciones) que obtendremos durante la guerra, ya sea eliminando a otros jugadores, cumpliendo las funciones propias de nuestra clase, o conquistando y defendiendo las zonas de interés en el campo de batalla.

.

Como os podéis imaginar, esta es una opción que aumenta enormemente la libertad de acción, ya que son tantas las mejoras por adquirir que soldados de un mismo tipo pueden comportarse de forma muy distinta dependiendo del camino que hayan seguido. En este sentido, al menos de momento, nos alegra confirmar que no estamos ante un juego de "pagar para ganar", ya que todas las mejoras están abiertas a todo el mundo, independientemente de si han pagado la suscripción al servicio premium o no han soltado ni un céntimo por disfrutar de la experiencia PlanetSide 2.

.

El uso de los vehículos tiene un peso enorme en el desarrollo de las contiendas.

.

Gracias a esto, el programa se ha convertido en una experiencia de juego online muy gratificante y adictiva. Un magnífico ejemplo del enorme potencial que se esconde tras el modelo de negocio free-to-play, concediendo horas y horas de entretenimiento sin necesidad de invertir ni un solo euro por ello. Además, los tres grandes campos de batalla en los que combatiremos ofrecen las suficientes diferencias entre sí como para mantenernos enganchados al juego durante semanas sin aburrirnos. Algo a lo que debemos sumar, como decíamos, las casi infinitas opciones de personalización que brinda el juego de Sony Online.

.

Como punto negativo, al menos en estos primeros días, nos hemos encontrado con cierta inestabilidad de los servidores, con algunos problemas de latencia en la conexión y caídas del servicio. También se notan ciertas limitaciones en el motor gráfico Forge Light, que brilla con luz propia en aspectos como los efectos de partículas e iluminación, y a su vez peca de ser un tanto discreto en la definición de las texturas, modelado de personajes y vehículos. Algo por otro lado comprensible teniendo en cuenta la escala masiva por la que se ha apostado.

.

Dicho esto, conviene destacar que estamos ante un título bastante exigente en lo que respecta al equipo necesario para disfrutar de la acción en todo su esplendor; aunque usuarios con equipos de gama media podrán competir sin problemas con un buen nivel de calidad. Por otro lado, PlanetSide 2 ha integrado en el servicio un sistema de chat VoIP, gracias al cual podremos estar constantemente comunicados con el resto de usuarios. Opción que se agradece enormemente dada la importancia capital que tiene el juego en equipo.

.

En este sentido, también tenemos la oportunidad de crear gremios para combatir siempre junto a los amigos -ya hay equipos labrándose una reputación en Auraxis-, a la que debemos sumar la posibilidad de establecer escuadrones de hasta 12 jugadores para combatir esporádicamente en el campo de batalla. Esta última, por cierto, es una opción que nos ha encantado, puesto que nos da total libertad para diversificar las tareas del ejército, pudiendo crear escuadrones equilibrados con soldados de toda clase, equipos de infiltración destinados a atacar a los enemigos por la retaguardia, batallones de infantería pesada, etc.

.

El apartado sonoro está a la altura de lo esperado gracias a un buen doblaje al castellano, contundentes efectos sonoros y un aceptable acompañamiento musical.

.

Y es que a fin de cuentas estamos ante un juego de acción cooperativa en el que las individualidades no suelen tener grandes recompensas. Por eso, si eres de los que buscas combatir al enemigo en solitario, claramente encontrarás mejores alternativas que PlanetSide 2.

.

Si el tuyo es el caso contrario, sin duda te resultará muy difícil encontrar ahora mismo otro juego con tanta calidad como este. Eso sí, echamos en falta un tutorial más amigable de cara a los nuevos jugadores, que se sentirán algo perdidos en los primeros compases de la guerra, cuando no sepan muy bien por dónde moverse, cómo actuar frente a los asaltos enemigos, o de qué modo se pueden conquistar las posiciones contrarias.



También es importante reseñar que el éxito de PlanetSide 2 dependerá, en buena medida, del índice de jugadores con el que nos encontremos en el campo de batalla. Si la guerra es constante, pocos títulos de acción free to play podrán competir con el programa de Sony Online hoy en día; si por el contrario nos movemos por servidores despoblados, la experiencia de juego podrá verse seriamente dañada. Pero claro, siendo un título gratuito, ¿quién os va a impedir combatir en el mundo de Auraxis?



Desarrolla:  Sony Online Entertainment
Género:  Acción
Subgéneros:  First Person Shooter
Lanzamientο:  20/11/2012
Plataforma:  PC

Web oficial (.com)http://www.planetside2.com
Web oficial (.eu) http://planetside2.eu/ Descargáis el juego de aquí o desde steam.
Steam: http://store.steampowered.com/app/218230/
Wikia: http://planetside.wikia.com/wiki/PlanetSide_2_Wiki
Twitter PS2 europeo: https://twitter.com/PS2EU

Nuevo Conglomerado
República Terran
Soberanía Vanu

Spoiler
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[close]
#17
Miscelánea / Ayudita con un foro
Diciembre 25, 2011, 09:24:35 AM
    Me banearon automáticamente de otro foro por ayudar a un amigo entrando a su cuenta con su consentimiento para customizar su perfil porque el no sabia hacerlo.

    Las normas de ese foro dicen que solo un usuario puede tener una cuenta y no esta permitido que otros usuarios entren con una misma cuenta al mismo tiempo, el sistema detectó dos ips en una misma cuenta y nos baneó las dos ips y la cuenta.

    El problema viene que ahora no me deja crear cuentas desde la ip (y hace casi un año de eso), cuando la creo a los pocos minutos me sale account disabled. Necesito que ips limpias creen algunas cuentas para que el sistema no me detecte como el creador de las cuentas y pueda logear normalmente con ellas.

    Por eso pido que me hechéis una mano a crear algunas cuentas de-->
Este foro <--.

Aqui pongo una lista de nicks que están disponibles para crear. Solo creáis una cuenta por usuario y poneis el nick que habeis escogido en este post para tacharlo de la lista. La contraseña de la misma me la enviais por mp (con que no sea = que el nombre vale)

Name List:
  • AntiCheat
  • Cuenta
  • Korpus
    • Malson
      • Mescalin
        • Tate
          • Seral
          • Zipote
          • Zorra
          Cuando se crea la cuenta dice que en 15 minutos os envian un mail de confirmación, arriba a la derecha vereis que pone Resend Validation Email (Dandole ahi os envian uno automatico en ese mismo instante) El correo puede ir a la carpeta de spam, atentos

          Spoiler
          [close]

          Gracias por vuestro tiempo shurs, os devolveré el favor con gifs y fotos graciosas ;)
#18
Rol / Servidor de GTA San Andreas Multiplayer de Rol
Junio 09, 2011, 09:34:46 PM

Esta plataforma, de la mano del grupo Samp.com, ofrece un sistema por el cual se puede jugar de manera masiva y online, al GTA SA.

Cada servidor requiere horas y horas de trabajo de programación para obtener las funciones que queremos conseguir para nuestro servidor concretamente, y darle soporte.
Pese a todos los tipos de plataformas SAMP (San Andreas MultiPlayer) que puedes encontrar, la nuestra, se basa pura y exclusivamente en un juego de rol.

¿Por qué rol?

Es sencillo, hemos logrado hacer del GTA un juego para jugar a llevar una vida paralela en una ciudad ficticia (Los Santos) que emula la ciudad de Los Ángeles.
En ella, los ciudadanos deberán buscar un empleo, comer de forma regular, adquirir una vivienda y disfrutar de su tiempo libre con todas las opciones de ocio que la ciudad ofrece.

Todo ello sin olvidar que nos encontramos en una ciudad con muchos peligros. Ladrones, pandilleros, grupos de crimen organizado, también conviven en la ciudad, y si uno aprecia su vida, mas vale rodearse de buena gente.

En el GTA SAMP, todo ciudadano tiene su importancia, y tú escoges su camino. Dedícate a ser un honrado basurero, un esquivo vendedor de pizzas, por el contrario gánate la vida con la pesca o evolucionar en la ciudad y acceder a trabajos mejor remunerados. Si aspiras mas alto, oposita para el departamento de policía o de sanidad, o si lo crees oportuno, lábrate un por venir de maneras un poco mas al margen de la ley, como la venta de drogas.

Todo ciudadano empieza con la misma cantidad de dinero, y es tu misión obtener documentación de ciudadano, permiso de conducir si así quisieras y una residencia donde pasar las frías noches americanas.

Conforme obtengas progresos, toda una ciudad llena de excesos y peligros está a tu alcance, y...quien sabe, igual acabar siendo el propietario de una famosa discoteca de lujo, u oficial del cuerpo de policía y en el peor de los casos, pasando las horas en la prisión estatal.

Lo que no te quepa duda es que dentro del GTA SAMP RPG, encontrarás una diversión alternativa, un juego de rol diferente, y una manera de ser virtualmente quien no puedes ser en la realidad.

Link a las normas del server: Aqui (IMPORTANTE LEÉRSELAS)

Guía principal: Aqui
Puedes encontrar mas guías interesantes Aqui


93.189.95.2:7777


Deskarga
Spoiler
Para registrarse es aqui:

http://www.visualityrp.es/pcu/


Para el GTA y lo del Multiplayer (SAMP) :

Version FULL (Trae radios del juego 1 player):

http://www.megaupload.com/?d=78YYJJHU
http://www.megaupload.com/?d=KHKS0H37
http://www.megaupload.com/?d=T6B7KJ00
http://www.megaupload.com/?d=WTO21HYS
http://www.megaupload.com/?d=PERXY7RC
http://www.megaupload.com/?d=DJR90OMA
http://www.megaupload.com/?d=V8MN147N
http://www.megaupload.com/?d=595N5N8R
http://www.megaupload.com/?d=1ZPCW7OC
http://www.megaupload.com/?d=XCCJ5WBF
http://www.megaupload.com/?d=91RKWP39
http://www.megaupload.com/?d=GKHTICF2
http://www.megaupload.com/?d=E8PZYIGB
http://www.megaupload.com/?d=T67OBEMC
http://www.megaupload.com/?d=ICPSAIWC
http://www.megaupload.com/?d=EWTGNWVO
http://www.megaupload.com/?d=ARE2PY2W
http://www.megaupload.com/?d=E7UDRNGM
http://www.megaupload.com/?d=3O55WFM1
http://www.megaupload.com/?d=R4M8Q1I4
http://www.megaupload.com/?d=PLLY8GN0
http://www.megaupload.com/?d=98TXLXEF
http://www.megaupload.com/?d=KT0D79U3
http://www.megaupload.com/?d=JYUFC9QS
http://www.megaupload.com/?d=0KCSQCOZ
http://www.megaupload.com/?d=M8SZ5UER
http://www.megaupload.com/?d=LW1NWZR1
http://www.megaupload.com/?d=UK4G1KUC
http://www.megaupload.com/?d=N6ELCBGX
http://www.megaupload.com/?d=KY7AYLDU
http://www.megaupload.com/?d=O2P2LPGU
http://www.megaupload.com/?d=S9OUHE0N
http://www.megaupload.com/?d=EOW4ADVY
http://www.megaupload.com/?d=4L7CAIUM
http://www.megaupload.com/?d=LCKYV9PU
http://www.megaupload.com/?d=D4AJ6UKT
http://www.megaupload.com/?d=0VUQ3EZN
http://www.megaupload.com/?d=PNWJ7OK5
http://www.megaupload.com/?d=MAFP50RG
http://www.megaupload.com/?d=TO4SSRRM
http://www.megaupload.com/?d=H43231MV

Version RIP (No trae las radios del 1 player)

http://www.megaupload.com/?d=DEGGST72

Crack NO-CD
http://www.mediafire.com/?04xyk4pa4md2611

SA-MP (Lo que se necesita para jugar)

http://files.sa-mp.com/sa-mp-0.3c-R3-install.exe


Moteros pegando a un novato



Moteros papeando en la pizzeria:



Y aqui de camino a la iglesia del barrio


Un Ghetto de morenitos


Pasos

1- Ayuntamiento a comprar los papeles de residencia + seguridad social
2- Vas a la autoescuela a sacarte el carne de conducir moto/coche
3- Vas a un 24/7 a comprar bate de beisbol + movil (para defenderte y comunicarte)
4- Te buscas un curro de pizzero/barrendero

Y a partir de ahi ya luego curras de lo que quieras
[close]

Formulario y test
Spoiler
Para acceder a este servidor han de crearte el personaje un administrador del propio, para ello se ha de rellenar un formulario desde el PCU muy denso, aquí hay un ejemplo para que sepáis como hacerlo, no copiarlo y escribir respuestas similares con sinónimos para que no se note la copia

OOC = Out Of Character
IC = In Character

Question Answer
Nombre en el foro USERNAME
Edad OOC 20
Nacionalidad OOC España
E-mail OOC
Nombre IC Joe Metzen (El nombre tiene que ir acorde con la raza)
Edad IC 21
Raza IC Americano
Contraseña IC
Repite Contraseña
Explica un poco la historia de tu personaje y que rol quieres desempeñar dentro del servidor. Acabo de acabar una carrera, soy una buena persona, busco un trabajo para poder empezar a vivir solo y poco a poco mi coche y tener una vida completa.

Define Metagaming, Powergaming, Deathmatch, Revenge Kill, Bunnyjump y poner un ejemplo de cada uno.

Metagaming: Usar información externa al juego, o informacion que en realidad no sabrías de la gente:
Llamar a alguien por su nombre, cuando en realidad no lo sabes.

Powergaming: Hacer algo que es imposible en la viad real:
Chocarte con una moto en 1 escaparate y seguir tan tranquilo.

Deathmatch: Matar a alguien sin motivo.
Simplemente te aburres y te pones a matar a gente.

Revenge Kill: Muerte por venganza, tienes problemas con alguien y te mata y vas desde el hospital a por el.

Bunnyjump: ir saltando por todo el mapa:
Saltar para llegar antes
¿Que harias si ves a alguien incumpliendo las normas del servidor? Avisar a un admin en la web
¿Que harias si tienes una duda? Consultar la guía o preguntar.
¿Que haces si descubres un bug en el juego? Avisar a un admin o gm.
¿Que haces si te matan y apareces en el hospital? Seguir mi vida, olvidando el problema que haya tenido.
Puedes usar los vehiculos de trabajo para darte paseos? Justifica la respuesta. No, porque no es lo normal.
¿Se puede conducir por las vias del tren? Justifica la respuesta. No, es ilegal en la vida real y arriesgado.
Explica brevemente como rolearias un accidente. Llamar a la ambulancia.
¿Que haces si ves a alguien disparar? ¿Y si te disparan? Correr y esconderte, y lllarma a la policia.
¿Como rolearias que te atracan? Intentar correr y si nos, ceder.
¿Y como rolearias que la policia te intente detener? Dejar que me detengan y que me expliquen la razón.
[close]

Algunos curros
Spoiler


Detective

¿Siempre te gustó saberlo todo? Con este trabajo, podrás dedicarte previo encargo a buscar
y localizar personas. Fotografías, modos de conducta, seguimientos. Todo es posible.

Pizzero

¿Harto de que te pregunten por alguna calle y no sepas responder? Este empleo te da la
posibilidad de pasar el rato repartiendo pizzas a lomos de tu flamante Faggio pizzera.
Atiende llamadas de ciudadanos o cubre todo un turno de entrega rutinario por las calles de
Los Santos.

Granjero

Si prefieres la vida a las afueras, abrazado por el olor característico de la vida de campo,
pasa las horas a lomos de tu tractor amontonando y recopilando el trigo que has ido
cultivando con esfuerzo y esmero. Una vez amontones ciertas cantidades, procede a ir a las
lonjas en la ciudad para venderlo al mejor postor.

Mecánico

Si siempre te gustó saber de todo, serás el manitas de la ciudad. Gana fama, conocimientos
y amigos a lo largo del tiempo. Repara, restaura, tunea y alimenta de combustible esos
motores que propulsan la vida en Los Santos a lo largo y ancho de la ciudad.

Repartidor

Viaja de un lado a otro de Los Santos con una única misión, ¡que no falte cerveza en ningún
bar!. Reúne de provisiones los negocios, y atiende los pedidos con tu vehículo. Eso si,
respeta las normas, o te las verás con las patrullas de carretera y su férreo control de
tráfico.

Ladrón

Vive al margen de la ley y a costa de lo ajeno. Intenta robar y substraer todo aquello que
puedas de valor de coches o viviendas para luego venderlo al mejor postor. Usa tus
herramientas y el sígilio, y lábrate un porvenir a la sombra.

Limpiacalles

Ponte tu emisora favorita, y manten las calles de Los Santos relucientes para las visitas
papales y de estado. Viaja a lomos de tu "escobamovil" pero con mucho cuidado con los
transeúntes.

Pescador

¡Arrrrrrrrrrrrhhh marinero!. Si lo tuyo es el mar y la naturaleza, vive de ella. Hazte pescador
y progresa viviendo y respetando a la madre tierra. Y luego véndelo en el mercado al mejor
postor.

Vendedor de seguros

¿Cansado de la rutina y monotonía de un trabajo normal? Dedícate a vender seguros a las
personas, consigue la mejor oferta y gánate tu cartera de clientes.

Basurero

¿Qué haríamos sin la dotación de basureros de Los Santos? Colabora con esta grandísima
función manteniendo las calles libres de basura. Patrulla con tu camión punto por punto y
que parezca que allí jamás ha habido basura.

Vendedor ambulante

¿Vives a tu ritmo? Pues ahora también trabaja a tu ritmo. Consigue un vehículo de vendedor
ambulante, hazte con las zonas mas "calientes" y que todos te conozcan por vender la mejor
comida rápida de toda la ciudad.

Taxista

Forma parte de la sangre que da vida a la ciudad. Colabora con la gran obra social que
llevan años haciendo ésta comunidad de personas, y no dejes ningún rincón de la ciudad sin
acceso. ¡Es tu oportunidad de colaborar!.

Médico/Sanitario

Si lo tuyo es ayudar, ahora puedes hacerlo uniéndote a la organización con mas admiración
por parte de los ciudadanos de Los Santos. Con años de experiencia a sus espaldas,
médicos y enfermeras atienden a enfermos, accidentados y demás personas que precisen
su ayuda. Es la hora de poner tu granito de arena.

Agente de Policía

Si de niño eras esos que soñaba con llevar la placa y los grilletes, ahora es el momento de
demostrar lo que vales. Únete a las fuerzas policiales de los santos, y haz que vivir en ella
sea un placer del que disfrutar en vida.

Reportero de radio

Si siempre te gustó dar las noticias en tu patio de vecinos, puedes vivir ahora de ello.
Consigue un puesto en la emisora de radio local, entérate de las noticias, sucesos y
novedades de la ciudad, realiza entrevistas, reportajes y haz de todo un modo de vida.
¡Ánimo!

--------------

Existen también multitud de empleos roleables y que se han de llevar por el jugador. ¡Las
posibilidades son casi infinitas!.
[close]

Mapa de la ciudad con algunos puntos importantes
#19
Rol / Rift: Planes of Telara (MMORPG)
Diciembre 20, 2010, 03:13:56 AM


Jon Van Caneghem fundó Trion en el 2006 pero su carrera empezó con un nombre que lleva grabado a fuego, la saga Might and Magic. Desde 1986 hasta hoy en día ha producido y diseñado más de cincuenta juegos, la mayoría bajo el universo de Might and Magic. Caneghem dejó Trion hace algo más de un año, pero la semilla que plantó ya había convertido el pequeño estudio californiano en un poderoso contendiente, con más de 200 empleados y otro par de sucursales en Norteamérica y con, sobre todo, una amplísima experiencia en RPGs y MMORPGs.



Los territorios de Telara que podrán visitar los jugadores son parte del continente más grande de todo el mundo. Por el norte y oeste limita con una autentica barrera de montañas y por el sur y este con mares impenetrables. Un continente, con desiertos, selvas, cordilleras, bosques, salvadores oasis o tierras altas que no tienen nada que envidiar a las escocesas. Lo que fue un mundo vibrante en armonía es tierra de una constante lucha. Una enorme explosión durante los últimos días de la guerra oscura ha provocado que el fino velo que separa Telara de otros planos dimensionales se haya resquebrajado completamente.



Las fisuras son una puerta abierta para invasiones desde otras dimensiones cuya intención es acabar con las tierras y la gente de Telara. Por el contrario, también pueden dar un poder sobrehumano a quien  pueda hacerse con su dominio.  Lo cierto es que ahora no hay un solo rincón en Telara que sea seguro. La hordas que aparecen en el mundo a través de las fisuras, suponen misiones en tiempo real para los jugadores, llegando a modificar el equilibrio de poder del juego, e incluso los escenarios del mismo, pudiendo así encontrarse el jugador con un escenario totalmente diferente al que dejó la ultima vez que camino sobre Telara.



Cuando se abre una de esas fisuras dando lugar a la invasión, infinidad de monstruos empezaran su ataque contra todo ser viviente, NPCs, o lo que sea que se les ponga por delante. Los jugadores deberán cerrar a tiempo las fisuras o la invasión podrá cambiar el aspecto de Telara, como por ejemplo destruyendo zonas enteras, incluso poblados donde habitan los NPSs o mercados. Durante las misiones que se crean con las fisuras abiertas, los jugadores obtendrán un botín de manera proporcional a su esfuerzo y participación independientemente de su rol. Encontraremos fisuras abiertas para todo el mundo y cerradas con misiones especiales para Guilds. Los mapas del juego nos ofrecerán a tiempo real el avance de las invasiones creadas desde las fisuras.



Dos facciones principales tratarán de salvar el espectacular mundo de Telara. Hablamos por un lado de los Guardians, escogidos por los dioses de Telara y habitantes de la ciudad sagrada de Sanctum, y en el otro los Defiant, una facción mucho más laica cuyos miembros piensan que ellos prefieren hacer los milagros a esperar a que se produzcan mediante rezos como así creen los Guardians. Basadas en el poder de las armas y la tecnología respectivamente, ambas intentarán salvar a Telara y si es posible acabar con la otra facción (o al menos minimizar sus recursos)  ya que llevan enfrentadas varios siglos.



Las Clases

En Rift, los jugadores forman parte de los Ascendidos, habitantes de Telara muertos durante la gran guerra oscura y renacidos para combatir a las fuerzas del mal. Dispondremos de las cuatro clásicas clases (o almas): Guerrero, Mago, Ladrón y Clérigo, que a su vez tienen 5 ó 6 especializaciones que se pueden mezclar entre si. Tendremos la posibilidad de tener acceso a poderes especiales como el árbol de las almas, una habilidad que nos permitirá disponer de las almas de héroes caídos de la antigua Telara para aumentar nuestro poder . Este árbol de las almas contiene todos los rasgos y habilidades que el alma ha adquirido durante su vida.  Cuando tu personaje suba de nivel, tus puntos de alma ganados pueden usarse para mejorar el nivel del árbol de las almas.



Sin duda combatir las hordas que nos aparecerán por las fisuras supondrán un enorme reto para los jugadores porque podemos definir Rift: Planes of Telara como un MMORPG principalmente centrado al modo jugador contra escenario (PvE), aunque por supuesto dispondrá de servidores para partidas PvP. En ese caso, las dos facciones que hemos comentado podrán enfrentarse entre ellas, aunque esta opción no estará accesible durante las partidas en modo PvE. En cualquier caso Rift: Planes of Telara luce excelente y el trabajo que ha hecho Trion Worlds durante estos más de cinco años, promete tenernos muchísimas horas viviendo los acontecimientos que ocurren en Telara.





http://www.riftgame.com
#20
Arcades en general... / Infinity: The Quest For Earth
Noviembre 25, 2010, 06:24:29 PM


Este juego está en pleno proceso de desarrollo pero por ahí campa una versión Alpha para poder testearlo y  la temática del asunto es bastante simple; planetas, combates interestelares en galaxias lejanas y demás parafarnalias. Lo que vendría a ser un EvE-Online pero echo con ganas :}



Infinity: The Quest for Earth Pre-Alpha Tech Demo Part 2
http://www.youtube.com/watch?v=spVypYk4kto

Infinity Tech Demo Video 2010 - Part 1 of 2

http://www.youtube.com/watch?v=2i9aem5_iMY

La demo de la Alpha se llama INFINITY COMBAT PROTOTYPE y puedes probarla desde aquí:
http://www.infinity-universe.com/Infinity/Downloads/Infinity%20-%20Combat%20Proto%20-%202.2.exe

Puedes instalar un servidor local donde otros se puedan conectar, o hacerlo tú y tus amigos en red, sin necesidad de estar conectado, o por si los servidores no se encuentran ONLINE. (Muchos son también de usuarios). Para hacerlo has de descargar el parche de 2.1 a 2.2 e instalarlo, y crear un archivo .BAT que reinicia el servidor si se cae.

Parche 2.1 a 2.2:
http://www.fl-tw.com/Infinity/Downloads/Infinity%20-%20Combat%20Proto%20-%20EXE%20-%202.2.rar











Instructions
Spoiler

Gameplay instructions

The combat prototype takes place in an arena set in space, on orbit. Two teams (red and blue) are fighting against each other for supremacy. Each team has at its disposal a command center battleship, the nervous center of the team, and two small carriers for protection. The goal of each team is simply to destroy the opponent's battleship at all costs, to end the round.

When you connect, you're set into spectator mode and can watch the current game being played. You can join a team at any time (the team selection is automatic). You can then select a ship to fly. Each ship requires a certain amount of points (refered as the player's score). If your score is not high enough, you will not be able to select the better and bigger ships.

The score of a player is initially set to 250 points. Most of the fighters require from 50 to 100 points. The frigates can require from 100 to over 1000 points. The only way to earn points is to damage or kill ennemy ships (including the ennemy carriers and battleship). All the capital ships and their turrets are automatically controlled by an A.I.. When your ship is destroyed, all the enemy ships that damaged it get score points, depending on the relative amount of damage they inflicted (for example, if a ship is worth 300 points and you inflicted 25% of its total damage, you'll gain 75 points once it's destroyed). Points awarded to non-playing ships (like your own battleship or carrier, when it destroys an enemy) get evenly split amongst all the players in your team.

Each player ship is equiped with static laser turrets. Most of the fighters have small turrets that do not deal a lot of damage. The bigger frigates, such as the Chimaera, have better turrets that deal tons of damage, but those ships are a lot slower and less maneuvrable. Turrets on those frigates are not fixed, but can freely turn to target any ship at close proximity.

Once you select a ship, you will spawn inside a battleship (or near it for frigates that don't fit). You are then in total control of your ship. See the next section for a list of commands; to quickly summarize it, use the mouse to orientate your ship, WASD to strafe it on the left/right/up/down direction, RF for the forward/backward thrusters and keys 1 to 0 to set the target speed (or use the mouse wheel) when automatic velocity adjustment is enabled (it is by default, and can be toggled with SPACE). The left mouse button fires your lasers, while the right mouse button, kept pressed while moving the mouse horizontally, makes your ship roll (this can also be done with Q and E). The gameplay is fully 360° based.

There are 3 levels in the prototype, each round is terminated when one of the battleship dies. All levels feature different sky boxes, random mines densities and random asteroids. One of the levels take place in the rings of a gaz giant. All maps have a huge asteroid that contains a maze of rooms and tunnels. Mines have small lasers that target anybody, and explode on proximity approach, so stay away from them!.

The game uses full newtonian physics, but your ship's computer automatically and constantly adjusts your actual speed to your desired (target) speed. You can disable this behavior by pressing the SPACE key, but you then fully go on your existing velocity inertia. You can also use BACKSPACE to reverse your thrusters at any time.

Each ship (including the battleship and the carriers) have shields that need to go down before dealing integrity damage to the hull. To know if shields are still active, you can either use your targetting system to view a ship, either look at the lasers when they hit the ship: if they bounce, the shields are still enabled. Shields recharge at a constant rate, but only if they haven't been hit at all for a minimum of 20 seconds.

All ships have an energy meter. Firing lasers cause this meter to decrease. It recharges over time at a constant rate, but make sure it doesn't overheat during combat or you'll be attack-less. All ships have thrusters; when damaged, thrusters can break, preventing the ship computer from adjusting your speed correctly. This usually means end-of-game for an average pilot. Weapon turrets can be damaged, too, and stop to fire once broken. Some ships, especially the small fighters, have breakable wings. If a wing breaks, you will likely start to spin in a never-ending loop, and have to self-destruct yourself (hit F5) to respawn. Small ships have a booster (LEFT SHIFT) to gain maneuvrability for a short period of time, but use carefully! the booster consumes energy.

It is possible to mine by selecting the shuttle, landing on an asteroid, waiting the cargo to fill up to 100 tons of minerals, and then land back in one of your battleships. You'll then gain a large amount of points that you can invest in a better ship, or missiles.

All small ships have missiles; each of them costs 50 credits. You can buy a missile when docked in one of your battleship by pressing the M key. Later, you'll have to lock the missile to your currently selected target by keeping the view centered on your target for at least 3 seconds. Then, pressing ALT will fire a homing missile.

H.U.D. and controls/commands



The screenshot above presents a typical game screen. The H.U.D. is shown in the center. It displays from left to right, the damage bar (red), the speed bar (green, the yellow line is your target speed), the energy bar (purple) and the shields bar (blue). The two percentages under the red and blue bars respectively show the status of the damage and the shields. Here is a diagram of the H.U.D.:



The radar is displayed in the top-right corner of the screen, as a sphere. Your ship is at the center of this sphere. The blue plane represents the plane in which your ship is. All the "dots" in the radar represent an entity in the arena (blue for blue team ships, red for red team ships, white for neutral ships or mines, and yellow for your current target). The number on top is the maximum range of the radar. It can be changed with the G key.

Your current target is displayed in the bottom-right corner. It shows a 3D view at close distance and displays the name and status (hit points and shield percentage) of this target, as well as its distance to you.

The communications box on the bottom left corner of the screen shows all received messages sent by other players, or infos messages. You can use the ENTER key to enter into chat mode.

The numbers on the top left corner of the screen are respectively your framerate (capped to 100), your ping (latency) to the server in milliseconds (the lower the better), and the third number is your current score.

Here is the list of keys/controls:



Tips and tactics

Explosions shockwave.
Anything that explodes has a death timer of a few seconds until it generates a massive shockwave. This shockwave can damage any player in its surroundings. You should pay attention to large explosions, particularly the one of the battleship, if you do not want to get destroyed.

Turrets can take damage.
All turrets can be destroyed once the shields are down. It might be an effective technique to target the most dangerous turrets on the battleship first, rather than trying to blow up the battleship directly under fire.

Orbits.
An effective technique might be to approach a ship and to maintain a relatively good speed and strafe in order to "orbit" the ship. It might be possible for an experimented pilot to stay alive alone, under heavy fire, for many minutes around a battleship.

Hit and run.
This is particularly important for the largest ships. Keep in mind that when you die, your ship's worth of points get distributed to the ennemy team. Loosing a chimaera or makon is not only a loss to you, but also a win to your opponents. So, for those precious ships, a hit and run tactic might be effective.

Teamplay.
The automatic turrets of a battleship or carrier automatically target what they consider the "most dangerous" ennemy ship, which is generally the ship that has the biggest weapons/resistance. For this reason, the Makon or the Chimaera are the first targets of the battleship/carrier. This might give enough time for smaller fighters to attack and disable turrets without getting targetted. Teamplay can be rewarding: one player can play the "prey" role, while the other player(s) assault the battleship directly.
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